These are just a handful of in-game stats that literally don't make sense. Figured I'd ((((post)))) and get some feedback to why they are the way they are.
why can mutants heal themselves?
-Mutants are trash units to begin with by why give them tiberium based weapons that they can use to heal themselves? After changing the visceroid thing so they don't heal mutants, why do they still have weapons they can just use to heal themselves anyway?
why does a stinger have limited range and why does an AT rocket out range a stinger missile?
-not even bringing up the difference between a rocket and a missile; you guys do realize stingers have like 10x range over AT rockets right?
why can a banshee out range AA defences and why can infantry out range base defences?
-I never understood the reasoning behind why lots of vehicles (excluding something like artillery) can out range base defences to the point that they can be picked off without any effort. Why even have the base defences in the first place?
why can EMP grenades disable drive trains AND firing systems?
-Pick 1, I mean it's not like an EMP affects combustion engines anyway. I'll give you aircraft but idk why my tank is affected by an EMP grenade..
why do a few ob guns spawn at the start of the map?
-You put a 3 minute timer on these things like they are overpowered but then hand them out of like candy at the start of the map. Why?