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  • Vehicles getting stuck on top of invisible objects


    KevinLancaster
    • Version: 3.3.0.3 Fixed Severity: Medium Game Area: Other

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    Pushwall

    Posted

    Well those are some vague reproduction steps. Can you get video of this, there's no invisible object in that position and I can't get stuck there when I try.

    KevinLancaster

    Posted (edited)

    2 hours ago, Pushwall said:

    Well those are some vague reproduction steps. Can you get video of this, there's no invisible object in that position and I can't get stuck there when I try.

    I've figured out what's going on, there's a movement blocker at the end of the ledge in a small spot (I'm guessing due to the corner being too steep) that infantry can't run through and vehicles can get stuck on.

    The issue in Under is at the back of the Soviet base near the vehicle blocked back path there seems to be a terrain collision plane that goes slightly over the ground and creates a small ramp that vehicles can get stuck or flipped on.

    The steps were vague since it was in the middle of a game to test with bots and I wasn't sure what had happened while bots don't wait for idle players. I was wondering if it could have been caused by the bots but the movement blocker seems more likely.

    2018-01-22 14_36_00.jpg

    2018-01-22 14_26_30.jpg

    I just happened to run into these on both so it might be lurking in still more map corners.

    Edited by KevinLancaster
    Pushwall

    Posted

    The Mammoth Tank issue is most likely the same recent physics screwup that caused TT/MRJ to flip over while going uphill backwards, as there is no blocker there and it seems to be the same thing of too many wheels not touching the ground = get tilted. I experienced a similar thing on Guard Duty's new cliffs by trying to drive an Artillery over the narrow archway, except like the TT/MRJ and unlike the Mammoth, its suspension is loose enough to allow it to tip backwards all the way instead of getting stuck partway through. I've brought the issue to the attention of the scripts team.

    Under is most likely just the TT's worldbox being too big for that little alcove as again there is no ramp, will need additional vehicle blockers there.

    KevinLancaster

    Posted

    Yes makes sense, the whole "ramp" theory was due to the tilting / flipping from the physics strangeness.

    Pushwall

    Posted

    Haven't seen this happen anymore since the "vehicles randomly tilt backwards onto their butts" bug got fixed; any more info?



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