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Harvester AI Without War Factories


moonsense715

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Author: Läubi

Skill level: 2

 

 

This tutorial guides you how to place AI Harvesters and help them find their way from the Refinery to the Tiberium/Resource field when there is no Vehicle Production Facility present on the map that creates them.

 

 

1. Create the Harvester:

 

There are two ways:

 

I. If you only want to have a harvester that don`t come back if it is destroyed, just browse in the Presets to Objects -> Vehicles -> (Nod or GDI = xxx) -> xxx_Harvester - CnC_xxx_Harvester

image-2-IMG01.JPG

 

II. The second way is using a spawner, that means if the harvester gets destroyed, a new one will spawn. Goto Object -> Spawner

 

If you making a map you must click to Temp, if you use this in a Mod use Add.

image-2-IMG02.JPG

 

Enter a name e.g. Nod_Harv_Spawn. Then go to the "Settings" tab and click "Pick Presets". Then select Vehicle -> xxx Vehicles -> xxx_Harvester -> CnC_xxx_Harvester. Double click the preset so that it appears in the left list. Press Ok. (two times, your now back at Commando Editor Screen)

image-2-IMG03.JPG

 

 

2. Place the Harvester and setting up the envoirment:

 

Select the Harvester on the preset list, click at Make, and move the Harvester somewhere in the Tiberium field. Also place a Tiberium field zone and waypath from the refinery to the Tiberium, with the two way, Ground vehicles and inniate pathfind options enabled.

image-2-IMG04.JPG

 

Now write down the following ID`s (doubleclick on the object)

  • Tiberium refinery Controller
  • WaypathID (not the ID from a waypoint! The wapath ID is needed!)
  • Tiberium field
image-2-IMG05.JPG

 

 

3. Setting up the harvester script:

 

Double click an the Harvester and add the PDS_Test_Harvester script and fill in the following parameters:

  • TiberiumID = ID of Tiberiumfielde
  • DriveToID = ID of the waypath
  • EntranceID = ID of the Tiberiumrefinery Controller
  • DockID = ID of the Tiberiumrefinery Controller
image-2-IMG06.JPG

 

 

4. Finish your work:

 

Save your level. Also place a human pathfind generator on your map and then generate the pathfinding, then save again, and enjoy your work.

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