moonsense715 Posted February 22, 2015 Report Share Posted February 22, 2015 Author: moonsense715 Skill level: 1 This tutorial will show you how to apply a very simple texture to an object that the W3D engine can recognize using W3D materials. 1. Get your model Open GMax-RenX or 3ds Max. Create an object if you don't have one already. I created a box. 2. Apply the texture Select your object and hit "M" to bring up the material editor. In RenX Now if you are using RenX, click the Make New Renegade Material button, name it and select a surface type: Switch to the Pass 1 tab, tick Stage 0 Texture and click on None. Browse for a tga texture file you want to use and hit OK. Click Display to make the texture appear in the scene and click Assign Material to Selection (make sure your model is selected when hitting that button) Now close the material editor by pressing the X button in the top right of it. In 3ds Max If you are using 3ds Max, click on any material slot, click Standard and choose W3D and hit OK. Then name the material and at Material Surface Type, select a Surface Type from the dropdown. Expand Pass 1 if you can't see it and go to the textures tab. Tick Stage 0 Texture and click on None. Browse for a tga texture file you want to use and hit OK. Click Display to make the texture appear in the scene and click Assign Material to Selection (make sure your model is selected when hitting that button) Now close the material editor by pressing the X button in the top right of it. 3. Optional: Apply a UVW Map Modifier The texture might be stretching on your model or maybe you want it to repeat on the model. In this case you can use the UVW Map Modifier. With your model selected, apply the modifier. If you have a box model like me, your texture will suddenly stretch REALLY bad on your model, like so: That is because the Mapping parameter of this modifier is set to Planar. You can see the shape of the texture that is getting applied to your model with the orange shape that surrounds the model now that you have UVW Map Modifier on. Set it to Box and change the Length, Width and Height parameters to anything you like. I've set them all to 10. And that's all. Congratulations! You just applied a texture to your model! 0 Quote Link to comment Share on other sites More sharing options...
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