moonsense715 Posted February 18, 2015 Report Share Posted February 18, 2015 Author: General Havoc, Havoc 89 Skill level: 3 In this tutorial you will learn the basics on how to make rippling effect. This tutorial can be used to make rippling flags, water, etc... Step 1 Create a plane with at least 4 or more "Width Segs". Step 2 Press F3 (Wire Frame Mode). Go to the create tab and select "systems" (looks like two gears) then click on "Bones". Step 3 Select the "Bone" button and click once on each Width Seg. Step 4 Click "Create Renegade Skin" on the top right and make one. Step 5 Click on the Renegade Skin. Click on "Add Bones" in modifier tab and add the bones that you have made. Step 6 Click on "Bind to Spacewarp" button on the top corner beside "Create Renegade Skin" button. Press and hold the plane after clicking on bind to Spacewarp button, move you mouse over to the renegade skin and release the button. You should see the renegade skin go darker for 1 second and then go back to being white. Step 7 Click on the plane and select 2 vertices and link them to their bones. The circle bones represents which 2 vertices are selected. The arrow represents which vertices are linked to which bone. You should hear a sound when you have successfully linked them. Step 8 Press the "Animate" button (bottom of the screen). Select the rotate button on the top. Click on one of the bones and then start making a rippling effect animation. Note, you should see the plane moving as well. Step 9 After you have done with animation select all the bones and go to W3D options and uncheck "Export Geometry". This hides the bones so they don`t appear in game. Then export as a an hierarchical Animated model Step 10 Press "Add" in level edit under Objects > Vehicles > Mounted. Name it and then under :Physics Model" tab. Change Physics Type to DecorationPhys. Then use your object that you exported. Step 11 You will need the right settings. Under the "Settings" tab change health to -1 and Health Max to -1. Then Scroll down until you see something called "NonTargetable", check it off and right underneath it, you will see an animation bar which says "Animation" Enter your Flags Animation name. To find out your animation name run W3D Viewer and load your object, then click on the "+" sigh on Hierarchy. You should then see your object name with a "+" sigh behind it. Click the "+" sigh, then you should see your objects animation name. Example: "FLAG.FLAG" this is what my animation name is for my flag. Step 12 Click the "Make" Button in level edit and place your flag anywhere you want. Finished Enjoy your first rippling flag! BTW: You can also use this for other things, not just flags. You can also do this with water. Congratulations you have passed Basic Rippling Effects Tutorial. Credits This tutorial was originally written by Havoc 89. The tutorial was converted to HTML format and edited by General Havoc. I`d like to thank Havoc 89 for originally writing this tutorial and I hope it is now more useful to people in a better format. Also many thanks to the many people who help on the Westwood Mod Forums. Finally of course Westwood Studios for the excellent series of C&C Games. Let Westwood Live on! 0 Quote Link to comment Share on other sites More sharing options...
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