Timeaua
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Posts posted by Timeaua
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Tiber, Dam and OmegaCity arent in cause of issues with exporting the LE file to .mix after the latest patch. Strange bugs occured.
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I have massive plans for a Forgotten faction. That's going to take a while though, so it won't happen anytime soon.
Capturable Forgotten techbuilding somewhere on the maps so you can build some of their stuff. The techbuilding should be guarded by AI. If captured, you can build mammoth tank and some mutant infantry.
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Grievances with my router aside, I had a blast. It'd be nice if we could make this a bi-monthly or monthly thing.
You sir, were one of my main targets!
Thoroughly enjoyed last night, was great to relive the memories from when we had a maxed out server everyday!
Ive just played 1 hour yesterday. Have we reached a full server?
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I think the Enforcer armour idea is something that is needed, I felt that he was a bit too weak for his price tag as well. But on the other hand, he is not effected by Tiberium and has a fairly powerful Personal Ion Cannon.
Its defenately a unit which needs some good skill. You need to make headshots to be effective. Just hitting the body does nearly no damage which is good, as its a hitscan weapon.
Its weaponrange is quite short, so vehicles are able to escape this unit. So approaching to the enemy vehicles should be done smart, especially if you have the jetpack addition.
Oveall its a nice and needed addition to the GDI arsenal.
A idea to encourage more teamplay against cyborgs and vehicles: Maybe its possible to give Disk throwers EMP discs which slow down cyborgs and vehicles for some seconds, but does less damage. So this will help enforcer to headshot cyborgs and get vehicles before escaping.
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Is it possible to give the Enforcer more armor while not promoted? In mean its a 1000$ unit, and you die too quick against infantry. Im for an armor increase from 150/100 to 150/150. If promoted 200/150, like it is now.
And elite disk thrower need a bit nerfing. They are very strong for a 200$ unit!
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The map that is in the picture with a light inf looks like Storm, but in a day light. There is also a tunnel in front of the light inf. Idk what that means, new map or better movement for inf?
Its a remake of the map C&C_Dust from the Reborn 2003 beta, made by DarkAngel.
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I wanted to upload my maps today. When this small patch arrives, do i have to reupdate my maps again? Because of scripts changes and so on
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So when will the server will be ready for online play?
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Nice. i like the new juggernaut barrel animation and that the JJ can fly quicker than he walks. And finally the arty is moving straight!
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Ill will probably buy it for windows, alltough I have a xbox one. RTS on consoles really needs something relolutionary towards controls so you can have more depth in gameplay.
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The arty drives straight!
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Also for a free game like Reborn, there's not really all that much wrong with the Renegade Engine itself. Graphics can be made better and the vehicle physics are arguably better than Renegade X's (tank stacking anyone?).
Youre right. The vehicle physics of RenX are a huge mess compared to the original Renegade
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Vehicles are also rather useless unless you have a huge rush. There's no convenient way to repair a tank on the battlefield. The mobile repair tank is clunky and requires another person and GDI has to return to base and pay money to repair a tank. Also the lack of the ability to repair Nod characters in the field is also a sore point. (other than cyborgs in tib).
What i think would be cool if someone could renegadize tiberian sun, the same way tiberian dawn was tweaked.
Its good as it is. Renegeade repairing system leads to base camping situations.
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Gallows Cove was this tunnel map, right? there were plenty of cool infantry beta maps and you picked up the worst map. Good job!
Edit: oh wait the map Im thinking about was called C&C_Burrow. Dont know what Gallows Cove was about
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We've been having a couple problems internally. We are still extensively testing this stuff. I don't have an updated changelog, but here are a few updates anyway:
Disk Thrower death explosion REMOVED (turned them into suicide units)
Ghoststalker splash removed (Mainly as a test, but there are a few problems in the netcode)
Added two new infantry maps (more to come)
Infantry maps from the infantry beta?
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All I want are tech buldings, vehicle veterancy and stuff like that.
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or the trees are too big....
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Well that would be too huge.
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Nod player need to get used to this map.
I barely see Nod attacking from the backdoor of the GDI base. And moreover Nod player could use the city more for their advantage.
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I always asked myself how you would balance this map out, as Nod seems to have a huge disadvantage here.
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I agree on Voes points. Cyborg should only have helath buff on veterancy level. And the pistols damage should just get a slightly decrease.
How about adding emp grenades for the riot trooper. EMP grenades drastically slow down cyborgs and vehicles when hit. After 20 seconds the effect ends
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Seems that Freezeover reduces playercount drastically.
Before Freezeover: 14 player
After Freezeover: 0 player
What do you think about this map?
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Ive sent the new map versions with fixed silos to triattack. TS_OmegaCity, TS_Tiber and TS_Dam should be in the rotation soon.
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Printed Armies - 3D printed CnC stuff
in Community Creations
Posted
Good work Kalle! You really need smooth the surfaces with sandpaper or acetone vapor chamber and paint some of these models.
At my work we have a 3D printer, too. You can create really cool stuff with it.