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Renegade Chaos Edition 2.0 2.0.0

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About This File

Have you gotten tired of the same old C&C Renegade? Why not make things a bit chaotic!


Config Overview:
; The directory of the clean un-mixed Renegade files
SOURCE_DIRECTORY    "C:\Program Files (x86)\XCC\Utilities\Renegade"
; The directory that the mixed files should be written out to
OUTPUT_DIRECTORY    "C:\Westwood\Renegade - Copy\Data"
RAND_SEED_OVERRIDE    -1    ; The seed to use to randomize the textures, -1 allows for random at app launch
MIX_DDS_FILES        YES    ; Should .DDS files be mixed
MIX_TGA_FILES        YES    ; Should .DDS files be mixed
MIX_WAV_FILES        YES    ; Should .WAV files be mixed
MIX_MP3_FILES        YES    ; Should .MP3 files be mixed
MIX_TXT_FILES        NO    ; Should .TXT files be mixed (WARNING: This can be game breaking)
IGNORE_RETICLE_CURSOR    YES    ; Should textures for the mouse pointer and reticle be ignored
IGNORE_HUD_FILES    YES    ; Should textures used for the HUD be ignored
IGNORE_DAZZLE_FILES    YES    ; Should textures used for the dazzle effects be ignored
IGNORE_FONT_FILES    YES    ; Should textures used for the fonts be ignored
CHAOS_REDUCTION        YES    ; HUD, loading screens, and objective pogs will be filtered out of the texture pool
; Use the following to reduce the chaos further
;    EXCLUDE     Exclude these files from the mix
;    INNER_MIX     Only mix the files in this grouping
;    FULLMIX        Mix them with all the rest of the textures/sounds
MIX_VOICES_AND_SOUNDS        INNER_MIX ; Mix standard named dialog files be mixed with all the other sounds.
MIX_WITH_POWERUP_TEXTURES    INNER_MIX ; Mix the texture powerups in with all the other textures.
MIX_WITH_VEHICLE_TEXTURES    INNER_MIX ; Mix the vehicle textures in with all the other textures.
MIX_WITH_WEAPONS_TEXTURES    INNER_MIX ; Mix the weapon textures in with all the other textures.
MIX_WITH_CHARACTER_TEXTURES    INNER_MIX ; Mix the character textures in with all the other textures.
REUSE_ALL_TEXTURES    NO    ; Allow the textures that were used in the previous categories to show up again in other spots.
REUSE_ALL_SOUNDS    YES    ; Allow the sounds that were used in the previous categories to show up again in other spots.


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