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OWA

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  1. Heya guys. This one is late due to a lack of content, but Guy with a wrench saved the day just recently! Have fun reading. <h3>Prism Tower</h3> Guy with a wrench has finished texturing the allied Prism Tower! Using a mix of his textures and TheBeerinator's, he's made a texture which fits nicely into the style we're going for. The tower's mirrors will need some shader effects applied and then all should be well. Take a look! Einstein would be proud. <h3>Technician IFV</h3> dtrngd has modelled up a prototype model for the Technician IFV. This IFV will only repair buildings. This is the result of combining either faction's technician with the IFV. Tools on Wheels. <h3>Characters</h3> I've been working on a new character base mesh that will form a base for new infantry. The topology on the old model wasn't brilliant, so I'm having a go at reproducing a more anatomically correct base model. This is also university work, so I'll get marked on it in the end <h3>Team Messages</h3> I'm working on a lot of things right now. University work is encroaching. cfehunter has lots of work. dtrngd has been doing some stuff with the Allied Power Plant. danpaul88 has made a test map. C&CFPS.com are recruiting! Head over there if you are interested in joining their community team. The rest of the team has been chillin' <h3>OWA's Random Corner</h3> KITTEN MITTENS! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=vCaTpFwcC9o&hl=en_GB&fs=1&"></param><param'>http://www.youtube.com/watch?v=vCaTpFwcC9o&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=vCaTpFwcC9o&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Fin~</h3> Well played chaps. <h3>danpaul88's ninja edit</h3> You want a video? Fine, have one then; <center> W-pXzWFTkSQ </center>That's what happens when you forget to turn the AI off on all the vehicle spawners for the test map! Now stop complaining about lack of videos!
  2. Welcome to this week's blog. This is much later than usual, but I have a valid excuse. It was my birthday on friday meaning I've been really busy with friends and stuff up til yesterday really. I had a really awesome time and people who've got me on facebook can see a few of the pictures. Here's some updates! <h3>Main Menu</h3> dtrngd has been working hard on AR's main menu. It's basically a reproduction of the RA2 menu, but with a few changes to make it fit in to AR. Once it's done, it should look awesome! dtrngd based the AR menu on TheKGBspy's RA2 Vengeance version, then added his own flair to it, turning it into something awesome. Take a look! We are in need of graphics for various menus and stuff, since the RA2 menu graphics are starting to look a bit tired these days and we need things such as win banners, help menus and menu backgrounds. So if there are any good photoshoppers out there, send me and dtrngd a pm! <h3>Harrier Ingame</h3> dtrngd has rigged up the Harrier and has begun testing it ingame. This is properly exciting because we've got our first flying vehicle ingame. We're still deciding it's payload, but we're interested on what you guys think. Have some screenies! Model by DannyCon Texture by Guywithawrench <h3>Repair IFV</h3> dtrngd has also been modelling the Repair variant of the IFV. He's been a busy guy! If you stick an engineer in the IFV you can switch to this mode. It repairs buildings and vehicles. Technicians get a separate IFV mode which just repairs buildings. Take a look at the awesomeclaw below! <h3>Team Messages</h3> I'm now 20. But I'm still a big kid. cfehunter is still older than me though. dtrngd is a menu marauder. danpaul88 is hanging around the secret place presenting ideas for Ivan's dynamite. rm5248 modelled a service depot, but it needs refining. The rest of the team is lurking, ready to pounce. <h3>OWA's Random Corner</h3> Take a digger, a pond, some skis and a rope. This video is the result. <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>This is the end...</h3> ...but only the beginning.
  3. A better solution has been found. I haven't been paying attention ingame :x
  4. 1. I have an idea, but I don't want to say anything just yet. 2. Yeah 3. We're changing the ammo type of the Rocketeer so that his projectiles no longer explode. 4. They need a driver in to become elite, but we may be able to get round it. 5. Hopefully yes. 6. Cool, we'll try and get them in. 7. You need to go to the C4 to disarm it. 8. If we have anything to put in a video, sure.
  5. Robot Tanks and Terror Drones aren't mirrored units. The tech levels will stay the same. Whether it will be balanced or not is up to us to find out.
  6. You didn't get rovers, but cosmonauts are going to be in AR. Allies never had a moon mission, so we'll need to select their moon tech carefully.
  7. Welcome to this week's blog. We've not got much this time. But I'll see what I can find. <h3>Website Updates</h3> Over the course of the next month or two I'm going to start updating the website with some new content relevant to AR. This has started with the inclusion of a new website banner. I shall be adding in unit and structure profiles along with new information about AR that you won't get anywhere else. Look for this in the coming months. <h3>Conscript Update</h3> I've been continuing modelling work on the conscript. I've now decided the selectable variants that we'll be using in AR. You'll be able to pick from 3 different models. One without any headgear at all, one with a classic-style gas mask (as scene in the RA2 and it's FMV's) and finally a more modern gas masked version. Below is an image of the more modern gas mask on the conscript. <h3>Breakdancing</h3> We were doing some ingame testing the other day and I got killed whilst in the soviet base. Just as I died, BigCheese256 took this screenshot. It looks a bit like my GI is breakdancing, so I thought I'd share this funny with you guys. Lolwut!? <h3>Engineers and Terror Drones</h3> To put it bluntly, we want to know if you want engineers to have the ability to re-wire dead robot tanks and terror drones if they are left inactive on the field. Since we want engineers to play a bigger role on the battlefield, I've come up with the idea of allowing engineers to use their pliers to re-wire robotic units so they can be remotely controlled by the opposite team. This means you'll be able to effectively steal robot tanks and terror drones if they become inactive on the field. Tell us what you think about this. <h3>Team Messages</h3> I'm going away this weekend, but I should be back on sunday. cfehunter is bogged down with coursework. So is danpaul88. dtrngd has resumed work on the IFV. Guy with a wrench has nearly finished the texture on the FN Minimi Para The rest of the team has been posting in secret places. <h3>OWA's Random Corner</h3> Chewbacca is trapped! <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Alrighty</h3> I'll see you guys next week. Hopefully I'll have a bit more to show.
  8. 1. It'll be included in AR. We're not sure how it'll work yet though. 2. We're going to rig the knife as a normal weapon, so no fancy sequences. 3. Possibly. I have dinosaurs planned at least.
  9. The w3d engine works with health values and armour types. The health values determines how much physical health a unit has and the armour type determines what weapons will do the most (or least) damage vs that unit. This way, you could have a terror drone that is invincible to cannon-type weapons, heals from tesla weapons, but is really weak against prism beams. It's a really nice system for doing armour types if you ask me. If you want to know more, take a look at Renegade/APB's armor.ini
  10. I'm pretty sure I didn't. I don't have a mac; that's a screenshot of thepcman watching a video I made on youtube. Grizzly is ingame, check a few blogs back.
  11. The Chrono Legionnaire was planned from the start, so I don't know what you're on about.
  12. Hey guys, welcome to this slightly-later-than-usual blog. I've held it back in anticipation for awesome stuff. <h3>Soviet Walls Destruction Animations</h3> You think the APB guys are the only people who can do wall destructions? Think again! Occult13 has had a little help from cuddling to produce these soviet wall destruction animations in 3ds max's Reactor engine! Allies on a good vehicle rush will hopefully see lots of this animation when the walls are destroyed. <object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Thanks to Deadpikle for the uploads Note: The weird squares on top of the wall section will be getting a barbed wire texture, as pictured in the renders below. <h3>FN Minimi Para Textured</h3> Guy with a wrench is applying the finishing touches to the FN Minimi Para, the weapon that most conscripts will learn to fear. The Gi's Heavy Machine Gun is only usable when deployed, this provides them with a firepower bonus when stationary, but it leaves them a little more vulnerable because they are stationary. This weapon is likely to be used in defence rather than attack, but then again, using the bigger weapon will get you a firepower bonus against bigger targets, such as structures. Dakka dakka dakka! <h3>The GI Can Carry Loads!</h3> Here is a nice screenshot of the GI's new sandbag wall. Now we're getting new content into game fairly quickly and things are coming together pretty well. I need to get a shift on with those infantry. rest assured though, I am working on it. The GI is always called out when Britain floods. <h3>Team Messages</h3> I'm working on some nifty concept art for a new AR character. cfehunter has disappeared off of the radar again. dtrngd likes meetings. danpaul88 has lots of work. Occult13's real name is Antonio Handsome. ChAoS, TeamWolf, dtrngd and I have been discussing some cool ideas for a few things. The rest of the team has been postin'. <h3>OWA's Random Corner</h3> TIGHTEN UP THE GRAPHICS ON LEVEL THREE, THEN ONTO THE NEXT GAME! <embed src=" http://www.ebaumsworld.com/player.swf" allowScriptAccess="always" flashvars="pageurl=http://www.ebaumsworld.com/video/watch/20288/&file=http://media.ebaumsworld.com/videos/2007/05/1178055713-81-video_game_commercial.wmv.flv&mediaid=20288&title=Tighten up the graphics&tags=finished,game,finished,the,yet,and,level,guys,one,that,graphics,three,just,just,hey,need,need,another,testing&description=That one Westwood commercial&displayheight=325&backcolor=0x0d0d0d&lightoclor=0x336699&frontcolor=0xcccccc&image=http://media.ebaumsworld.com/thumbs/2007/05/20288-1178055713-81-video_game_commercial.wmv/0000000.jpg&username=Spike_Lee" wmode="transparent" loop="false" menu="false" quality="high" bgcolor="#ffffff" width="425" height="345" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> Note: This is NOT how you design games. <h3>And?</h3> That's all folks, seeya next week for OWA's happy hour!
  13. I'd like to say yes, but then again, I don't want Ivan becoming the new demo truck.
  14. I'll update the website FAQ with some more questions pretty soon.
  15. Welcome to this week's blog. I'm back at university now which means that I'll be learning more skills to bring to the table in terms of AR. Win! <h3>Tesla Coil & Prism Tower: Ingame and Untextured</h3> dtrngd has been playing around in level edit and has setup some pretty cool stuff ahead of time. Very recently he got the Tesla Coil and Prism Tower's new models ingame and setup to destroy some opposing bots. There's not much else to say, so check out the screenshots. <h3>GI's Sandbags</h3> Poggel has arranged the sandbags that will be used for the GI ingame. We have been thinking about how they will function properly ingame; as opposed to the abominations we have currently. This sounds funny, but we are probably going to end up rigging the sandbags as vehicles. This is so we can take advantage of the w3d vehicle physics in order to make the sandbags conform to slopes. We'll have a screenshot of it soon enough. But for now, here are some sandbags. <h3>AR Interview at CnCFPS.com</h3> Last week, cfehunter, dtrngd and I were interviewed over at www.cncfps.com by Genesis2001 and Lone0001. We were asked many questions about the mod's development and overall, I think is was a great success. Click the image below to read the interview! Soon, the CnCFPS team will be conducting an interview with Chronojam and a few members of the A Path Beyond team at BHP. Questions can be submitted at suggestions@cncfps.com! <h3>ModDB</h3> Just a quick note to say thanks to everyone who has voted for us. Voting ends today and hopefully we've reeled in an award this year! If you haven't voted already, shame on you. <h3>Team Messages</h3> I'm back at uni. My cupboards are empty so I need to fill them with food again :\ cfehunter is also back at uni and is looking for housing. dtrngd has been setting up cool things. danpaul88 is back from his holiday to get Alpha 9 to the testers. Poggel is playing with those sandybags. The rest of the team is commenting on a few things that we've got planned. <h3>OWA's Random Corner</h3> YEAH TOAST! <center><object width="560" height="340"><param name="movie" value="http://www.youtube.com/watch?v=avU5onrWfYo&hl=en_GB&fs=1&"></param><param'>http://www.youtube.com/watch?v=avU5onrWfYo&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=avU5onrWfYo&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></center> <h3>TOAST!</h3> (YEAH TOAST!)
  16. I actually really like questions 1. We haven't really thought out the placement of the "out" point but the "in" point will most likely be the Chronosphere itself. So when it activates, you drive your tanks in. 2. The Harrier will just have a single type of missile. We haven't decided how many of them it'll have yet though. 3. The Kirov will still be a bastard to destroy, but it'll be fair. for example, a Kirov won't be able to solo an undefended base as easily as in RA2. 4. We're working on it.
  17. The bigger ships will need crews of about 3. 1. Nope. 2. Yes. 3. We haven't thought about Boris much yet. So we're not sure how the designator will work.
  18. Thanks Boris Indeed. It's both Miner's debug outputs. Yeah, we got it working. You click to chronoshift. It doesn't go away. Vehicles and infantry have separate veterancy, so if you are a conscript in a rhino tank and you jump out after killing lots of grizzly tanks, the conscript won't be promoted. However, if you lose your vechicle and run back to base, your vehicle veterancy will stay. So if you get in another Rhino tank after yours has been destroyed, your veterancy won't change. It give you an incentive to stay alive.
  19. Not much to show you guys this week I'm afraid; but there are a few goodies. <h3>Soviet Walls</h3> Occult has been texturing the Soviet Walls, using some of TheBeerinator's textures to keep continuity in the visuals. These walls will be appearing ingame soon! Solid! <h3>Soviet Conscript</h3> I've just about completed the basic shape of the conscript's head and will be moving in to polish it up sometimes this weekend. He's looking pretty mean now, with plenty of bits left to do. Mommy? <h3>New Menu Strings</h3> When I'm not working on the conscript, I like to work on the string tables. This week, I've been working on better menu text for the options menu. I find these new strings a lot more descriptive than the old renegade ones. Just take a look, it's pretty self-explanatory. Also, here's a nice picture of the carpet that every Soviet wants to own. <h3>ModDB Voting</h3> Voting continues as ModDB aim to find winners for the Mod Of The Year awards. There is only around a week of voting left, and every vote counts! First, login at ModDB and view the Top 100 Released & Top 100 Unreleased 1. Click on the game headers to view the projects in that category. Apocalypse Rising is unreleased Indie, A Path Beyond is released Indie. AR is listed near the bottom of the page, here; APB is listed third in its category is farther down the page. 2. Click to vote for the project you've selected and let it save your vote (this could take a second or two). "Vote!" will become "Voted!" and you've done your part. <div align="center"></div> Thanks to everyone who's voted so far! Let's hope we can win something to bring back to the community with us. <h3>Team Messages</h3> I've been having fun in the snow!! I hope it clears up for me to go back to uni on friday though... cfehunter is back on the ship to hunt wales. dtrngd passed his exam! Give him a round of applause! danpaul88 has taken a week out to go to Centre Parcs! Awesome! Occult has been making the APB trailer and next week we're going to start on an AR one! rm5348 has been helping Occult with 3d stuff for the APB trailer. Poggel has been modelling up the SMAW. The rest of the team have been lurking. <h3>OWA's Random Corner</h3> I like cats. <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Adios!</h3> Til next week!
  20. That would be telling All I'm going to say is that it involves a new character who does missions for both factions over the course of the campaign.
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