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  1. Hello and welcome to the Interest thread for the next game(s) for November and/or December 2016. I've picked these based on your suggestions and also based on my ideas of games that could be played. So please, pick a forum game that you would be interested in playing. It doesn't have to be this or next month though, if a game gets enough upvotes it can be played whenever available. Here's what I propose: If a voted game gets 7 or more votes, it will be picked as next game. If there are more games like this then the one with more votes will be picked and the others will be played after. If a voted game gets at least 5 votes I'll consider choosing it in next interest thread or when the current picked games end. If a voted game doesn't get any votes then it's not going to be featured in close or long future. I can always start classic RA: APB Mafia game regardless of this poll, so you want to play RA: APB Mafia you can also vote for something else. Please let me know if you have more ideas so I can add it to the poll Proposed games: 1. 20 Year Special: Red Alert Mafia RPG II Game type: Mafia RPG Complexity: Moderate, Advanced Classic RA: APB Mafia + C&C Red Alert base building elements Game Length & Phases: 2-4 Weeks, Plan & Action Phases Ready in: 2 Weeks GM: VERTi60 Description: If you remember, I hosted a RA: APB Mafia RPG back on BHP. Besides normal scum hunting, the town had to build up their base and characters from scratch as they received credits and had to invest to improve and advance the game-play. While town was busy building, the allied spies where scheming how to disrupt the soviet operation. To make things more interesting, third parties and different agendas made the game more unpredictable than anticipated. 2. 20 Year Special: RA:APB-themed Mafia game IV Game type: Mafia Complexity: Normal, Classic Mafia with RA elements and favor, special crazy units appearance Game Length & Phases: 2-3 Weeks, Battle and Plan Phase Ready in: 1 Week GM: VERTi60 Description: Classic Mafia with RA: APB Flavor we used to play. This time though with special crazy units and more surprises to celebrate the 20th anniversary. 3. Courtroom RPG Game type: Courtroom-style Detective RPG Complexity: Complex forum game mechanics, mini-games and guided discussions Game Length & Phases: 2-5 Weeks, Multiple dynamic game phases to follow the court process Ready in: (???) GM: Jeod Description: This is a courtroom-style forum game based on the court process in Ace Attorney games. The following alignments exist: Judge, Defense Team, Prosecution Team, Witnesses, and Defendants. As in the AA courtroom, the game begins with a scenario where the Defendant(s) is/are assumed guilty. The entire forum game revolves around finding the Defendant(s) innocent or guilty, depending on which alignment you carry. 4. Death Note Mafia RPG Game type: Mafia style Detective RPG Complexity: Mafia RPG with interesting detective mechanics and unique roles Game Length & Phases: 2-4 Weeks, Day and Night Ready in: 2-4 Weeks GM: VERTi60 (Jeod's idea) Description: Based on popular Japanese manga series written by Tsugumi Ohba and illustrated by Takeshi Obata. The purpose of the game will be to find out the truth about mysterious supernatural notebook gifted by Shinigami named Ryuk that grants its user the ability to kill anyone whose name and face he knows. The series centers around Light's attempts to create and rule a world "cleansed of evil" as "God" using the notebook, and the efforts of a detective known as L and his team to stop him. Game will have standard mafia mechanics as town will try to find the "Kira", although the culprit doesn't have to be the current notebook keeper. Interesting detective mechanics, roles and actions will be the base of the game design. No one is safe! 5. Underworld Mafia Forum Game Game type: Vampire vs Werewolf Mafia Complexity: Mafia with cults Game Length & Phases: 2-4 Weeks, Day and Night Ready in: 2-4 Weeks GM: VERTi60 Description: One of my old Mafia game concepts, this time, set in the Underworld (vampire vs werewolf) universe. Obviously two cults and a town fighting it over. 6. Dead Space RPG 5 Game type: RPG Complexity: Complex RPG with fights, AIs, weapons, artifacts, converting and exploration, storyline Game Length & Phases: 4-10 Weeks, Battle/Exploration/Plan/Action Ready in: 4-6 Weeks GM: VERTi60 Description: Do you dare to finish your Dead Space Journey Isaac? 7. GoT Mafia Game type: Flavor Mafia Complexity: Normal Game Length & Phases: 2-4 Weeks, Day and Night Ready in: 2-4 Weeks GM: VERTi60 (Voe's idea) Description: Standard Mafia Game with Game of Thrones Flavor.
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