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Posts posted by Bfranx
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Sorry to see another project fall to time constraints. Best of luck with everything.
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There's no close-up images of it.
No wireframe images.
No visible detail that I can see which isn't generic shapes.
Most guns aren't shiny like that.
This is a far better look. Try emulating that instead.
I'll get some close-up renders and wireframes for you with the lighting adjusted so it's not as shiny. Not sure what we can do about the "basic shapes" thing, that's just how the gun looks.
EDIT: Looking over it again we've found some details that weren't added. They were mostly on the scope and its mount, but there was one on the body as well.
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Yah thats a shiny looking sniper rifel. Looks nice
Thanks!
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I think it looks great.
Glad you like it. Hopefully our future updates will continue to please.
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I have a quick question. Would anyone care to remove C&C from the title of this thread?
It's a bit redundant considering Tiberian Dawn is in the title as well, and I'd like to have it cleaned up a bit.
Done, sorry it took so long.
No worries, and thanks for doing it.
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Here's a textured render of the C-4. Let me know what you guys think.
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I have a quick question. Would anyone care to remove C&C from the title of this thread?
It's a bit redundant considering Tiberian Dawn is in the title as well, and I'd like to have it cleaned up a bit.
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The character concept update is live! Go check it out when you have the time.
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I would play it, but I can't change the game's speed, and everything is currently too fast for my liking.
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...In any case, I really think that some rebalancing is needed soon enough. GDI has been doing pretty well without these units, and with them gearing up to arrive this could spell doom for Nod if done incorrectly.
I agree, adding new units should always be a carefully crafted process.
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First one is false, second one is irrelevant.
1Renegade hardly has any kill-whoring. Reborn hardly has any kill-whoring. Not because of players not choosing to but because of what the teams offer when structures are down.
2Actually the person who did do it often said several times that he didn't do it in Reborn because it was much harder to do.
Carry on in another topic please. You have shit this one up enough.
Nice try, but everyone involved in this conversation has shit this thread up, not just me.
I agree though, we really should leave this alone. I think there was a miscommunication somewhere down the line.
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Denounced kill whoring twice.. So yeah.. pretty ignorant to keep going on about it.
What are you even talking about at this point?
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Except you can get credits by shooting Vehicles, Buildings, and Infantry. So yes there is a way and yes it has happened where teams come back from a lost refinery. Players themselves can't work if the game doesn't let them.. They lost a structure did they not? Yet they were capable of coming back. So they were bad enough to let it happen yet pulled themselves together to make something work and the game play allowed them to.
EDIT: The person that did it often? You're adding new things to the game to counter the actions of a single person?
literally putting words into my mouth.
Where at all did I say that this new unit is to stop kill whoring? This new Unit is to allow GDI to put up a fight even after a War Factory is lost.
I'm not putting words into your mouth, you literally just said GDI can't put up a fight without a War Factory.
And, as the entire conversation has said, this leads to kill-whoring.
Wow that's ignorant.
I tell you that a person known for kill whoring can't do it because it's hard. Immediately assumes this action is because of kill whoring not because of how meta works.
If this was to defeat kill whoring why would we change anything then? The top expert of kill-whoring admitted it was too hard.
How is it an ignorant assumption when almost the entire conversation has been centered around kill-whoring?
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Except you can get credits by shooting Vehicles, Buildings, and Infantry. So yes there is a way and yes it has happened where teams come back from a lost refinery. Players themselves can't work if the game doesn't let them.. They lost a structure did they not? Yet they were capable of coming back. So they were bad enough to let it happen yet pulled themselves together to make something work and the game play allowed them to.
EDIT: The person that did it often? You're adding new things to the game to counter the actions of a single person?
literally putting words into my mouth.
Where at all did I say that this new unit is to stop kill whoring? This new Unit is to allow GDI to put up a fight even after a War Factory is lost.
I'm not putting words into your mouth, you literally just said GDI can't put up a fight without a War Factory.
And, as the entire conversation has said, this leads to kill-whoring.
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Actually the person who did do it often said several times that he didn't do it in Reborn because it was much harder to do.
Infantry is always relevant for Nod and in quite a few cases GDI.Well it's shifting the focus because the game is normally meant to begin with infantry and work upward to vehicles.
Infantry are still relevant in the lategame. For example, if a team loses their War Factory but still has an APC, infantry become pretty deadly. Their ability to attack structures from the inside makes them pretty powerful regardless of what stage the game is in. So if a team loses it's war factory, how do you propose that they make a comeback from that, if infantry aren't supposed to be as good as vehicles?
They aren't.
Bfranx, your entire argument seems to revolve around the match ending the moment you lose your War Factory. That's incredibly bad game design.
Tell that to the people who made C&C mode. Because that's how it works.
Losing 1 structure should never mean game over. It should punish the team by making the game more difficult for them. Not make it impossible.
Renegade hardly has any kill-whoring. Reborn hardly has any kill-whoring. Not because of players not choosing to but because of what the teams offer when structures are down.Renegade had a vast array of infantry for this exact same purpose: to make them relevant after the War Factory gets destroyed. Granted, Renegade went a little too hogwild with this, but still. Having late game infantry options has proven time and time again to be superior to just focusing on vehicles until the War Factory goes down and calling it game there.
But even with all of the various infantry available in the game, kill-whoring is still a possibility.
With Renegade, that depends on what qualifies as "hardly any." With Reborn I agree, but you can't say that it's because of the infantry choices because everyone who did kill-whore in the past is gone now.
And no the situation currently does not mean game over. I have seen teams pull out of a lost powerplant or Refinery. I have seen teams pull out of no barracks or War Factory. There have been times where the field is completely leveled despite one team losing a structure. It's more difficult for GDI and happens less often for them because they don't have a mid to late tier long range anti vehicle unit. Nod does so they don't have as much headache and can pull one from no where.
EDIT: The person that did it often? You're adding new things to the game to counter the actions of a single person?
Unless there are silos on that map (or the other team has lost buildings as well), there is no way you're going to come back from losing a refinery.
I have also seen people come back from losing infantry or vehicle producing buildings, but at that point it comes down to the players themselves and not necessarily the game.
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Infantry is always relevant for Nod and in quite a few cases GDI.Well it's shifting the focus because the game is normally meant to begin with infantry and work upward to vehicles.
Infantry are still relevant in the lategame. For example, if a team loses their War Factory but still has an APC, infantry become pretty deadly. Their ability to attack structures from the inside makes them pretty powerful regardless of what stage the game is in. So if a team loses it's war factory, how do you propose that they make a comeback from that, if infantry aren't supposed to be as good as vehicles?
They aren't.
Bfranx, your entire argument seems to revolve around the match ending the moment you lose your War Factory. That's incredibly bad game design.
Tell that to the people who made C&C mode. Because that's how it works.
Losing 1 structure should never mean game over. It should punish the team by making the game more difficult for them. Not make it impossible.
Renegade hardly has any kill-whoring. Reborn hardly has any kill-whoring. Not because of players not choosing to but because of what the teams offer when structures are down.Renegade had a vast array of infantry for this exact same purpose: to make them relevant after the War Factory gets destroyed. Granted, Renegade went a little too hogwild with this, but still. Having late game infantry options has proven time and time again to be superior to just focusing on vehicles until the War Factory goes down and calling it game there.
But even with all of the various infantry available in the game, kill-whoring is still a possibility.
Infantry are absolutely relevant, they're just not as important as vehicles.
I know that losing a structure shouldn't mean game over, but in this situation it does. I'm not advocating for it, I'm just trying to point out that it's an unfortunate consequence of the game's mechanics.
With Renegade, that depends on what qualifies as "hardly any." With Reborn I agree, but you can't say that it's because of the infantry choices because everyone who did kill-whore in the past is gone now.
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Renegade had a vast array of infantry for this exact same purpose: to make them relevant after the War Factory gets destroyed. Granted, Renegade went a little too hogwild with this, but still. Having late game infantry options has proven time and time again to be superior to just focusing on vehicles until the War Factory goes down and calling it game there.
But even with all of the various infantry available in the game, kill-whoring is still a possibility.
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Well it's shifting the focus because the game is normally meant to begin with infantry and work upward to vehicles.
Infantry are still relevant in the lategame. For example, if a team loses their War Factory but still has an APC, infantry become pretty deadly. Their ability to attack structures from the inside makes them pretty powerful regardless of what stage the game is in. So if a team loses it's war factory, how do you propose that they make a comeback from that, if infantry aren't supposed to be as good as vehicles?
They aren't.
Bfranx, your entire argument seems to revolve around the match ending the moment you lose your War Factory. That's incredibly bad game design.
Tell that to the people who made C&C mode. Because that's how it works.
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It requires shifting the focus of the game because kill-whoring is nearly exclusive to C&C mode. No other game really has the same mechanics that can end in the same way. Kill-whoring isn't even really an issue at this point, as it was only a few guys doing it and they're gone now (thanks to moderators). If kill-whoring were really this unbelievably widespread epidemic that ruins the game for everyone then I would be more inclined to alter the game's mechanics. But as it stands it's only a minor issue because barely anyone is a part of it.
Like you said, it's excessive when it's a legitimate problem. And it really isn't anymore.
I was gonna stay out of this...but I feel that this is like saying the gaping hole in your roof doesn't matter at all and isn't really broken because its the dry season. If we have the ability to perform preventative maintenance, why not do it? A problem is defined by what is actually broken, not what gets commonly abused. If I know about a bug and I'm the only one that knows about it and I use it often yet never report it and never get caught and nobody else knows about it or uses it, is it wrong? Should it be fixed? Absolutely. This is why we need testers. It is their job to find the possible points of abuse so that the devs can make a stable and fair game and also so that the moderation staff don't have as much to do. Otherwise we would have to keep a book on all the abuse-able bugs in play and watch out for all of them. It is the job of the moderators to keep the gameplay fair. However, the devs also have a responsibility to make exploits less possible. Lets not take away from that. Over-moderation never ends well and is not a good solution. And with those who would abuse bugs, it causes drama. Fixing the original hole prevents all that jazz.
Also, this is pretty far from the original topic....
Renegade has a fairly decent balance of low, mid, and long-range units, and kill-whoring is still a problem.
Adding a new unit isn't really going to fix the hole, it's more like putting a tarp over it. If you want to completely remove this "problem," you'll have to rework the entire mechanics of C&C mode.
Or, you could avoid all of that mess and simply remove the people that take advantage of the exploit. Which, given the size of the community, won't be very hard.
And yeah, I agree we've gone pretty far off-topic.
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It requires shifting the focus of the game because kill-whoring is nearly exclusive to C&C mode. No other game really has the same mechanics that can end in the same way. Kill-whoring isn't even really an issue at this point, as it was only a few guys doing it and they're gone now (thanks to moderators). If kill-whoring were really this unbelievably widespread epidemic that ruins the game for everyone then I would be more inclined to alter the game's mechanics. But as it stands it's only a minor issue because barely anyone is a part of it.
Please elaborate on what you think needs to be changed to stop kill-whoring from happening in this game. We may be coming from completely different places here on how much exactly needs to be changed to eliminate it. What do you mean when you say "shifting the focus of the game"? I just want to be sure that we've got the same idea of what we both mean here.
Well it's shifting the focus because the game is normally meant to begin with infantry and work upward to vehicles.
If infantry and vehicles are both viable late in the game, then either one could be marked as being unimportant.
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Do you guys have a website? I never thought to ask before.
We're actually just about to release our website, there are only a few more finishing touches to put on. It won't have a lot of content (because we don't have a lot of content), but it will have a forum and that's still pretty good.
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The Future of Red Alert: A Path Beyond
in Community News
Posted
I'm definitely interested to see how all of this turns out...