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Showing most liked content on 07/12/2026 in Posts

  1. Changelog For 3.8.0.2 ReleaseGeneral Fixed a crash. Fixed an issue with bots purchasing vehicles on non-forest maps. Increased LowPowerDamageScale, rounding from 16.67% extra to 20% extra, matching what the encyclopedia states. Added information about this damage scale to the "low power, defenses inoperable" message to players. This is the feature that makes buildings take more damage when a base's power is low. Updated and clarified the ingame encyclopedia (F1 screen). Upscaled TT logo for splash screen. Nerfed Tesla Coil jolt damage Chain damage: 30 to 20 Chain fragment damage: 20 to 10 Explosion damage: 180 to 90. Fragment explosion damage: 100 to 80. Radio Commands Lowered sound volume from 2.0 to 1.0. Adjusted "building needs repairs" Soviet string. Thief Increased Crowbar Damage Penalty Cooldown from 0.35 > 1 Decreased Crowbar Damage Penalty Fraction from 0.15 > 0.08 Maps Removed visible boundary stripes on a few maps. This is planned for the remaining maps soon. Fixed missing tree stumps on a few maps. Replaced the copied assets with instances on a few maps. This affects the backend work more than anything. RA_GuardDuty Brightened overhead map. RA_KeepOffTheGrass Increased mine limit from 40 to 50. Fixed collision on a tree by the civilian rar house. RA_LunarParadox Fixed mine bomber being too shiny. Fixed weapon scopes. Sorted air units into the air tab. Kovtillery projectiles are visible again. Yaktillery uses the urban texture instead of forest. Set correct rotation on Angry Tank's emitter. RA_Metro Set Floating as the primary Jukebox track. RA_PacificThreat Fixed bigcrate nullgons. This would cause camera jittering in third person view. RA_RidgeWar Fixed a vehicle wedge spot behind the Allied WF, Added Hedgehogs to mark vehicle boundary at the infantry path north of the Allied base. RA_ShallowGrave Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't. Fixed some floating rocks and grass. RA_StormyValley The environment is now brighter. Front Soviet Service Depot is now more flush with the ground. RA_TheWoodsToday Made an adjustment to the terrain that should fix an issue with stealth shaders appearing where they shouldn't. Removed Soviet Guard Shack near Allied base. RA_ToTheCore Unfloated a tree by the church. RA_Volcano Blocked off southwest naval route completely. Moved the Sub Pen and Naval Yard to face the single naval route better. Fixed/cleaned up lava heat damage zone. Slightly narrowed so more of the outer walkway is safe. Covers middle walkway now too.
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