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Kaskins last won the day on February 5

Kaskins had the most liked content!

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About Kaskins

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    Interim Apex Producer

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  • Ingame Username
    Kaskins & Yap
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    Malaysia Truly Asia.
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  1. There done, i haven't compile my render but it is a WIP is a working unit in the game but not officially in yet ^^. Btw stay tune for new tanks probably will replace the old vehicles, is for GDI side. I also need to prepare for the upcoming change log stuff.
  2. Back and I did a test on my end and it sees to deal damage against Nod Airstrip as well as other buildings with Explosive Disc. Btw Obelisk Gun is using Laser_noBuilding therefore they deal 0 damage to structure.
  3. Yes my apology for missing that one, have fix it and will be applying it in the next upcoming update. Thank you.
  4. Hmm strange, I am pretty sure Explosive Discs grenades should be able to destroy a building from outside and inside as well. Thanks for informing will get back to you in about 8 hours from the time this post goes up.
  5. Hi GibbletsnBits thank you for bringing this up, how does the spawn logic works currently is that I have a spawn points which will spawn a number of added preset to it. I may create a separate spawn powerups with different tiers to make them have lesser chance of spawning higher tier weapons. Do note that this will take some time to apply and I am not sure if this will solve the issue completely. I may take a look into it and toy around with its settings when I have a free time for it.
  6. Hi I see where this is going as it was brought up to my attention about 2 days ago. Been very busy with some other vehicles I am modeling it for IA and real life work related. So there is some tweaked which will be apply on the upcoming update for the Homeguard/Red Tide unit. Sticky Bombs/Grenades explosion (c4 type ) damage reduce from 128 to 114. Sticky Bombs/Grenades explosion radius reduce from 6 to 2.85. Sticky Bombs/Grenade detonation time increase from 4.1 seconds to 6.0 seconds Reload time for sticky bomb increase from 3.2 seconds to 5.7 In addition the ammo they carry will be now 3 from 5. The throwing distance was adjusted on the server side, it was originally if not mistaken intended for easier to place dynamite, and timedc4 on a vehicle. Sticky Grenade inherited the timed c4 logic and therefore is throwing range is further which I have a mix thought about it. So to destroy the building entirely an average time I calculated ( which took me to do so ) is about 33 seconds, you may try to be super micro and may get to 29 seconds the fastest in destroying the MCT. I didn't use !ammo as I tested it on lan so is not accounted for. But there is a catch, with less sticky bomb and without the !ammo call in, there is a small chance that even after you unload all the AT4 or Shmel launcher the building will stay alive. But above all Homeguard and Red Tide are only useful within the 5 minutes when the match start, after that their useful capabilities plummeted.
  7. Hi there and it is unfortunate that we meet like this where your actions causes a chain reaction and this make no excuses. We did put in the rule but i am afraid you may not get another chance as your repeated actions are more of an intention based from what I see. I would advise think properly before saying something next time.
  8. Falcod use to get RedTide infantry and Supply Truck and killed 1 AGT within the 6 minutes on Industrial Strength. That is why I make it so that it must have a passenger so which take away 1 player off temp from contribution in the base or being a Attacker unit in the field. I am aware of the Economy thing and is something hard to entirely overhaul due to how it closely based off Renegade where before ya know it you have having 10,000+ within 15 minutes.
  9. Kaskins

    No proxy C4

    Hi yeah, apology for tat was cleaning some weapons preset. The proximity mine was named "C4" instead of "Proximity_C4" and when I cleanup I forget to relink the powerup name.
  10. Hi der Paspt, thanks for reporting it. I already found the issue that it seems to be missing the model in the content file where the model failed to load upon upgrade. It will be in the changelog here.
  11. Kaskins


    Hi Kickmofo Merry Christmas to you too, I heard is quite hot over there. Hopefully you do not have water rationing there. Anyway as for Nod it has come to my attention not long ago and I have been working to get a fix out, hopefully by 26th I have finish finalizing and roll out the next patch to somewhat make Nod more playable, i am aware one is partly due to the Stealth Tank being nerf which affect the overall Nod gameplay style. Thanks again for the heads-up and happy new year.
  12. Hi @shoverno2 thank you for the heads up. I will take this feedback into account regarding Nod being underwhelming to use. I perhaps maybe went to far and astray of that initial starting idea that GDI is easy to play than Nod. Fret not as the upcoming build will see some tweak in Nod Arsenal, for further update and patch notes do refer to the above change logs as I will update it time to time. My apology for the late response.
  13. Kaskins


    Yeah Dblaney is not at the server so he can only temp disable it from being purchase as a temp solution. Before we apply the new patch and slowly tune from there I guess.
  14. Kaskins


    Hi Kickmofo, thank you for bringing it up. It was brought to my attention roughly about 24 hours ago and I have push to Dblaney a temp hotfix, now is matter of time before Dblaney get on and apply it. The changelog can be found in the changelog list which I will edit over the time until a new major build is out. https://w3dhub.com/forum/topic/419189-interim-apex-2019-novemberwinter-build/
  15. Fixed hey thanks lol, when one is too tired and copy paste forget to make amendments.
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