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moonsense715

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Everything posted by moonsense715

  1. I was just reminded: vehicle weakpoints. Either communicate them blue in the face or they should be removed. I just got to know even some top APB players didn't know about its existence and therefore it is a hidden feature and an unfair advantage for those lucky to somehow know about it. Actually let's see if the problem can prove itself: how many of you don't know what this is?
  2. This. I agree that jumpspamming around the mct with the engi wrench to disarm the bomb was annoying for the Tanya player (happened to me as well), but now you have to stand still to disarm it, ready to be headshotted by Tanya. So in any 1v1 cases, you either have luck and kill her very fast and THEN buy a repair unit and disarm bomb, it's pretty hard to pull off within 30 seconds. Or ignore her and just disarm the bomb, she either has to be really bad at aiming or you need 4 engineers/techs around which is usually not the case (or even if it is, that's a lot of players required to counter a si
  3. Also, nerf Tanya C4, like, right now. Split it to 2 C4s with a 5 seconds reload time so she can still solo a building. 30 seconds instantkill from full hp is absolutely uncounterable once placed. "but get better and mine the base" - did, the mines are 90% of the time killed by tha tanya transport or one single friend and from then on it's gg. No thanks.
  4. Elevate the soviet base. Sitting at the bottom of a cliff is a sitting duck base. Also totally blind to incoming attacks. Demos can roll it from the clifftop into the base (with gap gens if hinds are present). All the while the allies are on a clifftop, very easy to defend, see the whole map from, and it's hard to attack it. This has been a problem since always, not Delta specific. Elevate that dang soviet base on ridgewar please.
  5. Humble beginnings, nice. I played a bit with my bots, and aside from pathfinding issues, we had a cool battle. Interesting how I don't think anyone back then thought this was possible in the future, let alone such an old version of the game being playable by modern bots :D
  6. Just so everyone knows this, here is a link to the stats of the event: https://www.w3dhub.com/ranks/apb/#/ladderevent/2021012320210124
  7. You can create a bunch of maps and connect them using campaign.ini to create a campaign (check the Renegade one). Then you can play the campaign and your maps should load after eachother how you defined it (you can even create bink videos between the missions). Just have to use a lot of existing scripts to create objectives, cinematics, play sounds, spawn enemies, and trigger mission complete when you prefer to. This is not very much different from creating multiplayer maps, aside from objectives and mission complete. (And yes you need a modelled terrain file, whether existing or complet
  8. We also fixed the server map rotation so Snow and Crossroads are now also playable.
  9. Wait how is the game over so fast? I thought there were 3 allies ANd on Day2/3? wow, wtf. Just select a soviet guy as defected Terrorist and continue! :D
  10. Wow, just from an outsider's point of view, allies are having a hard time.
  11. Do you still have the higher polycount dam version?
  12. Tested, the problem is pathfinding, the weapon switching works perfectly. He does not use any weapon on the Pillbox because he didn't reach the repair goto location.
  13. We are having problems in the infrastructure and manually have to fix the login problem every day. I fixed it a few hours ago which is why you could suddenly log in. It will fail again soon until we find the source of the problem
  14. The lack of organized Among Us games in this mafiahood is disturbing.
  15. For me, the second player is booted for hacking now, so this behaviour has changed since then I think. And no it's not better.
  16. I've seen this issue in other games as well, e.g. AR Prism Tower. I think it's a code related issue.
  17. If I jump on this piece of rubble, I get stuck.
  18. Hahahaha, that is golden :D
  19. What are your thoughts about the remasters? I think they did a very good job, considering what they wanted to achieve. To me it's still the same games that I played for years, just with a lot of good upgrades. However, that doesn't make me want to replay all the campaigns all over again, unless there are new goodies added to them that worth all the hours to put into them...? Unit queues are a very welcome upgrade for playability at least.
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