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Showing results for tags 'Over Powered'.
Almost anyone knows that stick bombs are best at building demolition. I used alot of red tide/home guard to rush building. Many players done this too... But it seems that this fact making engineer/technician/sapper useless at building infantry rush. Having 5 stick bombs is too OP. It would be good to make set this value to 1-2. And even with this nerf this class still cool at long and short range against infantry.
GDI spy seems to be more like super OP rusher. Just little wile and ion canon beacon/nuke beacon has been planted. Ind just imagine if he gets explosives from create, omg, it's just horrible. As for me, i think it need to be not nerfed, not even deleted from game, but reworked. Firstly, this class prohibiting to pickup ANY EXPLOSIVES and weapon with high damage to building/defence. Secondly, it need to be just like one random player from opposite team. Maybe there can be even device that will provide enemy nick to choose one. Thirdly, spy have only skin and fake weapon(deal 0 damage). As true weapon he should have BETTER KNIFE(Really, knifes need buff, most importantly for spy to use silent kills) and silent pistol(it's likely to deal increased one shot damage to head). As additional maybe it need some EMP C4 to power off buildings and tech for a little wile. It's just my opinion. What is yours about it?