Jump to content
Sign in to follow this  
Madin

Kane's Pyramid

Recommended Posts

Here is my take on Kane's pyramid, as seen in the FMV.

At the point where these images were taken, I was not very pleased with how it turned out. Once I added some lights and animations, I felt is was decent.

Since these images were taken, I have desaturated the brick area, and added house colour, and additive lighting.

KanesPyramid_Main_01.jpg

KanesPyramid_Silo.jpg

"This is a quick look at the missile launch area using a W3X viewer screen grab.
Please note that you should ignore the outer pyramid areas, as it is still a work in progress. The missile silo would be partly obscured by the missile, and once the missile launched, the area would be covered over. So it does not need a lot of detail.
This is where alpha texture usage comes in handy, to give the impression of having a lot more detail than actually exists.
With extra lighting and FX (and a missile!) this would look good enough I think!"

 

Edited by Madin

Share this post


Link to post
Share on other sites

I've never created anything for an RTS before. Seems tricky to create assets for it when you're so used to larger scaling and perspectives. 

What's up with the low resolution textures in these games though? They cannot handle higher resolutions?

Or maybe it's just me who always zooms in to the maximum to inspect things...

Edited by Raap

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...