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Lavama

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Posts posted by Lavama

  1. I remember being in the basement in 2002, about the same time I started playing Unreal Tournament nigh-religiously, playing some version of RA2. It was pretty fun, but I was horrible at it. No, before that, I was actually playing RA2 at my babysitter's house, I distinctly remember a mission on the Allies campaign. Well, just that it was the Allied Campaign.

     

    Fastforward seven years and I see that CnC collection and grab it, along with Tiberium Wars. That was my first introduction to Renegade, and had a ton of fun. Wish I knew how to run it on Windows 8.1.

  2. Speaking of cross-roads a Gattling Gun turret near the Con-Yard for GDI would help. Or maybe make it to where Vehicles get slowed down in certain parts of water? I know I can get in GDI base, destroy my Buggy, and wait for them to attack within two minutes.



     

     

     

     

    i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future?

    It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink:

    good! was worried, big mech, ittty bittty little transport XP

    That doesn't stop Imperial Guard General Creed. He can sneak things bigger than the Mammoth Tank behind a lamp-post. :3

     

    Can't wait to try these changes out!

    I dunno what you're talking ab-

     

    39295_md-Creed,%20Tactical%20Genius.jpg

     

    CREEEEEEEEEEEEED!

    hqdefault.jpg

  3.  

     

    i realised how tiny the Carryall is to the MM mrk.2, maybe a size increase is in the future?

    It's on our to-do list. But we currently do not have the source files of the Carryall. But it will happen some day. :wink:

    good! was worried, big mech, ittty bittty little transport XP

    That doesn't stop Imperial Guard General Creed. He can sneak things bigger than the Mammoth Tank behind a lamp-post. :3

     

    Can't wait to try these changes out!

  4. If you play in the server often enough you'll see the superweapons now and again... or feel free to ask me for a demo if you are ingame, I tend to do them in the middle of nowhere for people to watch.

    I knew it! I thought I was going crazy when y'all started pulling Super Weapons out during that one match last week! Darn! (Good games, by the way.)

  5. * Reduced maximum number of hijackers to 2

    * Added a small amount of inaccuracy to the Artillery

    * 10% more firepower for the Titan to help compensate for the aiming difficulty when walking

    * Slightly decreased infantry weapon damage to Jumpjets (~10%)

    * Increase MRV effectiveness on support buildings (silos) and defences by ~700%

    * Tweaked Mammoth MkII physics to make it drive a bit better, especially on slopes

    * Mammoth MkII is now delivered by an Orca Carryall

     

    Expect to see this patch released within the next few days!

     

    Sexy. Everything I kept was Sexy.

     

    Except for one thing.

     

     

    * Temporarily removed Artillery from TS_Field due to huge imbalance

     

     

    This. This is sex. This is what I look forward to every night. I have yet to play Field as Nod.

  6. decent looking list - wheres that buff for Bikes?

    they really need an acceleration, max speed buff and also 360 deg aiming (and again, if you have those silly stability issues after the speed buff, give them 4-wheeled behaviour)

     

    the Hover MRLS is way, way, WAY more versatile and actually FUN to use compared to Bikes - and this is because of their manoeuvrability and their 360 aim allows them to hit anything with ease

     

    is the Buggy getting anything too? i dont really see anyone using this unit... doesnt seem to serve any useful purpose atm

     

    infact the Bike seems far better vs infantry than Buggy.... i think if Bikes get the buffs i suggested it would be fair to reduce their anti-inf damage, and buff the Buggy to make it stronger anti-inf

     

    Quote

    * Increased Stealth Tank damage Since turrets dont detect stealth tanks, they dont need to be more powerful.

    are you serious? stealth tank damage is pathetic... its a terribly cost-ineffective unit right now

     

    >

    but can be decreased speed of repairings for that Vehicle? it's really too fast

    its fine... the MRV itself doesnt have much armor - kill it and youve wasted their $1000

     

    It seems people don't even target those. They're the first things I attack when I'm GDI attacking Nod.

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