hunterX Posted January 24 Report Share Posted January 24 LOL it looks hilarious. Immersion breaking though. I suggest slow it down to a reasonable speed and increase armour to compensate. I always felt the Wolverine should be GDI's counterpart to the Nod Cyborg. 0 Quote Link to comment Share on other sites More sharing options...
hunterX Posted February 6 Author Report Share Posted February 6 DO NONE OF YOU HAVE ANYTHING TO SAY ABOUT THIS? 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted February 6 Report Share Posted February 6 Hey, sorry I thought the person behind the design choice was going to respond but it looks like they got distracted. We don't really agree that it's immersion breaking, since we're basing it's movement more off the in-game unit and not the cutscenes where it moved at a pretty high speed for the unit. This is also because it fills a role of an early, cheap anti-infantry vehicle to move out into the field and try to challenge the buggy. But we don't try to actually match it's speed to the Buggy, so we give it better armour & firepower. In a Shooter, the balancing doesn't usually match up the same as an RTS. In this respect, we match infantry against infantry and vehicles against vehicles and build the Meta around that. This should hopefully give you better context to my above explanation about why we make it a different, semi fast, anti-infantry, cheap vehicle, kind of like the Nod Buggy, but with clear differences such as firepower output and armour. Thanks for bringing this discussion point up though and I hope that answers your question. Also as a heads up, all caps posts aren't the best to be taken seriously with ;). 0 Quote Link to comment Share on other sites More sharing options...
hunterX Posted February 7 Author Report Share Posted February 7 (edited) lol no worries man I was just being silly with the capslock. But anyways, I seen that cutscene a million times. TSR's wolverine's legs move more than twice the speed of the legs of the wolverine in the cutscene. Watch it now then launch TSR, join GDI, buy a Wolverine and start walking. The difference is night and day. EDIT oh fuck I just realized I read what you wrote backwards. Your NOT basing it off of cut scenes. Got it. It looks ridiculous walking that fast. It wasn't that fast in previous version, and thus wasn't as glaring. Even in the base game of Tiberian Sun, wolverines didn't match buggies in speed so they couldn't be used as super early game rushes. You guys got an opportunity to make the Amphibious APC do that instead. Edited February 7 by hunterX 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 7 Report Share Posted February 7 It goes this fast for balance reasons. We had a slow Wolverine before and it wasn't a very good unit. 1 Quote Link to comment Share on other sites More sharing options...
hunterX Posted February 9 Author Report Share Posted February 9 Did you try upping damage and health/armour? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 10 Report Share Posted February 10 On 2/9/2024 at 12:53 AM, hunterX said: Did you try upping damage and health/armour? We did. At that stage it was just a worse version of the Titan. 2 Quote Link to comment Share on other sites More sharing options...
hunterX Posted February 11 Author Report Share Posted February 11 Isn't it supposed to be? It's an anti-infantry mini titan. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.