Jump to content

Chaos_Knight

Former Staff
  • Posts

    805
  • Joined

  • Last visited

  • Days Won

    4
  • Donations

    0.00 USD 

Posts posted by Chaos_Knight

  1. 15 minutes ago, Voe said:

    I'm sorry, ive been resolving the night for 4 hours after coming home at 10pm. Next time I'll just extend the night for another 24 hours because why bother.

    It's not that I am ungrateful for the game or anything, just ending (and how it was handled) left a bit of a bad aftertaste.

  2. 15 hours ago, Voe said:

    or punish him for using fake actions (and blowing up the game through my own moderation error). Which one would you prefer?

    Well the ideal solution would've been to not derp WT from the get go but alas. And game kinda "blew up" anyway, didn't it? :v 
    Oh well.

  3. 10 hours ago, TheIrishman said:

     I'm a little confused on why CK didn't NK more, unless he couldn't both nightkill and track.

    Well duh. Of course I couldn't.

    9 hours ago, Category 5 Hurricane said:

    "This whole game so far is “Town is right but for ALL the wrong reason”."

    Quote of the game right there. Pretty much everything the town ever got right, was for invalid reasons. That's impressive.

    Heheh. Impressive indeed, yet also sad and true. :v 

    15 hours ago, Retaliation said:

    Oh and I feel for you chaos, we went through the same this summer with our dog :(.

    Thanks. Eh, she's pretty old so in a way we weren't surprised really.

    8 hours ago, Category 5 Hurricane said:

    Scum was in a bad position because of the correct actions of town (invalid as they were) and there isn't a whole lot a GM can do to balance things when town uses so many of it's chances to stop scum correctly.

    Honestly, IMO, it was going relatively fair enough balance-wise until Vert was allowed to get away with basically 2 fake actions + changed conditions on the gun (WT requirment down 75 to 70) due to GM error when resolving an action. If GM error didn't happen, this game would've been still going. :p 

  4. Just now, Voe said:

    It wouldn't have been a problem if vertigo just swallowed it and accepted that he cannot use his gun in the end, but instead he spammed 3 straight pages threatening people and tried breaking the game in response. Was i supposed to modkill him, let him suicide?

    Now I was just looking at "You are welcome" list :v

  5. 1 minute ago, Voe said:

    Additionally, I also could have locked your gun after you incorrectly shot it for the second time, so you're welcome a second time :v

    Plus, if I didn't mess up the world tension and had not needed to reduce the pistol shot WT requirement from 75% to 70%, you wouldn't have shot at all :v

    I am getting a strange desire to not play games with Voe as GM >_>

  6. You know, I am honestly amazed I lasted as long as I did.

    I didn't know Orange was my scum buddy until N1.
    A single tracking action made me "Suspicious". GG.
    We didn't get NKs until N3.
    NK makes you instantly "Hostile".
    We also had no idea how to increase WT.
    We had no idea how to use "fake" evidence to our advantage.
    Also town had foolproof gun and "lynches" which only eliminated "undesirables".

  7. Anyway. As I was saying before Vert decided to be funny, I wish I could be actually AFK with illness under a nice blanket but I am at work. Despite the nausea and zoning out. I guess it's a factory accident waiting to happen. Heh.

    Just now, VERTi60 said:

    Whoops sorry. Why do you click it anyway. Whoops I did it again.

    Nah, it was "Verti60 mentioned you in..." which I clicked on without reading thinking it was a new reply. I realized the mistake a biiit too late.

    Now where was I? Right. Player list. So.

    Jeod - Dead confirmed town.

    Mojoman - The more I think about it the more I realize that he's most likely town. While phone item by itself seems pretty pointless for scum, I noticed that his revolver was reported to be a "police" one. Unless Vert decided to lie on this small detail for whatever reason.

    FRAYDO - Suddenly changed nationality and got a name. It looks like identity theft but nobody stepped up to shout "Hey, that's me!" when his 2nd investigation happened. To this moment his transformation is a mystery tbh.

    Orange - While we can't know for 100% sure as his alignment is unknown, I'd say jailing him was a right choice after all because of one simple fact. He was still allowed to post to help out town if he wanted to. But he kept almost completely silent meaning that he has something to hide. Or someone.

    Irish - He claimed a doc which lines up pretty well with the earlier claims of Jeod backing him up indirectly. We don't exactly know his items or status but idk if those are important really.

    Chaos aka me. The only thing I'd like to mention is that I proved Mojo not going anywhere on one of the nights before he could. And he even stated that I caught him "on one night I decide not to do anything" as he said. It was somewhere in the back (can't find it atm)

    Cat5 - With what happened with Orange investigation I am inclined to believe him as town (I can forsee the replies of "Oh, you don't say"). One thing though. Looking back at our discussion the day Vert was investigated, when I said "What if we are both wrong?".

    Verti60 - Now I'd like to ask "What if we were both right?". Sure, he was innocent before, but now he's a violent hoarder of anything he can reach. Why? Hell if I know, but it looks weird to me. He also seems to be either drunk (tisk tisk, and you told me to lay off booze) or just very impatient.

    Retal - Loves to give out concussions to people. That somehow made him... hostile? Doesn't exactly connect IMO, but his actions of blocking Orange and FRAYDO were pretty town-oriented. Unless it's all a one big ploy. Though I'd say it's unlikely, it can still be a thing. Then again, I can't prove myself as town either so *shrug*.

    Now Vert, you can see why I was mildly (ahem) unhappy with the vanished text.

    As for further plans, we need to be very careful not to tip off the WT. Lynching FRAYDO seems like a no-brainer at this point with his weird transformations and all. But if game doesn't end somehow, we need to try and figure out a back up plan. Preferably a fool-proof one. Problem hinges on the fact that idk how to lower the WT. Yes, it dropped by 10% when Orange was jailed but considering that he was most likely scum judging by his further behavior (or, rather, lack of), I have my doubts that sacrificing a hostile town person to the prison gods would achieve the same effect.

  8. 1 hour ago, Retaliation said:

    "you"

    I'm referencing Jeod and his (mis)fortune in steins gate :v.

    No no no. To reach his level of misfortune you need to play exceptionally well as town first (let's assume that might be already completed if you actually blocked both scum from NKs)
    Then you need to come up with a delierate plan on how to ruin scum once and for all. Bonus points: if it involves heavy cooperation of several people.
    Then you need to sacrifice your life willingly for the cause of the town while doing said plan.
    Then everything backfires horribly in most unpredictable way because RNG (might need FRAYDO for that).
    And then some time later in the game you will be moved to scum when they are already hopelessly losing.

    Bonus points: eventually it will turn out YOU were the last scum/town-hostile player all along and the last X game days didn't ever happen.

    Now that I wrote is all down, damn that Jeod's "loss" looks absolutely ridiculous. XD
    Brings me back to that idea of having mafia achievements. This HAS TO be one of them.

  9. 2 minutes ago, Category 5 Hurricane said:

    Eh, it'd just happen anyway, as it'd be the Great World War instead, with Stalin invading Germany, thus causing all these disastrous APB Mafia games.

    ...and since VERTi60 wrote that, it all makes sense!

    Actually if I am not mistaken WW1 happened as usual in the RA universe.
    It's the WW2 which was changed completely by removing some Austrian artist from history.

×
×
  • Create New...