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  1. Obviously the Renegade games are built around playing the RTS command and conquer games as the units in a first person perspective. I've been putting some thought into how an RTS (leaning towards city building) could be built in first person. My concept would play like a mix between Minecraft or Rust and Anno or Age of Empires. I liked Minecraft but was frustrated by the emptiness of it, the hollowness of your creations, and Anno games are great, but it would fantastic to play as the mayor, wander your own streets, and have greater control over the micro architecture of your base - not to mention lead your armies into battle! The goal would be to mix the 'macro' elements of the RTS game (the abundance of 'citizen' AI's, large scale cities that manage themselves) with the 'micro' elements of a sandbox building game (resource gathering, crafting, architecture, exploration, fighting). Has anyone got any thoughts on this? Is there a market for it? How would you do it? What theme/setting would be best? Maybe there's a different way to convert an RTS game into a first-person game?
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  2. Keep the graphics simple and easy to read, if your making a city builder fps hybrid then your gonna need to give the player all the information in an easy to understand way and build a solid foundation that doesn't lag out when you hit 40-50 citizens. Your settings (IMO): A) Medieval/Fantasy ( Age of Empires or even better Dwarf Fortress style) B) Scifi (go look up a game called Maia on Steam) C) Post Apocalyptic (either realistic or Fallout style) You want one of these settings (bonus points if you manage to combine a Scifi city/colony with a Medieval/Fantasy world) to limit people in a realistic way at first and to provide challenging enemies for the FPS survival aspect of the game to make the early game more fun, give them a wagon with supplies (or lander/rover if Scifi) and some NPC's to manage and then let them loose to decide where their colony is going to be. Make them build the colony up with a selection of pre-designated buildings such as walls, houses, farms etc. that fit into a tech tree with requisites that need researching (masonry + stone working for walls etc.) but also include an editor so that people can make their own building designs for the designated stuff and share it with others. As the Colony grows and acquires more people, add an option to switch to a RTS style mode for easier management and placing of buildings. Make sure it has a bloody good tutorial, I mean SERIOUSLY good. At the end of the day however it's your game (or idea) so make what you want to make. That's my view on it anyway.
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