Jump to content

Pushwall

Staff Moderators
  • Posts

    1,896
  • Joined

  • Last visited

  • Days Won

    128
  • Donations

    0.00 USD 

Issue Comments posted by Pushwall

  1. What's the issue on the second one, the sand<->cliff? I didn't have a blend for that because the cliff<->grass stretch is so long and it would've meant sticking even more rocks to cover the fact that we can't 3-way blend. If I remember correctly every riverside/lakeside sand stretch on TTC is like this.

  2. This is completely normal, happens on all maps, and happens with SDs in some instances too - they have a collision ramp to make it so that ground units can actually get onto them and vehicles - particularly minelayers - don't get stuck in the process. Minelayers getting stuck around refill pads was a big problem before.

  3. Phase has low torque due to early test builds where, with phases using the same "high torque, but high drag to keep it slow" physics trend as other tanks, they were able to bump heavy tanks all over the place like they were made of styrofoam. This should not be much of an issue now that phases are on radar so I'll amend that.

×
×
  • Create New...