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Isaac The Madd

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Posts posted by Isaac The Madd

  1. Something that came up in the staff chat before was the idea of a deathmatch/domination map set onboard a cruiser. Kind of like the freighter mission in Renegade, where the vehicle in question is just a big pile of geometry that you can move around inside and on top of rather than an actual vehicle. That seems a bit more plausible than what Isaac's going on about - if there was no land how would you get into the cruiser vehicle to begin with? How would players get from their fixed spawnpoints to the cruiser if it moves away from the starting location? How would players get from the cruiser to the gunboats when vehicles have to have a worldbox that is cube-shaped and does not remotely correspond to their actual geometry, so you wouldn't be able to walk around on it properly?

    The super cruiser first would have to: become a building when deployed, force all players in the vehicle when undeploying, move all the spawn points and such somehow, and have the turrets be separate enterable vehicles.

    The Soviet Super submarine would have to do mostly the same as the cruiser and only be able to deploy or fire when on the surface.

    Water only is a bit of a stretch as there would be large rocks in the way of where the cruiser and super sub spawn.

    Oh, and you start with only the super ship and sub, which you can get basic infantry and engineers from, the islands which provide protection from the other side could have captureable shored defenses.

  2. This idea is crazy, but it could be interesting.

    What if we made a large naval map with no land and have the cruiser be a mobile naval base. (It could deploy to build a limited number of gunboats and then act as normal building for a while.) It could have only one turret active in movement mode and have several controllable turrets when deployed. The Soviets would get a giant submarine that does the same thing except it can not deploy underwater and is a submarine.

    I would be really hacky and look odd but it could be neat.

    (Since this is my idea I would make a the stuff for it, if it is not impossible.)

  3. Maybe I should make a list of everything that's been mentioned and confirmed/turned down and why because holy shit I will never hear the end of ADD CRUISERS ADD CRUISERS ADD CRUISERS otherwise.

     

    Actually screw that the "why" for everything pretty much boils down to "major dev is over and the team is basically just me and W3D's scripts boffins at this point, so aside from bugfixes and aow maps we're only adding more features if the effort:reward ratio is really good". :v

    (Insert generic please add dogs request to be denied here)

  4. Will the Yuri faction ever be implemented?

     

    Is the allied destroyer going to be a 2 player thing or 1 player with AI? (The VTOL at the back, or perhaps it can rearm other VOTLs?)

    Can engineers have similar spy functionality when it comes to stealing tech? As in engineer goes into enemy building than the team gets the build the other side's stuff.

     

    I think the allies should only have spy however if the soviets get engineer in barracks and/or tech lab than they should be able to build spies.

     

    Engineer rush is one thing the RA2 AI loves to do.

     

     

    I meant these sorry for the misinterpretation.

     

    (There was a big long discussion about Yuri I don't remember the outcome.)

  5. The round that I have been hinting at for a month and keep forgetting to make the thing for.

     

    For this round all normal rules apply, except this time it is a 3d model instead of an image. (Please post preview renders after each edit.)

     

    XxugUbM.png

    (The image links to a download package with it in both .blend and .3ds)

  6. To clarify this round is for giant edits, but you have to run it through dreamscope.

     

    And canceled this round as no one seems interested.

    I will make a new post with the original idea for this special round later now that the model is ready.

  7. What if we brought back the renegade single player objective "screen" (it just overlaid the view when you pressed tab) to give players tips and rebound to H.

    A map is entirely plausible, but I don't have the time to right it out.

  8. I forgot to make the first edit. :v

     

    eb13e2d8-2b19-4de8-b9f6-f83698697790.jpe

     

    Sorry for the double post as well I meant to add it as a edit for the one above this one.

     

    Just to clarify you can touch up your images after running it through the site.

  9. A wild ChopBam Appeared! All edits have stopped would you like to move on the the next round? Never mind that is edit number six.

    0GwzhwJ.gif

    New round shortly.

     

    All drastic changes are allowed this round. The only rule is that you use dreamscopeapp.com or Ostagram.ru (If you can get into it). (For some reason it has be turned into being just a Facebook page again.)

    These combine images using neural networks It is recommended that you play around with using images as filters before you upload.

     

    Titan_CC2_Cine1.jpg

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