Jerad2142 Posted October 24 Report Share Posted October 24 This is just a small hotfix to address some of the bugs noticed in the first weeks of testing, as well as adding a new perk and drop helicopter. The sporadic server crashing is still an issue and I’m investigating what’s going on. Additions• Added a new Fire Fighting Suit perk which gives the player the FlameThrower armor type, requested by KillingYou. • Added a new drop helicopter that was requested by Number1Rival. Improvements• Armored Car now has a horn (new truck horn not previously in game). • Cargo truck now uses the common horn shared between most the trucks. Fixes• Fixed some of the custom player drop helicopters having collisions which caused weird clipping issues client side. • Reduced how often pets update their attack move, which should make them jitter along with their attack and move faster. • Made some slight improvements to pets so they attack empty vehicles that aren’t AI less when they’ve been given the attack AI command. • Rolled back some pathfind changes which were causing AI cars to get stuck far too often. • Civilian cars that get stuck in one spot for a long period of time no longer teleport home and make the attempt to get to their next location again (this was the cause of civilian vehicles randomly drive at 100 MPH across the empty fields) now instead they just remove themselves from the game. • Dancing License PT should no longer be floating off the wall client side. • Generalcamo Perk PT now gives the correct perk. • Shock Collar PT now has the correct name. Optimizations• Night map is now brighter in general. • Optimized some code to reduce checks made when entering and exiting vehicles • Fixed some code that was trying to update fog for AI bots. • Cleaned up some code in general that was overly complex. • Fixed some buffer overflows, I don’t think they were the cause of any crashes but at least it’s not even an option now. Modern Client• Forced MaxStaticLodBudgetOverride in tt.ini to 1 - This fixes the horribly broken LOD in the modern client (all the plants just appearing and disappearing at once as you rotate the camera) and helps peformance quite substantially (I can now run modern client at about 2k view distance and it stays around 30 fps when looking at the city instead of dipping into the 20 fps range; granted, still not as good as original release but better all the same). Known Issues• Right now the game is still crashing far more often when civilian cars are on the map, I have a few plans to attempt to mitigate the issue but in general it’s still under investigation. • Black screen is still an issue in the standalone release, I think it happens a little less often nowadays, but it still is an issue. As such, I recommend anyone encountering it to just use the Modern Client, as that’s far easier to deal with than trying to pin down why standalone won’t work. • Self-hosting is still far less stable than playing on the server (this is because rendering graphics adds additional complexity to the game). [blurb]This is just a small hotfix to address some of the bugs noticed in the first weeks of testing, as well as adding a new perk and drop helicopter. The sporadic server crashing is still an issue and I’m investigating what’s going on.[/blurb] 0 Quote Link to comment Share on other sites More sharing options...
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