moonsense715 Posted February 20, 2015 Report Share Posted February 20, 2015 Author: Läubi Skill level: 2 This tutorial guides you how to place AI Harvesters and help them find their way from the Refinery to the Tiberium/Resource field when there is no Vehicle Production Facility present on the map that creates them. 1. Create the Harvester: There are two ways: I. If you only want to have a harvester that don`t come back if it is destroyed, just browse in the Presets to Objects -> Vehicles -> (Nod or GDI = xxx) -> xxx_Harvester - CnC_xxx_Harvester II. The second way is using a spawner, that means if the harvester gets destroyed, a new one will spawn. Goto Object -> Spawner If you making a map you must click to Temp, if you use this in a Mod use Add. Enter a name e.g. Nod_Harv_Spawn. Then go to the "Settings" tab and click "Pick Presets". Then select Vehicle -> xxx Vehicles -> xxx_Harvester -> CnC_xxx_Harvester. Double click the preset so that it appears in the left list. Press Ok. (two times, your now back at Commando Editor Screen) 2. Place the Harvester and setting up the envoirment: Select the Harvester on the preset list, click at Make, and move the Harvester somewhere in the Tiberium field. Also place a Tiberium field zone and waypath from the refinery to the Tiberium, with the two way, Ground vehicles and inniate pathfind options enabled. Now write down the following ID`s (doubleclick on the object) Tiberium refinery Controller WaypathID (not the ID from a waypoint! The wapath ID is needed!) Tiberium field 3. Setting up the harvester script: Double click an the Harvester and add the PDS_Test_Harvester script and fill in the following parameters: TiberiumID = ID of Tiberiumfielde DriveToID = ID of the waypath EntranceID = ID of the Tiberiumrefinery Controller DockID = ID of the Tiberiumrefinery Controller 4. Finish your work: Save your level. Also place a human pathfind generator on your map and then generate the pathfinding, then save again, and enjoy your work. 0 Quote Link to comment Share on other sites More sharing options...
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