besides network issues and fps problems on TSDam it was a solid experience. Many good improvements from the previous version. Well done!
And yes, bring back the hijacker.
And thanks for getting my old map (now TS_Anchorage) ready. Its a fun map and good idea to open up the center by removing parts of the cliffs at each base. Maybe open up the center entrance to the Nod base a bit more. There are too many props (street lights, stone, buildings) infront of this center entrance for the huge GDI vehicles. There is a invisible barrier missing at the canal. You can just walk out of the map there. And the tiberium cave needs some green lighting. Oter than that i like how it turned out.
The additions to TS_Dam and TS_Tiber are very good, too. What I dont like are the huge amount of props added in the area outside the battlefield on TS_OmegaCity. Looks too overcrowded with buildings.
Regarding gameplay balance issues:
- these 100$ extra grenades need a buff. They are not worse the purchase at the moment.
- GDI mobile EMP tank needs a huge buff. Let it block Nod vehicles and cyborgs from shooting, too, if hit. Let it disable laser turrets and sams. Maybe increase splash.
- give the orca fighter at least 3 rounds with a quite long reload time (like 10 seconds). Firing just 8 missiles and then moving back to ammo station is no fun gameloop.
- Nearly every vehicle feels like it gets destroyed to quickly.
- some maps provide too much money. Maybe delete silo, if the harvester route is short.