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Posts posted by Mojoman
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So here's what we do, all shoot d1 and then look at the percentages. Easy game, gg.
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Imagine a mafia game with everyone who's played on BHP and W3D Hub all these years.
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3 hours ago, Killing_You said:
I don't know if it'll help, but when I first started I used APB 1 as a study guide, and it helped me get a good idea of the game even when I couldn't be online all the time.
Here's a link to the thread:
Whatever happened to half those people in that mafia game?
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Oh man, here's the plan, D1 sniper shoots at mirage tank, mirage tank claims rhino tank, leave real rhino tank alive to the end of the game. GG.
Boom shaka laka.0 -
I like that spy night ability though, gotta have good predictive skills as scum.
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Wow, 2 roles with 100% stuck chance. HOW WILL WE USE NUMBERS TO WIN NOW?!?!?
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Ah yeah, I'm in. I'll try not to be the best D1 player, again.
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- Popular Post
- Popular Post
That's awesome to hear Wallywood, thank you very much, all the players appreciate it.
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Yeah, really good game Killing_You, thank you very much!~
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I can't believe town won TBH.
I had to keep digging my hole D1 because I misread the dig in ability and thought it was a day ability.1 -
Every scum read relates to me in some way.
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I TAKE CREDIT FOR TOWN WIN.
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Final answer: All in all, I'll go down a pacifist.
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Quick fire answers:
Role claimed d/t another unique role being claimed.
Actual answer is 25% hit chance on shot, if it misses, 25% to bounce back next day and either kill the target or me.
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Well, it didn't turn into much of a day off tbh.
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7 minutes ago, iLikeToSnipe said:
I just had the most brilliant idea for an April Fool's Day mafia game. I think it'd be trollish while still being a game with some competition/seriousness.
50% the target of your actions hit a random FRAYDO.
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1 minute ago, Shade939 said:
Just imagine how hard it would be for them to find the cop.
I can't wait for Troll Mafia.
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Imagine this game is just KYs plan to mess with Shade, we're all actually scum, he's the only town, and there is no win condition.
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2 minutes ago, ChopBam said:
If the majority of players were spies, we'd have lost already.
Going back to my original, everyone is spies except 1 cop theory..m
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I agree, with other factors we could add the day kill percentages on top to form an opinion. But it's all conjecture.
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16 minutes ago, ChopBam said:
@Mojoman can you translate this one for me?
You got me.
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I think Shade is saying it gives someone a better idea if they ended up hitting. Obviously all 3 people who shot today could have had an only 25% miss chance, but it's unlikely.
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8 minutes ago, FRAYDO said:
Now I can see your reasoning actually. I can believe Scum Nod would hold off on shooting at all, especially on D1. The knowledge gained is a bit ambiguous considering the role sheet, but I almost want to suspect that a Mutant Hijacker did shoot today. The 25/25 chance is something I would risk in the hopes of clearing myself through the shooting fiasco. The Toxin Trooper chance is not something I would play with, and of course the Spy wouldn't out themselves outright.
Also true enough. We also have to consider off-sheet roles as well. I'm not much of a gambling man myself, but the town points idea rings true to me. Though I don't think that's the case with Orange or iLTS
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6 minutes ago, Shade939 said:
The main problem with that is some GDI roles are far more likely to kill a player than others, so by process of elimination, Nod should aim for the players that managed to actually day kill someone first.
Can you clarify that for me? So Nod would not aim for Orange or iLTS since they didn't manage to day kill?
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[GAME OVER] Apocalypse Rising Mafia I
in Forum Games
Posted
Just to clarify, there's no secret roles this time right?
Not that I'd pull that twice... of course...