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Games [Game Over] Game of Thrones Conquest Mafia RPG
VERTi60 replied to VERTi60's topic in Forum Games
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No early hammers- 3,175 replies
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Game ends when no rebellion is possible and all other threats to kingdom are eliminated.- 3,175 replies
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VERTi60 replied to VERTi60's topic in Forum Games
Note two things, Maegor's Holdfast now provides extra numbers of all factions (was edited in the D5 Post). You can now purchase FP by Gold since the Kigndom's Religious Tier was upgraded by the King. Every House also gets 10% more income.- 3,175 replies
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The Council Meeting - Day Five: Rebel Voting During the Night, the Rebels eliminated Sunflower! Character: Daenerys Targaryen, the Hand of the King House Targaryen Faction: Loyal "Fire and Blood." Rulers of Dragonstone are an exiled Great House of Westeros and the former royal house of the Seven Kingdoms. House Targaryen conquered and unified the realm before it was deposed during Robert's Rebellion. House Targaryen has defense modifier against Dragon attacks as well as damage boost when their Dragon is in play supporting their army. Hence it is recommended to use a foreign Valyrian religion which grants access to Dragons (Dragons are last tier action of the Valyrian religion so more or less for the endgame). Holdings: Dragonstone Sunflower was Hand of the King, and can still continue to advise the King until she is replaced by another Hand or the current Ruler overthrown, but for now she can no longer participate in game as Lord. The Rebel houses continue to raise arms against our King and are marching for conquest to overthrow our Kingdom. It's time again for all the houses to gather in this Council meeting to decide which House will be renounced from the Realm of the Seven Kingdoms and accused of collaborating to overthrow the Crown. Use ##vote [playername] to select one player for elimination. By the end of the day, the player with most votes will be put on trial. Ties are always decided by the King's vote (king's vote value = vote +1.1). The most voted Lord will have his House and Faction revealed to public first. Then, during the Night, the King and the Hand will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebellion or Royal army (depending on faction of the flipped player). Players who join the Wall will become part of the Night's Watch, with the Lord Commander as their Leader (Lord Commander is voted when more Night's Watch members are present). They will have their own Google Doc for communication and managing their own Night's Watch resources to fight and defend forces beyond the wall (once they come). The number of defending forces at the Wall will decrease the Winter Indicator Number (WIN), however, all the players guarding the wall are still in game and can still influence it or even abandon their posts and join independent army. They are not allowed though to own any lands or private armies, nor use their house night actions or perks anymore. They cannot own, receive or give resources away either. They can participate in day discussion and use ##vote king in case there is a vote for the new king. Eliminating the player from the current game requires the King to use his royal army. The royal army will have a special army booster set for this type of attack and boosted by other Loyal House available armies equally only so that the royal army won't get depleted easily for eliminating players. More information regarding army management will be available next Night session as it's a little more information for now. Eliminating Houses will automatically set their faction to Independent. A player who's House has bigger army than combined Loyal and Royal armies cannot be eliminated or sent to the Wall. King's Landing Project Completion A new project was completed today. "Surely my sister has asked you to join the other highborn ladies in Maegor's Holdfast?" ―Tyrion Lannister to Sansa Stark Maegor's Holdfast is a location in King's Landing. It is a stout tower in the center of the Red Keep. It was named after King Maegor Targaryen. Maegor's Holdfast provides extra information about forces in daily State of the Kingdom reports. State of the Kingdom Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here. Holdings (HDM): Kings Landing (Def: 2) The Eyrie (Def: 1) Royal Army Total Units: 20000 Morale: 100% Army Boosters: Player Elimination Booster (PEB) [x3] Resources (Income): Provisions: 439 (+ 50) Gold: 3100 (+ 500) Faith Points (FP): 400 (+ 230) Religion: Old Gods of Forest Religion Tier: 1 Kingdom's Religion was updated to Tier 1. Every House has 10% more income on FP. You can now access special new global Religion action: Septon's Blessing, allowing Houses to purchase FP for Gold. More info will be available during the next Night. Current Capital Project: Great Sept of Baelor, Heart Tree, Maegor's Holdfast Factions & WIN: Loyal 55000 65.40% Rebel 9093 10.81% Independent 20000 23.78% Current Vote Count (CVC): Note: Standard Hammer time was moved by 2 hours. Day 5 will end on Tuesday, July 30, 2019 (UTC time). Click here for countdown.- 3,175 replies
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Games [Game Over] Game of Thrones Conquest Mafia RPG
VERTi60 replied to VERTi60's topic in Forum Games
Starting to resolve actions, day 5 will start within 2 hours or so.- 3,175 replies
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Games [Game Over] Game of Thrones Conquest Mafia RPG
VERTi60 replied to VERTi60's topic in Forum Games
Still missing few actions.- 3,175 replies
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VERTi60 replied to VERTi60's topic in Forum Games
Final Day Four Vote Count: The Long Night 4 You have chosen Shade939 as the Rebel House: Character: Leaf, the Lord of Winterfell House Stark Faction: Rebellion "Winter Is Coming." Rulers over the vast region known as the North from their seat in Winterfell. It is one of the oldest lines of Westerosi nobility by far, claiming a line of descent stretching back over eight thousand years. House Stark is the only House that doesn't get penalized when the Winter comes (there will be certain restrictions for other Houses when it hits). Holdings: Winterfell The House you have found is Rebel. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to the Rebel Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebel army. Joining the Night's Watch on the Wall is executed on the start of next day. King Jeod should now decide whether to send Shade939 to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade. Army Action Rules Army Action Formula Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet). The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS) The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS. Example: Army Size Army Booster HDM Morale ADS 10000 2 0 90 10800 5000 0 1 100 5500 Survivors 5300 Army Force Elimination If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over. If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one. Army Actions: Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both. Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions. Provisions: Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision. You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well. This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available). Morale: Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%. Army Boosters: Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons. Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus). For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies. Holdings: Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each. Holdings also have a defense modifier. Each point represents 10% or protection. Loyal Houses: Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand. Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently. If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army. Alliances: If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available. Note: Only Alliance is allowed per player due to balance reasons. Please send your actions at least one hour prior deadline below. You are allowed to post 2 times per night. Night 4 will end on Saturday, July 27, 2019 at 10:00:00 pm (UTC time). Click here for countdown.- 3,175 replies
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Games [Game Over] Game of Thrones Conquest Mafia RPG
VERTi60 replied to VERTi60's topic in Forum Games
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VERTi60 replied to VERTi60's topic in Forum Games
Silly cat5, we ALL win once we are whole again.- 3,175 replies
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VERTi60 replied to VERTi60's topic in Forum Games
The Council Meeting - Day Four: Rebel Voting The Rebel houses continue to raise arms against our King and are marching for conquest to overthrow our Kingdom. It's time again for all the houses to gather in this Council meeting to decide which House will be renounced from the Realm of the Seven Kingdoms and accused of collaborating to overthrow the Crown. Use ##vote [playername] to select one player for elimination. By the end of the day, the player with most votes will be put on trial. Ties are always decided by the King's vote (king's vote value = vote +1.1). The most voted Lord will have his House and Faction revealed to public first. Then, during the Night, the King and the Hand will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebellion or Royal army (depending on faction of the flipped player). Players who join the Wall will become part of the Night's Watch, with the Lord Commander as their Leader (Lord Commander is voted when more Night's Watch members are present). They will have their own Google Doc for communication and managing their own Night's Watch resources to fight and defend forces beyond the wall (once they come). The number of defending forces at the Wall will decrease the Winter Indicator Number (WIN), however, all the players guarding the wall are still in game and can still influence it or even abandon their posts and join independent army. They are not allowed though to own any lands or private armies, nor use their house night actions or perks anymore. They cannot own, receive or give resources away either. They can participate in day discussion and use ##vote king in case there is a vote for the new king. Eliminating the player from the current game requires the King to use his royal army. The royal army will have a special army booster set for this type of attack and boosted by other Loyal House available armies equally only so that the royal army won't get depleted easily for eliminating players. More information regarding army management will be available next Night session as it's a little more information for now. Eliminating Houses will automatically set their faction to Independent. A player who's House has bigger army than combined Loyal and Royal armies cannot be eliminated or sent to the Wall. King's Landing Project Completion A new project was completed today. "In time, the First Men adopted the Children's gods as their own. Most castles at that time contained a godswood with a weirwood or a heart tree at its center." A heart tree is the center of a godswood. It is a weirwood tree that has a face carved into the wood of the trunk. Heart trees are sacred in the religion of the Old Gods of the Forest, and the closest thing to a "shrine" that the religion possesses. Weirwoods have red sap, which leaks out of the deep cuts in the trunk made for the eyes of the faces - giving the appearance that they are weeping tears of blood. The faces are thought to have been carved by the Children of the Forest and were later worshiped by the First Men as well. The Landmark of the Kingdom's Official Religion unlocks special Religion Actions, such as upgrading the tier and FP income for everybody. State of the Kingdom Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here. Holdings: Kings Landing (Def: 2) The Eyrie (Def: 1) Royal Army Total Units: 20000 Morale: 100% Army Boosters: Player Elimination Booster (PEB) [x3] Resources (Income): Provisions: 379 (+ 60) Gold: 5500 (+ 600) Faith Points (FP): 400 (+ 200) Religion: Old Gods of Forest Religion Tier: 0 Current Capital Project: Great Sept of Baelor, Heart Tree Factions & WIN: Current Vote Count (CVC): Day 4 will end on Friday, July 26, 2019 at 10:00:00 pm. Click here for countdown.- 3,175 replies
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VERTi60 replied to VERTi60's topic in Forum Games
Sending out PMs now and updating docs, please standby.- 3,175 replies
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VERTi60 replied to VERTi60's topic in Forum Games
Final Day Three Vote Count: The Long Night 3 You have chosen Retaliation as the Rebel House: Character: Robin Arryn, the Lord of The Eyrie House Arryn Faction: Loyal "As High as Honor." Rulers of the Vale of Arryn from the castle of the Eyrie, originally as the Kings of Mountain and Valeand more recently as Defenders of the Vale and Wardens of the East. House Arryn is focused on tougher defense of their own capital, which is compensated by limited attacks. Holdings: The Eyrie The House you have found is Loyal. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Royal army. Joining the Night's Watch on the Wall is executed on the start of next day. King Jeod should now decide whether to send Retaliation to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade. Army Action Rules Army Action Formula Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet). The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS) The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS. Example: Army Size Army Booster HDM Morale ADS 10000 2 0 90 10800 5000 0 1 100 5500 Survivors 5300 Army Force Elimination If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over. If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one. Army Actions: Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both. Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions. Provisions: Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision. You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well. This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available). Morale: Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%. Army Boosters: Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons. Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus). For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies. Holdings: Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each. Holdings also have a defense modifier. Each point represents 10% or protection. Loyal Houses: Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand. Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently. If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army. Alliances: If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available. Note: Only Alliance is allowed per player due to balance reasons. Please send your actions at least one hour prior deadline below. You are allowed to post 2 times per night. Note: I won't be able to start the Day 4 tomorrow, so it will start on Wednesday at usual hammer time. Night 3 will end on Wednesday, July 24, 2019 at 10:00:00 pm (UTC time). Click here for countdown.- 3,175 replies
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Games [Game Over] Game of Thrones Conquest Mafia RPG
VERTi60 replied to VERTi60's topic in Forum Games
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Games [Game Over] Game of Thrones Conquest Mafia RPG
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VERTi60 replied to VERTi60's topic in Forum Games
Pretty Reckless agreed with the switch so we can have you starting next night.- 3,175 replies
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