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Issue Comments posted by Pushwall
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There is no ramp in either of these spots and I cannot reproduce these.
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commenting again to put this over the closed duplicate.
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Changed Status to Closed (Other)
Changed Assigned to to EVA
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Well those are some vague reproduction steps. Can you get video of this, there's no invisible object in that position and I can't get stuck there when I try.
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Changed Status to Closed (Other)
Changed Assigned to to EVA
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Both fixed in next release
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Changed Status to Fixed
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This is completely normal, happens on all maps, and happens with SDs in some instances too - they have a collision ramp to make it so that ground units can actually get onto them and vehicles - particularly minelayers - don't get stuck in the process. Minelayers getting stuck around refill pads was a big problem before.
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Phase physics have been adjusted, I'll look at this hill some other time but for now Phases should be able to back up it slightly and Mammoths should just not go down there
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Phase has low torque due to early test builds where, with phases using the same "high torque, but high drag to keep it slow" physics trend as other tanks, they were able to bump heavy tanks all over the place like they were made of styrofoam. This should not be much of an issue now that phases are on radar so I'll amend that.
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Posted by Nodlied on 01 October 2016
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Can't reproduce this on LAN...
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Texture blending issues on ToTheCore
in Release
Posted
What's the issue on the second one, the sand<->cliff? I didn't have a blend for that because the cliff<->grass stretch is so long and it would've meant sticking even more rocks to cover the fact that we can't 3-way blend. If I remember correctly every riverside/lakeside sand stretch on TTC is like this.