This controls the entries that appear in the Weapons part of the encyclopedia, either in single player, or if the multiplayer version is enabled in TT.ini.
Each entry needs a name in square brackets (e.g. [M16 Mk 2 Pulse Rifle]), then these items:
Name |
Type |
Description |
NameID |
string |
Name of the unit in the encyclopedia, this should be the name of a strings.tdb entry. |
DescriptionID |
string |
Description of the unit in the encyclopedia, this should be the name of a strings.tdb entry. |
AffiliationID |
string |
A string which shows what side this belongs to. This should be the name of a strings.tdb entry. |
Model |
string |
This should be the name of a W3D file. This will appear in the model viewer area. |
Anim |
string |
This should be the name of a W3D file with an animation. The model will play this animation on loop in the model viewer area. This is optional. |
ID |
int |
This is the ID number for the entry. If you have a single player campaign, the object that will unlock this entry should have this ID in it's EncyclopediaID field. |
MinDist |
float |
This controls how far away the camera is from the object, if it is too close. |
Team |
int |
This controls what team an encyclopedia entry represents, 0 is for Nod (or that equivalent team), 1 is for GDI (or equivalent). Defaults to -2. Optional if the object isn't teamed. If the object is teamed, it will also colour the name in the team appropriate colours (set in the variables NodHouse/GDIHouse in hud.ini) |
HideInMP |
bool |
If you have a singleplayer campaign, and want to hide an entry from the MP side; ensure this is set to true. That will allow for the object to have an entry in the SP campaign, while not showing up in MP. |
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