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shoverno2 last won the day on March 1

shoverno2 had the most liked content!

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About shoverno2

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  • Birthday 03/13/2002

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    Soviet Russia

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  1. In Soviet Russia quarantine has been crap, because of internet) Dunno, but in Russia everything works fine.
  2. Actually, Infrared second attack mod like prism tank attack. It's long range good damage. And if there will be added something from c&c 3 to GDI, then why not to add alots of cool stuff to Nod too. Avatar will be something like Nod version of titan.
  3. "How about Infrared?" You know, having good firepower, it also having such bad debility at taking damage. Just take some aircraft or tought tank and destroy Infrared. Yes, it's able to destroy building in 20 seconds, with good chance to be destroyed in 5 seconds, losing 2850 credits to void. If this will be nerfed, then it might be like last time esec stealth tank was nerfed to trash toy. GDI's titans and mamonth, actually, having ultimately big armor and health, with health regeneration on mamonth, of course. Also, i think i shouldn't to saying anything about disruptor. Oh, such comedy, it's killing building just like Infrared, but with little bit bigger price it's having superior health/armor and bigger damage. Who needs to kill enemy infantry/vehicles, when you can just simply destroy whole base at all by rushing with it? Just remember to make sure, thet enemy will not restore disruptors and toss them toward your base XD And about mamonth and titans. Yep, them slow. But then take a look at their range and rotation speed. Them just outrange most def. But most hilariously, them able to outrange it WITH INSTANT HIT. That's matter that there no chance to dodge it. Just perfect long range high armor distroyers. Them even don't need any speed, as their path to starting attacking too small due to their RANGE. And being cool long range destroying, them truly hard to conterpart. Even if you will use Goliath, pray that there will be no any stealth spot veh, no any EMP troops and "hit and run" vehicles. Otherwise "wasted"...
  4. One time i wasn't able to do damage to buildings and defences by Ob gun.
  5. You underestimate red tide/home guard power )) cause them still usable anti infantry well long range troop(Yep, at long range there best use of this class). But any way, thanks. Now it supposed to be more anti-infantry, with keeping well cool anti building abilities. Also, hope them still well-effective against vehicles. I think them still do))
  6. You need a chance, a luck to get those guns and other. So, it's almost completely fine. It's game style
  7. Molotov cocktails. Stick bombs having such same explosion that needs just to add fire explosion to be like that. That would be effective against infantry and light vehicles(maybe medium, idk)
  8. It's just truly hilarious XD
  9. By the way, never dealed much damage by hitting infantry in body with ramjet... But Lee Enfield having 10 ammo capacity and having, saying that all times XD, rifle knife, that having nice range for melee weapon! And, actually, it's over accurate! With scope you moving slower, but there's no scope! It's just brilliant cheap weapon for infantry killer! It's better to use like sabotage unit. Just run near base and start killing infantry. That will give your command time to organise vehicle rush.
  10. Bolt action rifle is satisfying to use. It's something like no scope well ranged sniper rifle. It's just enough, nothing else is needed. Just perfect Anti-infantry with cheap price, actually. Duno, maybe you never tryed to use only red tide/home guard all match time. Maybe you doesn't having much experience at using such troop class...
  11. Hold my Lee rifle. It's awesome anti infantry! It's just effective against ANY troop, ANY. Also, even stick bombs can be used to anti infantry job, as it's instantly deadly for troops and having long radius of explosion. Shmel effecctive against infinity too. Maybe it could be more effective against vehicles, but actually it's "Rocket-propelled infantry flamethrower - A bumblebee", (yep, Шмель = Bumblebee) that means it's supposed to used against infantry, not against tanks. https://en.m.wikipedia.org/wiki/RPO-A_Shmel So, this unit supposed to be Full anti-infantry troop.
  12. Stick bombs is not actually purpose of red tide/home guard. First of all it's Anti Infantry. Even if stick bombs will be counted down, red tide/home guard will not lose its potential. Well, by the way, it will still possible to rush building with two red tide/home guard with help of !ammo. The !donate at start to mine base is really good idea. Only one(little) problem is there's no 100% chance that teammates will donate you. Still, it's really little problem, so there's almost fine))
  13. As for me, i like to use it as cheap and awasome anti-infantry... Maybe it's need to set stick bombs value to 1... And of course give to him something else! For example, more rockets for "Шмель"(Shmel) Rocket Launcher. By the way, it's just satisfying to use "Шмеля" and rifle... ... And what about other players that like to use stick bombs to rush building? Well, it's better to give +4 bombs for pure red tide sharpshooter (just nobody using it, sadly, he having such cool anti infantry potential...), other idea is to add new unit. Actually, there are one cool boi from red alert. Yeah, Crazy Ivan! There in interim apex are already dynamite stick granades and 7 stick bombs. Everything already almost done, and then +1 Nod infiltrate troop to compromise GDI spy)
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