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HeadClot

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Everything posted by HeadClot

  1. Not much game play out on this apart from technical videos about Directx12 and Vulkan. You can find more about the game here. Currently you can get access to the games friends and family alpha for 100 dollars but you also get all the DLC and Expansion packs as well. That said this is their smallest map that they are showing off and there will be mod tools Confirmed things about Ashes of the Singularity - 1. There will be a Map Editor. Confirmed by Brad Wardel of Star dock. 2. There will be no unit limits. Confirmed by Brad Wardel of Star Dock Will update as soon as I hear more
  2. http://www.extremetech.com/gaming/196303-nintendos-next-console-will-likely-use-x86-amd-chip-just-like-the-xbox-one-and-ps4 http://gadgets.ndtv.com/games/news/nintendo-nx-game-platform-announced-may-replace-wii-u-console-671451
  3. Really nice Aircraft Killer. Really like the F/A - 18.
  4. Updated the Imgur album with wires I could not get them to come out like they did in the the resource that Aircraft Killer Provided but I tried to make due with what I had.
  5. I uploaded some Images. They do not capture the detail as good as sketch fab does Thank you very much for the feedback so far. Will post wires soon
  6. I absolutely suck at presentation. So One moment EDIT: Updated
  7. https://skfb.ly/D96u ^^^^ Click link above to see model.in 3D http://imgur.com/a/wZEpO ^^^^ Click link above to see model in 2D So I decided to make a troop Transport aircraft it is still a Heavy work in progress but it is getting there. Let me know what you think. I have opted for sketchfab opposed to 2D images due to I think that it can give a better overall presentation of the model. What is done - Body of the vehicle What is not done - Rotors Forward 50 cal Gun with Optics Side Doors Side Guns Internal Passenger Seats
  8. We're trying to decide between UE4 and Source 2, that's why we haven't fully committed to one or the other. Shot you a PM on the matter. That said there is lots of really cool stuff coming down the pipe for Unreal 4. If you want a game engine that goes above and beyond your expectations go with unreal 4. My 2 cents
  9. So I do not have a car.. So here is my pink Bicycle.
  10. Hey Bfranx - Why have you not switched over to Unreal 4 yet? Just curious
  11. In regards to Source 2 - Look into The DOTA 2 Alpha Mod tools set available on steam in the tools section. Hammer has been completely remade and I am guessing the same will be done with faceposer. Valve this time around are doing everything themselves which is really awesome. Not to mention that they will be using VULKAN aka OpenGL next and the best bits of AMD's Mantle. As for Unreal 4 - It is flat out awesome. I am not any form of tech artist but Unreal 4 lets me stroke my ego and lets me think so. Here is what I mean - Everything is visual down to the Shader Editors, Blueprint Visual Scripting, Behavior Trees, Animation Editors, Cinematic Editors, etc. It really empowers artists to do their best stuff which is to just make awesome art without having to rely on a programmer. That said - If you are an Programmer you will be right at home with UE4 due to its C++ base which is highly extendable. Best of all Epic Games is not content. I don't say this much and I have used allot of game engines from allot of companies - I LOVE Unreal Engine and I want to marry it if I could do that. Just due to the amount of time that it saves me. They also have a lighting / shading system that you made have heard about called PBR (Physically Based Rendering). So what does this mean? It means that you spend more time working on making awesome art opposed to worrying about how it looks. Here is the long version of what I am trying to say. Anyway I gave my 2 cents - I would love to see Apocalypse Rising, Reborn, and War of Assassins come to Unreal 4. I would be willing to lead such a charge. EDIT: It is also worth mentioning that Unreal Engine 4 can do some crazy large worlds. The demo that I am referencing. Twitch.TV broadcast where they state how large the world is and What they did to make it. Skip to 45 minutes in that is when the talk begins.
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