Welcome to the 11th edition of W3D weekly! Let's get straight to it!
Red Alert: A Path Beyond
This week we would like to discuss the new visible map boundary system added by ChopBam. At the "soft" map boundaries, we use red warning stripes that fade at distance. Once you go past them, they appear green from the other side.
Included below is a quick video of how this may appear in a few different scenarios.
* Note: Due to the way these stripes work, using lower texture settings may make these boundaries appear incorrectly or not at all.
Battle For Dune
@ Romanov has been making new buildings for Battle for Dune. Below you can see some examples of the Harkonnen Barracks and Wind Trap. Work continues on with great progress being made across the board!
Renhalo
@ Jerad2142 is back to working on Renhalo again, currently he’s adding a new level between 5b and 6a as the original campaign has a bit of a story telling jump between the two levels.
He’s not sure when the level will be done but at the very least it will add some more new scripts to the TT branch.
That's it for this week!Come back next time for some more kickass W3D content!
[blurb]Welcome to the 11th edition of W3D weekly! This week we have updates from APB, BFD and RenHalo! Click below for more![/blurb]