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Cjx0r

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Everything posted by Cjx0r

  1. These are just a handful of in-game stats that literally don't make sense. Figured I'd ((((post)))) and get some feedback to why they are the way they are. why can mutants heal themselves? -Mutants are trash units to begin with by why give them tiberium based weapons that they can use to heal themselves? After changing the visceroid thing so they don't heal mutants, why do they still have weapons they can just use to heal themselves anyway? why does a stinger have limited range and why does an AT rocket out range a stinger missile? -not even bringing up the difference between a rocket and a missile; you guys do realize stingers have like 10x range over AT rockets right? why can a banshee out range AA defences and why can infantry out range base defences? -I never understood the reasoning behind why lots of vehicles (excluding something like artillery) can out range base defences to the point that they can be picked off without any effort. Why even have the base defences in the first place? why can EMP grenades disable drive trains AND firing systems? -Pick 1, I mean it's not like an EMP affects combustion engines anyway. I'll give you aircraft but idk why my tank is affected by an EMP grenade.. why do a few ob guns spawn at the start of the map? -You put a 3 minute timer on these things like they are overpowered but then hand them out of like candy at the start of the map. Why?
  2. I've talked to the Devs in person about these issues which I brought up in the conversation in which you told me to come here. I love how coming here I'm just redirected back to talking to the devs in person. Great stuff! The consistency is top notch. Like I told you then and had to come here to confirm, making this thread was pointless. Don't need to be here anymore, but not seeing an option to delete this account. Feel free to do so when you get a chance.
  3. It's fine, I just did this to confirm to "TeamWolf" that the notion was a complete waste of time. I'm glad to see testimate beat me to the punch tho, I'll let him carry the torch on this mess.
  4. I suggest we revert the server updates from the latest revision. The changes have drastically altered gameplay to an entirely new environment where barely anyone (excluding server staff) is aware of actual statistics regarding the units they play with. As usual, in an effort to "rebalance" the game (for the 70th time) the only thing accomplished was reshuffling units to generate the exact same disparity between them. I'm not quite sure why there's an impression that more change more often will generate a larger player base when it can barely retain its current one. The administration at the 3/16 servers that people actually play on is so dissociated from it's dying playerbase that they persistently insist they're representing is single handedly driving this game into the ground. I'm genuinely not surprised older C&C games maintain a larger playerbase that this game could ever hope to have. If your goal is to destroy this game once and for all, please stay the course.
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