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VERTi60

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Everything posted by VERTi60

  1. Can't do that atm, maybe after winter or when endgame hits.
  2. The Council Meeting - Day Seven: Rebel Voting The Rebel houses continue to raise arms against our King and are marching for conquest to overthrow our Kingdom. It's time again for all the houses to gather in this Council meeting to decide which House will be renounced from the Realm of the Seven Kingdoms and accused of collaborating to overthrow the Crown. Use ##vote [playername] to select one player for elimination. By the end of the day, the player with most votes will be put on trial. Ties are always decided by the King's vote (king's vote value = vote +1.1). The most voted Lord will have his House and Faction revealed to public first. Then, during the Night, the King and the Hand will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebellion or Royal army (depending on faction of the flipped player). Players who join the Wall will become part of the Night's Watch, with the Lord Commander as their Leader (Lord Commander is voted when more Night's Watch members are present). They will have their own Google Doc for communication and managing their own Night's Watch resources to fight and defend forces beyond the wall (once they come). The number of defending forces at the Wall will decrease the Winter Indicator Number (WIN), however, all the players guarding the wall are still in game and can still influence it or even abandon their posts and join independent army. They are not allowed though to own any lands or private armies, nor use their house night actions or perks anymore. They cannot own, receive or give resources away either. They can participate in day discussion and use ##vote king in case there is a vote for the new king. Eliminating the player from the current game requires the King to use his royal army. The royal army will have a special army booster set for this type of attack and boosted by other Loyal House available armies equally only so that the royal army won't get depleted easily for eliminating players. More information regarding army management will be available next Night session as it's a little more information for now. Eliminating Houses will automatically set their faction to Independent. A player who's House has bigger army than combined Loyal and Royal armies cannot be eliminated or sent to the Wall. King's Landing Project Completion A new project was completed today. Storm's End was rebuilt! It's now available for Royal Houses. Cersei Lannister: "I seem to recall he laid siege to Storm's End for the better part of a year." Olenna Tyrell: "All he laid siege to was the banquet table in the command tent." — Cersei Lannister and Olenna Tyrell discuss her son Mace's command of the Siege of Storm's End.[src] Storm's End is the ancestral seat of House Baratheon. Lord Gendry Baratheonis the Lord of Storm's End. Storm's End is a formidable fortress, located on the southeastern coast of Westeros overlooking Shipbreaker Bay. State of the Kingdom Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here. Holdings (HDM): Kings Landing (Def: 2) The Eyrie (Def: 1) Storm's End (Def 1). Royal Army Total Units: 19,515 Morale: 100% Army Boosters: Player Elimination Booster (PEB) [x3] Resources (Income): Provisions: 354 (+ 40) Gold: 815 (+ 400) Faith Points (FP): 195 (+ 230) Religion: Old Gods of Forest Religion Tier: 1 (10% FP increase for all houses, ##Septon's Blessing - enables purchasing FP from Royals for Gold) Current Capital Projects: Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists Factions & WIN: Loyal 33545 43% Rebel 19557 25% Independent 24588 32% Current Vote Count (CVC): Day 7 will end on Monday, August 5, 2019 at 10:00:00 pm (UTC time)Click here for countdown.
  3. Resolving the actions that I've got, please be patient this might take a while.
  4. FYI, you can't buy more than 25 FP tonight with the Septon's Blessing.
  5. Some people don't send actions right away or need time to discuss things in docs, I also need time to do stuff so
  6. FYI, just ##BUY WILDFIRE if you are interested. (PM with night actions)
  7. Final Day Six Vote Count: The Long Night 6 You have chosen Voe as the Rebel House: Character: Tywin Lannister, the Lord of Casterly Rock House Lannister Faction: Rebellion A Lannister Always Pays His Debts." Rulers of the Westerlands from the castle of Casterly Rock, it is one of the Great Houses of Westeros, one of its richest and most powerful families and oldest dynasties. House Lannister is able to hire extra army of sell swords without limitations to boost the royal army once they seize the Iron Throne. However this is only one time action and once depleted they cannot hire them any more. Holdings: Casterly Rock The House you have found is Rebel. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to the Rebel Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebel army. Joining the Night's Watch on the Wall is executed on the start of next day. King Jeod should now decide whether to send Voe to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade. Army Action Rules Army Action Formula Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet). The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS) The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS. Example: Army Size Army Booster HDM Morale ADS 10000 2 0 90 10800 5000 0 1 100 5500 Survivors 5300 Army Force Elimination If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over. If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one. Army Actions: Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both. Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions. Provisions: Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision. You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well. This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available). Morale: Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%. Army Boosters: Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons. Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus). For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies. New! You can now purchase Wildfire Army Booster (x2) from the Royal Stock for 250 Gold. Once purchased, you can use it in combination of your Army Actions. Income from this purchase goes to the Royal Treasury. You can buy and use Wildfire Army Booster during same Night Phase. Details: Each usage of Wildfire costs Provisions and Gold (1 Provision and 10 Gold per 100 units). Special Effect: The Wildfire substance can explode before the battle, killing outright a random number of enemy's combined forces (up to 25%) and a random number of your own units (up to 5%). Holdings: Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each. Holdings also have a defense modifier. Each point represents 10% or protection. Loyal Houses: Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand. Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently. If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army. Alliances: If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available. Note: Only Alliance is allowed per player due to balance reasons. Religion Night Action (Tier 1 of upgraded Kingdom's Religion): Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock. Please send your actions at least one hour prior deadline below. You are allowed to post 2 times per night. Note: Day 7 might start later pending actions and my availability on Saturday/Sunday. Night 6 will end on Sunday, August 4, 2019 (UTC time). Click here for countdown.
  8. Note: I think I've made a mistake concerning the royal income, since Storm's End was destroyed and not properly captured. So 40 /400 instead of 50/500. Since it's only 100 gold and 10 provisions I'll just change it for next day... Mafia Edit: Storm's End not Dragonstone
  9. The Council Meeting - Day Six: Rebel Voting During the Night, the Royal Combined Army eliminated TheIrishman! Battle Result: 2005 Survivors returned to their Capitals based on the ratio they were sent to attack. Each Loyal House lost 485 troops apart from those that were sent to additionally support the Royal Army. Storm's End was destroyed. Pillagers did not find any loot. The Rebel houses continue to raise arms against our King and are marching for conquest to overthrow our Kingdom. It's time again for all the houses to gather in this Council meeting to decide which House will be renounced from the Realm of the Seven Kingdoms and accused of collaborating to overthrow the Crown. Use ##vote [playername] to select one player for elimination. By the end of the day, the player with most votes will be put on trial. Ties are always decided by the King's vote (king's vote value = vote +1.1). The most voted Lord will have his House and Faction revealed to public first. Then, during the Night, the King and the Hand will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to one of the Royal Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebellion or Royal army (depending on faction of the flipped player). Players who join the Wall will become part of the Night's Watch, with the Lord Commander as their Leader (Lord Commander is voted when more Night's Watch members are present). They will have their own Google Doc for communication and managing their own Night's Watch resources to fight and defend forces beyond the wall (once they come). The number of defending forces at the Wall will decrease the Winter Indicator Number (WIN), however, all the players guarding the wall are still in game and can still influence it or even abandon their posts and join independent army. They are not allowed though to own any lands or private armies, nor use their house night actions or perks anymore. They cannot own, receive or give resources away either. They can participate in day discussion and use ##vote king in case there is a vote for the new king. Eliminating the player from the current game requires the King to use his royal army. The royal army will have a special army booster set for this type of attack and boosted by other Loyal House available armies equally only so that the royal army won't get depleted easily for eliminating players. More information regarding army management will be available next Night session as it's a little more information for now. Eliminating Houses will automatically set their faction to Independent. A player who's House has bigger army than combined Loyal and Royal armies cannot be eliminated or sent to the Wall. King's Landing Project Completion A new project was completed today. The Guildhall of the Alchemists is the headquarters and training center of the Alchemists' Guild in the city of King's Landing. It is located underground, beneath Rhaenys' Hill. Beneath the guildhall are bare stone cells where Acolytes prepare Wildfireemploying the order's secret methods, which they boast is "ancient magic". However, should an Acolyte accidentally cause the wildfire to ignite, the roof of the chamber is "spelled" to collapse, releasing a large mass of sand to quell the fire by drowning it - and burying the unwary Acolyte along the way. The Guildhall of the Alchemists provides extra night action for the Royal Doc. It also unlocks the Wildfire Army Booster [x2] that you can purchase next Night Phase from the Capital. Details on how it's used will be available in next night post. State of the Kingdom Each day you will see the current state of the Kingdom as well as current Winter Indicator Number here. Holdings (HDM): Kings Landing (Def: 2) The Eyrie (Def: 1) Storm's End (Def 0) (rebuilding costs 1000 Gold). Royal Army Total Units: 19,515 Morale: 100% Army Boosters: Player Elimination Booster (PEB) [x3] Resources (Income): Provisions: 384 (+ 50) Gold: 1205 (+ 500) Faith Points (FP): 25 (+ 230) Religion: Old Gods of Forest Religion Tier: 1 (10% FP increase for all houses, ##Septon's Blessing - enables purchasing FP from Royals for Gold) Current Capital Projects: Great Sept of Baelor, Heart Tree, Maegor's Holdfast, Guildhall of the Alchemists Factions & WIN: Loyal 42505 54.42 Rebel 15597 19.97 Independent 20000 25.61 Current Vote Count (CVC): Note: Standard Hammer time was moved by 2 hours. Day 6 will end on Saturday, August 3, 2019 (UTC time). Click here for countdown.
  10. All actions finally resolved. Day 6 post will be up in few moments.
  11. Missing one action but I'm going to resolve others. This may take a while so please be patient.
  12. Still missing few actions, please check if you want to do anything otherwise send a confirmation.
  13. Btw for those who ask, if you buy the FPs, you can use them right away on some other action.
  14. Final Day Five Vote Count: The Long Night 5 You have chosen TheIrishman as the Rebel House: Character: Bronn, the Lord of Storm's End House Baratheon Faction: Rebellion "Ours is the Fury." Rulers of the Stormlands from the castle of Storm's End. The former royal house of the Seven Kingdoms after Robert's Rebellion. House Baratheon doesn't get a penalty when attacking, they don't need to keep or hold any armies in their castles in order to man them (more info on army management will be available later in rules). Holdings: Storm's End The House you have found is Rebel. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to the Rebel Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebel army. Joining the Night's Watch on the Wall is executed on the start of next day. King Jeod should now decide whether to send TheIrishman to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade. Army Action Rules Army Action Formula Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet). The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS) The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS. Example: Army Size Army Booster HDM Morale ADS 10000 2 0 90 10800 5000 0 1 100 5500 Survivors 5300 Army Force Elimination If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over. If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one. Army Actions: Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both. Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions. Provisions: Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision. You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well. This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available). Morale: Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%. Army Boosters: Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons. Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus). For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies. Holdings: Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each. Holdings also have a defense modifier. Each point represents 10% or protection. Loyal Houses: Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand. Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently. If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army. Alliances: If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available. Note: Only Alliance is allowed per player due to balance reasons. New Religion Night Action Available (Tier 1 of upgraded Kingdom's Religion): Septon's Blessing: Buy FP for Gold. The income from this action goes directly to Royal Treasury. Each FP costs 1 Gold. You can't trade FP with other Houses. You cannot buy more than the current Royal's FP Stock. Please send your actions at least one hour prior deadline below. You are allowed to post 2 times per night. Note: I won't have time to start the day on Tuesday, so Day 6 will start on Wednesday, standard hammer time. Night 5 will end on Wednesday, July 31, 2019 at 10:00:00 pm (UTC time). Click here for countdown.
  15. I'll sign up pending my new work assignment.
  16. I might get a new job in August myself, btw congrats.
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