Vlays Posted January 25, 2021 Report Posted January 25, 2021 Hi, in mission 2 of campaign i need go to Nod Communication Center, if i enter the game crashes, any Ideas how to repair this? 0 Quote
Einstein Posted February 17, 2021 Report Posted February 17, 2021 On 1/25/2021 at 6:31 AM, Vlays said: Hi, in mission 2 of campaign i need go to Nod Communication Center, if i enter the game crashes, any Ideas how to repair this? Does this happen every time? Can you provide us a crashdump file from C:\Users\USER\Documents\Renegade\Client\debug please, so that we can investigate? You will need to zip the file to upload it here. 0 Quote
Hunter965a Posted March 15, 2021 Report Posted March 15, 2021 Sorry to bring this back up but i am having this issue as well, I've attached the dump file in order to figure out what is causing this. Renegadecrash.zip 0 Quote
Einstein Posted April 5, 2021 Report Posted April 5, 2021 Thanks for uploading the crashdump! Maybe @jonwil can use it to figure out why you guys are having this issue. 0 Quote
jonwil Posted April 5, 2021 Report Posted April 5, 2021 I cant be 100% sure but I am fairly certain that this crash is one that has been fixed already with the fix to be in the next release when I get around to making it. 1 Quote
virtual_ed Posted December 1, 2023 Report Posted December 1, 2023 I hate to necro an old post, but might have some insight to help fix this issue and I haven't seen this addressed anywhere else. That one section in single player is still broken in the latest scripts 4.8 release. There may be others, but it frustrated me so much I went down a rabbit hole I'm grossly underqualified for. After some digging. I figured out that all tt scripts builds after 4.0 5704 have the bug. 5704 and prior don't have the issue. Now the disclaimer: I'm not a C or C++ programmer so I can't make heads or tails of the source code, but oddly enough I've had success in the past disassembling binaries and making byte level tweaks for one thing or another in various programs. So I apologize if my observations don't have the right programming terms tied to them. Anyway, It seems like the tt team made a ton has changes between 5704 and the next build at a low level. So many functions redirected (reflected?) through bandtest.dll on top of all the additional things added to scripts.dll. I also see a huge change in how the bink videos are rendered which I'm assuming was to fix aspect ratio problems. I wish I had a better understanding on how things work at the source code level so I could provide something better, but maybe having narrowed things down to when the change that broke things happened helps a little? Could it be something simple like reflected function that was declared private instead of shared or public? Again - forgive me if I'm way off - trying to learn throughout this process. Thoughts on revisiting this and if this info can help get this resolved? Or at least some comments on my observations I can learn something from? Thanks, Ed 1 Quote
Unstoppable Posted December 4, 2023 Report Posted December 4, 2023 On 12/1/2023 at 4:43 AM, virtual_ed said: I hate to necro an old post, but might have some insight to help fix this issue and I haven't seen this addressed anywhere else. That one section in single player is still broken in the latest scripts 4.8 release. There may be others, but it frustrated me so much I went down a rabbit hole I'm grossly underqualified for. After some digging. I figured out that all tt scripts builds after 4.0 5704 have the bug. 5704 and prior don't have the issue. Now the disclaimer: I'm not a C or C++ programmer so I can't make heads or tails of the source code, but oddly enough I've had success in the past disassembling binaries and making byte level tweaks for one thing or another in various programs. So I apologize if my observations don't have the right programming terms tied to them. Anyway, It seems like the tt team made a ton has changes between 5704 and the next build at a low level. So many functions redirected (reflected?) through bandtest.dll on top of all the additional things added to scripts.dll. I also see a huge change in how the bink videos are rendered which I'm assuming was to fix aspect ratio problems. I wish I had a better understanding on how things work at the source code level so I could provide something better, but maybe having narrowed things down to when the change that broke things happened helps a little? Could it be something simple like reflected function that was declared private instead of shared or public? Again - forgive me if I'm way off - trying to learn throughout this process. Thoughts on revisiting this and if this info can help get this resolved? Or at least some comments on my observations I can learn something from? Thanks, Ed A crashdump on latest scripts would help better. 1 Quote
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