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Everything posted by moonsense715

  1. Still looks like as if the glasses guy was pointing a gun at the guy from behind the "armchair".
  2. I used it every time, a somewhat cheap and strong base defense. For the same price you could get 2 sentry guns, this was a better deal. Garrisonable buildings in general made your shitty Conscripts great against everything. Being able to build and REPAIR them was glorious
  3. In that case it adds nothing to the gameplay. Just being yet another, bigger sentry gun.
  4. Just to comment on another possibility, we can also make the battle bunker a static vehicle to avoid messing with keycards, doors, etc. In that way it would work like a battle fortress, the more people enter it, the stronger it becomes. This makes it very easy to use, but then of course it cannot be repaired from inside, under cover (not that other base defenses can be repaired from inside, mind you). Note, if the soviet battle bunker gets ingame, I'd like to give it an allied counterpart, which would be garrisonable similarly.
  5. Back in 9935, everyone hated it because it Iron Curtained any vehicle sitting on it for free. History is going to repeat itself if it goes back in like that with no restrictions when under fire.
  6. @ OWA Biggest trolling ever: mind controlling a bus with 16 enemies inside it?
  7. I love the recreation of the elevator music, nice work!
  8. W3D Hub isn't 10 people working on 1 project at once, it's every single person working on their own project.
  9. I fixed the code while working on your account so it should be fast now
  10. Your stats-saved username is Cncthang. You should either use that or tell me if you want to move your stats to a differently cased version.
  11. We've deleted the account spamming you with ads.
  12. @Coolrock When are we doing a devs + moderators vs regular players gamenight event?
  13. Just skip calculations and give the prizes out right away to GaryOak, Guard55 and SilverShark. Player's choice is AZ-Stalker. End of story.
  14. Ah yeah excuse me. I watched it as well just didn't write anything, it was pretty good. Well done AZ!
  15. I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it. Actually let's see if the problem can prove itself: how many of you don't know what this is?
  16. This. I agree that jumpspamming around the mct with the engi wrench to disarm the bomb was annoying for the Tanya player (happened to me as well), but now you have to stand still to disarm it, ready to be headshotted by Tanya. So in any 1v1 cases, you either have luck and kill her very fast and THEN buy a repair unit and disarm bomb, it's pretty hard to pull off within 30 seconds. Or ignore her and just disarm the bomb, she either has to be really bad at aiming or you need 4 engineers/techs around which is usually not the case (or even if it is, that's a lot of players required to counter a single unit that is not limited in number). Also in Ren, vehicles could not blow up the mines as they were placed indoors, disarming them required Hotwire to stand outside the building for some time.
  17. Also, nerf Tanya C4, like, right now. Split it to 2 C4s with a 5 seconds reload time so she can still solo a building. 30 seconds instantkill from full hp is absolutely uncounterable once placed. "but get better and mine the base" - did, the mines are 90% of the time killed by tha tanya transport or one single friend and from then on it's gg. No thanks.
  18. Elevate the soviet base. Sitting at the bottom of a cliff is a sitting duck base. Also totally blind to incoming attacks. Demos can roll it from the clifftop into the base (with gap gens if hinds are present). All the while the allies are on a clifftop, very easy to defend, see the whole map from, and it's hard to attack it. This has been a problem since always, not Delta specific. Elevate that dang soviet base on ridgewar please.
  19. Humble beginnings, nice. I played a bit with my bots, and aside from pathfinding issues, we had a cool battle. Interesting how I don't think anyone back then thought this was possible in the future, let alone such an old version of the game being playable by modern bots :D
  20. Just so everyone knows this, here is a link to the stats of the event: https://www.w3dhub.com/ranks/apb/#/ladderevent/2021012320210124
  21. You can create a bunch of maps and connect them using campaign.ini to create a campaign (check the Renegade one). Then you can play the campaign and your maps should load after eachother how you defined it (you can even create bink videos between the missions). Just have to use a lot of existing scripts to create objectives, cinematics, play sounds, spawn enemies, and trigger mission complete when you prefer to. This is not very much different from creating multiplayer maps, aside from objectives and mission complete. (And yes you need a modelled terrain file, whether existing or completely new).
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