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OrangeP47

Forum Game Masters
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Everything posted by OrangeP47

  1. Oh, you literally mean it's just not in A and B... well given that the map is big, eliminating 2 columns doesn't really concern me... except for the fact WE SHOULDN'T BE LOOKING FOR THE AIRFIELD AT ALL!
  2. We don't know what quadrant the airfield is in, do we? Or even if it can be between quadrants?
  3. All those *possible* roles too might just be a red herring for whatever monstrosity Verti cooked up too.
  4. I'm saying we have to account for the fact that it could be something other than a cruiser, too.
  5. Allies might have a secret unit, and we have no idea what it could be. An allied submarine is just one possibility, but the point was to highly the fact that there are unknown unknowns. If I was personally coming up with something, I'd say maybe the allies have a unit that can move, and then simply on D2 you wouldn't be at that location at all, then D3 you could move into position and be dinged. But really, it could be anything.
  6. I'm fine with this plan, but it does NOT 100% clear you. Really only more like 80%.
  7. On one hand, we can test Jeod. On the other, allies might have some trick up their sleeve we don't know about, maybe a sub of their own, or a moving unit, and Jeod's luring us into a trap. There's really no way to tell which it is at this juncture.
  8. So since the forum maintenance, the "Yo!" hasn't been working. Just now I stand up from my computer and suddenly just a stream of yoyoyoyoyoyoyo.... :\
  9. You overlook the other targeted kill, the lynch though We could use the submerge then surface method, true, but while submerged the subs can't fire, drastically reducing how fast the grid gets scouted. To that end as well, if we take the number of players, factor in lynches and night kills, we pretty much always reach the end game anyway before the grid gets anywhere close to being narrowed down.
  10. But, as was stated just a few posts ago, by scouting around we're all the more likely to expose the airfield first
  11. Seeing as they already know who's who, only soviets are left guessing.
  12. I'm still not sold on firing to find targets though, because, as indicated on the D0 post, if we hit something, it doesn't tell us WHAT we hit. So literally all we're doing is making people easier to kill.
  13. Upon rereading I'm more open to the idea, but it's not like I can't *not* dig at Shade. You know how it goes.
  14. Maybe you're more like the Wormhole Aliens from DS9 with their nonlinear time, but the point stands you could do with posting more than a sentence at once
  15. Have you ever seen Office Space? I feel like you're the guy who invents the "Jump to Conclusions" mat.
  16. Well, by default, I'd suggest doing *neither* of these things, but I think this way would be preferable to shooting first and asking questions later. That said, I feel with what Verti has said, Allies probably have more of a traditional NK that doesn't need location.
  17. Frankly, if we want to know where people are, the better route might just be for everyone to claim where they are. Knowing that *something* is somewhere doesn't do us much good unless we have a name to go with a location, and just outright saying is a lot less disruptive than actually taking someone down a HP.
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