Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Kaskins last won the day on December 19 2018

Kaskins had the most liked content!

Community Reputation

52 Excellent

1 Follower

About Kaskins

  • Rank
    Interim Apex Producer

Profile Information

  • Ingame Username
    Kaskins & Yap
  • Gender
  • Location
    Malaysia Truly Asia.
  • Interests
  • Icon

Recent Profile Visitors

3,781 profile views
  1. Kaskins

    Hi aaaaaaa, Thank you for register at w3dhub forums. IA has been undergoing changes throughout he years as sometimes things needs to be revamp to further accommodate more stuff. Do note there is such thing as Cheese strats sometimes which can be abused by players to further gain an advantage. Some textures I decided to reused the existing one to maintain consistency and also to help save performance as I do not wish to load Renegade with many different textures. Imagine if you have 140 different vehicles and each and everyone has their own texture. Renegade would require to load 140 additional more texture and that is not including the environment texture. Melta gun, now if I maintain the original one and I apply the upgrade ability it would be an overpowering feature. That would make the other unit less suitable for the situation. Instead of making it better I decided to tweaked it not as powerful as it was. I am not sure about Chem Sprayer you are refering but is actually still quite good. What are you using against it btw? Dynamite exist just not in the cheapest class infantry, imagine that match where you just buy tank crew and buggy/humvee all game long, imagine to harass the harvester that fast on certain map. This is more of a cheese strats. Dynamite was initially to demolish barriers and obstacle, sometimes even wreckage of their vehicle. GDI MLRS deployed fire 2 different missiles compared to the first. Is a Siege unit and is meant to support your allies and not suppose to be on is own. Nod 1600 Nod Blackhand Flamethrower is not equivalent to 800 Flamethrower, if your referring to infantry is 300. If you notice some details such as rotatable turret, better armor protection ( not so obvious fuel tank spot to be hit when facing enemy directly ) I am not sure what are you talking about stealth tank when is clearly driving at 16m/s while an average infantry is walking at 6-7m/s. Any ( land ) vehicle that reach a top speed of 19m/s is not something I would want to get there especially for player's when the lag starts to kicks in and due to poor renegade net-coding oh how it works. You may end up complaining when is not how you want it to be control. BM-21, I can agree is worst than BM-24-7 as is the only vehicle I have yet to replace.Only Jerad2142 knows how to use it to an extend. There is why some units works really good if you manage to learn from it. Initially, Mobius Suit character nobody want to buy em. After sometime people get notice how good it was before filling in complain in server how good they are.
  2. Ah I see you found the cast away island. Well there are many isle in the infinite but unfortunately well not so much atm. There were plans for this island, unfortunately didn't made it in time.
  3. Kaskins

    When Dynamite was created in IA is to take into consideration of blowing up very solid vehicle and also to clear obstacle such as barriers and fortifications. However what I did not see is that player's use it to rush in to throw bombs around to demolition structure with ease. To further make things worst is well timedc4, remote c4 and dynamite are not suppose to throw that far. In default renegade you barely able to throw 10 meters. This came to affect when I added sticky grenade's in when it require some bump in the range. ( Do note the bump in its range is server side, I think when if your adjust thrown c4 range it affects all weapons that you throw. ) Yesterday, I was experimenting with beacon like Dynamite and a holding down to throw dynamite just like satchel charge. I am still comparing these two. Beacon like Dynamite only sticks to the ground, at least I haven't try to get it able to throw it. Throwing dynamite with a charge time require 3.2-3.7 ( still playing around with these value ) seconds to hold down to throw, but doing this long without indicator is hard to let the player know if holding down the fire button is being register or not. For the next update. What I can do is to removed tank commander of having dynamite and replaced with 2 timed c4. As for the Sapper I am still thinking about it - I can either replaced the dynamite all together to become satchel charged. Or reduce to 1 dynamite.
  4. Kaskins

    Oh hi there.
  5. Kaskins

    Hi @Mighty Mycroft, thank you for registering at W3Dhub and take you time and effort to write about your thoughts and issue regarding team balancing. Interim Apex has a very steep learning curve for new comers but if they are willing to hold on and continue to play they will unfold the whole thing. IA is basically an extended version of Renegade something like Shockwave of Zero Hour. But to some people is an entirely total conversion mod. Team balancing is been and issue and maybe forever an issue in a online video game. Ranging from trolls, idiots, team hampering, drop out and even deliberate act to ruin someone day. As for your case recommendations is nothing. Is like an achievement they had in life, yeah you may say if he/she play more he/she may have more experience and know what to do. When a match start and someone drop out, some player's can be good enough to swap to balance out. However not all the time happen. If I am around I will usually ask those who want to swap or not. I enforce balancing only if Within the 5 minutes mark when the match starts. No major structure or crucial structure such as powerplant, infantry production or vehicle production is destroyed like those. But I will only force myself over and if is still not balance I kindly ask who ever wants to go over, if not I pick a random one. I have no idea if this is true or not but do please next time record of a video of some sort of evidence for this. As this require some clarification. Or at least provide me some date and time as it is hard to pin point. I am sorry to hear that this was your first impression of the experience you are getting. As IA is based around a server and ranging from amateurs to experience players play at it. Unlike many other games some have different server match for different ranking but this people still exploit by recreating accounts. I do hope to hear or see you in game sometime and do please hang around, I will usually guide player's myself to teach them stuff. That is the best I can provide at the moment as I do not have resource to create a tutorial session.
  6. Kaskins

    Hi @ganein14 thanks for the heads up. I will look into it and talk to him.
  7. Kaskins

    You see that Mutants I wanted to give them Tiberium Base damage. However, a projectile that has an explosion ( Tiberium ) which when shooting on the ground and that explosion radius touches you hence which it does heal you. Unfortunately I cannot rectify all these with the current armor.ini. Not sure how are you see Stinger range is shorter than AT, Stinger as a range beyond 180++ meter upon upgrade with improved heavy weaponry stinger range has increase to 260+ meter At4 has about 100 meter Rocket Soldier has about 150 meter+ Carl Gustav Rifle range is about 150 meter The only weapon that is slightly out range Stinger is yet to be add in, which are FGM-148 Javelin and HJ-12 Red Arrow. Do note I am using Renegade in game Meter ( I presumed is meter value ) system which is different from reality. All AA Base defenses outrange all aircraft firing range, before aircraft can come into attacking range the AA Base defenses already firing at you. There are some spots and technique you can fire from blind spot or trick a certain base defenses to shoot all is ammo while reloading it will be hit by attacker aircraft. Some vehicles do out range base defenses only by a narrow. Sometimes is a blind-spot preventing it from firing on enemy. Defenses in place is to stop enemy in the track before reaching your base, they serve as an early to mid game deterrence for the attacking force. Such as early rush, or enemy is making mistakes that cannot be easily forgiven ( such as fail rush or exit from a APC not near to enemy building to enter ). Some infantry can out range base defense due to the fact they are smaller than vehicles and second is for the purpose of making infantry role better. Renegade is a Tank Game and losing Vehicle Production means is game over most of the time. I want to make that gap lower that Renegade is not all about Tank Game. Now originally this obelisk gun was meant for the emergency backup. I used to put a few in the maps for each side of the base where if they are being besiege and losing they use this to bring them back. However, instead of defensive purpose player exploit and use this on the offensive. The whole idea was to break out of your besiege base. Now since there are more options obelisk gun still play a role, I and Dblaney can take a look into it how to properly adjust is spawn. Well if you play many other games or watch countless films block buster you can see EMP does turn off and shut down vehicle. Ranging from Battlefield series to Fast and Furious and from Marvels/DC universe films. And where did all this thing come from? Reference of the reality thing of EMP. To further solidify my claim I would like to add that Interim Apex is part of C&C Universe or you can say based off it, and here are three of the reference regarding how EMP work. and take a look at Tiberium War Shockwave Artillery which is also another EMP ability. https://cnc.fandom.com/wiki/Shockwave_artillery Generals Zero Hourr Alexis Alexander of USA Super Weapon General https://cnc.fandom.com/wiki/EMP_Patriot_system Her Patriot Missiles are all equipped with EMP explosion, that shut down all any vehicles that was in the explosion radius. I hope this answers your question
  8. Kaskins

    Well I guess this is not secret anymore....
  9. Hi Brahma thanks for registering at W3Dhub and we hope you enjoy your stay. As for the issue may we know what operating system you got as well as hardware level? In addition, would it be possible to change or set your settings with windowed mode and try it out? In a very rare scenario, it could be Anti Virus that is interfering with the game.
  10. Kaskins

    Ah well they apply to all Tiberium Field's regardless of variant. They can be stack, however I do not recommend in small field as either you block off entire of your team from harvesting or when it is destroy, it causes an exploding chain reaction nearby. Finger cross Christmas is around the corner and I am glad i can make it in time.
  11. Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that! The long-awaited new naval warfare is here! Captain ships from Frigates to Battleships and wrest control of the seas from the enemy. Masters of the seas who rule the tides will turn the tide of battle on land. On another note, barriers and barricades have been readjusted. Players have noted that they may have been too strong, and as such we have come up with a solution! The introduction of the Bangalore Torpedo Engineers and Sapper Class will allow players to clear obstacles with ease thanks to these units having the proper equipment for the job. Currently, there is no changelog until the second update. There's just so much stuff yet to be overhauled! However, we do have a log of some units that will be removed for the time being. BS-3 100mm Gun (WIP overhauling) ZIS-3 75mm Gun (WIP overhauling) M163 Vulcan (being phased out temporarily) And in returning units, the Nod Sa-8 Gecko stands to challenge the GDI Mim-72 Chaparral. The Gecko is an anti-aircraft unit tasked with keeping the skies clear for Nod. For maximum efficiency against GDI's air wings, the turrets are automated. While on the subject of aircraft, they too have been overhauled, both visually and in controls! The GDI Orca. The staple of the GDI air force, and an excellent support unit in any advance. The Nod Apache. While not as impressive as the GDI Orca, the Apache still boasts firepower to tackle ground threats as they approach. New Constructions Options! Introducing 2 new features. The Tiberium Field will soon be depleted and require some sort of alternative way to "Grow" Tiberium. Now both faction has introduced some sort of contraption which is to accelerate the growth of Tiberium crystals as they are now can be easily depleted when you over harvest. Above is a example of the GDI Pioneer ( Nod Pioneer has one too ) but this I show an example. SInce the introduction of barriers, barricades and obstacles, both side find it rather annoyance to deal with. Now with the introduction of Bangalore Torpedo to both GDI and Nod respectively, you can find them in the Nod/GDI Sapper or Engineer unit. They must be place relatively close to the obstacle that you want to clear, once you deploy them you must ignite the fuse by simple keep repairing it, as the fuse goes live, stand clear as it will detonate shortly. There will be 3 consecutive explosions. Last but not least, the long awaited upcoming map - Winter Assault! It has taken me a long while to optimize it, and I will continue to further optimize after initial release. One could ask, "Is that it? After two years of development?" Worry not! There is much more to be implemented yet, but until then join the server and see for yourself the massive changes in-game! See you on the battlefield! [blurb]Since November 2016, Interim Apex has been seeing complete overhauls in new damage systems and visual aesthetics of the multitude of vehicles and structures! This upcoming build will deliver even more of that![/blurb]
  12. Kaskins

    Hmm Christmas, let's see. Wargaming.net screwed up last year with World of Tanks the implementation of Recore 1.0, itwas late and was being replace with Loot Boxes for Christmas of 2017, 2018 is the 2.0 missions which you must owned a particular tank to start the mission which I find it very strange. Where are the new tank tree. 😭
  13. Hi cooldude7, it is unfortunate that you were banned for 24 hours. I will find out the situation by the moderatpr who applied the ban when his active again. I accept criticism, each time when i received a complain about "Vehicle A is overpowering Vehicle B which required to be nerf" and many other scenarios like that. Do I am aware of this overpowered stuff and are being review. I do listen to player's complain and the one who constantly bring up the issue relating about IA issue are the one who cared about the mod/game. The build you are currently playing are from 2016 build which has been completely overhaul-led. But when it comes to review how to tweaked or change that particular unit, I will have to think that what might it affect it. If you join the discord channel like what @jeod maybe perhaps we can together discuss the situation of unbalance stuff and perhaps show you a clearer picture why it was unbalance in the first place. 😶 Unbalance team is a common thing in online video games, you play a game, and all the sudden your team members left the game and you were 1 or 2 people short. Your enemy will overpower you with slightly or massively more player's, nothing can be done. If I was online I will try to balance out by sending that player to that team, starting by moving myself 1st, and second i ask who is willing to volunteer or I randomly pick a player to move to the team with least players to even out and it must be within the 1st 5 minutes when the game starts and with no structure destruction ( not including base defenses ). After that I do not balance the team, but if you, as a player are free to choose and is up to you or not want to move over to other side by using !swap. I know not everyone wants to be on the losing team and they have the right to choose, forcing someone over to another team to balance it up I find it kind of unfair. In the end is a video game and yes scenario like this does happen and across a lot of video games too.
  14. Hello Raptor29aa Hesco barrier has been overhaul, i have accidentally made a mistake in the current build and for the upcoming build it has been revamp as their health was a different armor settings. That is why is hard to kill. Infiinite Isle GDI Blue Tiberium is still there what do you mean by get a tune up? Well I did thought of ramps but if you stack ramps you can allow vehicles to get up, although they are fragile and require a lot of work to get vehicles across the map but you cannot never stop a player from his dedication to make ramps for vehicles. ( I know is kinda like Fortnite wooden ramps, 🤣 later people call me i am copying fortnite. )
  15. Kaskins

    Hi DeFacto, I see, when you download using w3dhub launcher you do NOT require Renegade to play. There is a funny issue going on lately that certain anti virus may prevent player from joining the game/server. If possible can you disable your anti virus? It is known that Kaspersky and Norton ( I am not sure what version ) prevent player's from joining at all. On the other hand, try cut and paste the "ia-release" folder at you directory to another place, is at ?:/W3DHub/games/ia-release and try re-download it. If you still cannot, would you please contact me on discord by clicking on the Chat > Discord in this forum above just below the "header"