Jump to content

Leaderboard

Popular Content

Showing most liked content on 08/29/2023 in all areas

  1. This is a very interesting point, and to repeat what I said in Discord, in the very last version of my APB stats system I removed deaths and the k/d ratio for this very reason. They were still recorded but not publicly visible, this led to more players changing their styles of play (not all, granted). I replaced this with a win ratio leading to people wanting to work to destroy the enemy base, not spend the whole game as an APC running people over (same thing, different game).
    2 likes
  2. besides network issues and fps problems on TSDam it was a solid experience. Many good improvements from the previous version. Well done! And yes, bring back the hijacker. And thanks for getting my old map (now TS_Anchorage) ready. Its a fun map and good idea to open up the center by removing parts of the cliffs at each base. Maybe open up the center entrance to the Nod base a bit more. There are too many props (street lights, stone, buildings) infront of this center entrance for the huge GDI vehicles. There is a invisible barrier missing at the canal. You can just walk out of the map there. And the tiberium cave needs some green lighting. Oter than that i like how it turned out. The additions to TS_Dam and TS_Tiber are very good, too. What I dont like are the huge amount of props added in the area outside the battlefield on TS_OmegaCity. Looks too overcrowded with buildings. Regarding gameplay balance issues: - these 100$ extra grenades need a buff. They are not worse the purchase at the moment. - GDI mobile EMP tank needs a huge buff. Let it block Nod vehicles and cyborgs from shooting, too, if hit. Let it disable laser turrets and sams. Maybe increase splash. - give the orca fighter at least 3 rounds with a quite long reload time (like 10 seconds). Firing just 8 missiles and then moving back to ammo station is no fun gameloop. - Nearly every vehicle feels like it gets destroyed to quickly. - some maps provide too much money. Maybe delete silo, if the harvester route is short.
    1 like
×
×
  • Create New...