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Welcome to this week's blog. sorry if I rush it a little, but I've got to jump on a bus soon and I didn't want to delay it any further. <h3>The Return of BogdanV</h3> BogdanV has returned for the summer! He had a few computer troubles as well as school, but now he is back and working on developing maps and such once more. To announce his return he posted up some screenies of his map project, Desert Assault. Here are a couple. The blocking perimeter will be made larger as the map gets progressively bigger. This is shaping up to be a pretty well detailed map! <h3>Tech Hospital</h3> Guy with a wrench has been busy creating an interior for the tech hospital. Currently it has two floors inside which you can traverse as well as a roof level, this may be condensed slightly if it proves to be simply too big ingame. On one of the floors will be an area where engineers can capture the building for their team. We haven't decided what this area will be yet. It could be come sort of fusebox or terminal which the engineer has to rewire/hack. We'll see what happens. Here are the screenies! <h3>Team Messages</h3> I came back from Download Festival broken and bruised, but with a big smile on my face as it was awesome! I didn't see Aido there, but he was also there somewhere. Slipknot are insanely good live, I recommend all of you to see them! cfehunter has dropped off the radar. Maybe that whale came back... dtrngd has finished all of his exams! Well done to him! TheBeerinator is badgering me about the AK47. He'll get it once I fix 3ds Max danpaul88 has been making code changes in preparation for new test build. This build will hopefully contain the Barracks for both factions! BogdanV is back! Nameme99 is also coming back! It's like a return of the AR oldbies! <h3>OWA's Random Corner</h3> Mix Daft Punk with The Fresh Prince and this is the result! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=8TEK9Fu55m4&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=8TEK9Fu55m4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=8TEK9Fu55m4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Find</h3> It
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Welcome to this week's blog. I don't have much for you. But hopefully it'll be enough. <h3>AK47 and the New Face of the Statue</h3> I've been working on modelling up the AK47 for the Soviet Barracks Statue (it may also be used in APB too). Also edited recently, was the Statue's face; which has now changed from my handsome mug to some randomly generated hard russian-looking guy. I'll let the pictures do the talking, but please bear in mind that the AK is work in progress. Comments and critisism are welcome though. <h3>A Bridge Too Far</h3> rm5248 has been working on a bridge for mapppers to mass produce. This will be placeable in level edit so you guys don't have to model your own bridges unless you really want to. Hopefully the use of more static meshes like these will bring out some really awesome maps from the community. Here are some images of the new bridge. In the first image is a comparison of it up against the old bridge. <h3>Terror Drone Control</h3> Recently the topic, of where the Terror Drones should be controlled from and which building they are linked to, has come up. Let me explain. The original idea was to have the terror drones controlled via the Soviet Radar, so when it was disabled, Terror Drones couldn't be controlled anymore. But then we realised that the Terror Drone was War Factory tech, so we moved the terror drone consoles over to there instead. However we don't feel that this makes sense anymore. So what do you guys think? Should we stick to our original idea of linking Terror Drones with the Radar or should we follow canon and link the Terror Drones to the War Factory at the expense of logic? We'd really like to hear your thoughts on this matter. <h3>Team Messages</h3> I'm off to Download Festival this weekend. See you in the mosh pit Aido! cfehunter has finished or is near the end of college now, I believe. dtrngd likes Guild Warez (Wars), but I think he likes War Factories more TheBeerinator is working on texturing a few nice things for you guys to see. It was also his birthday on wednesday! Give him a congrats! Also happy birthday to Zonekill, player01, Battlelaf and Stippel! Look out for some tech structure interiors from Guy with a wrench soon! <h3>OWA's Random Corner</h3> Have some ninja stalking cat! <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> The rest of the team is working on various things. <h3>Don't Worry...</h3> ...Be Happy!
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Apocalypse Rising may run considerably better than any other w3d-based game due to the fact that we've combed Renegade's data files and removed everything that we don't need.
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Perhaps. We were thinking of doing a singleplayer tutorial mission for new players to play through but nothing much after that really. Although I do have an idea for a story if we were ever to do a campaign. Yes!
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Terror Drones are too impractical to have roaming around structures. We don't really want to give the terror drone much more than it's designed abilities.
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This won't be an issue, since you'll need to become an Elite Three Stripe unit before you are allowed to purchase them. Our engine will always be old, but it won't stop people from playing Some of our newer ones are pretty detailed, but Reborn's vehicles are done up with textures. If you took the textures off them they wouldn't look any better than ours. Plus, the Reborn team update their graphical content pretty regularly.
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The Missiles are disarmed at that stage, so shooting them won't have an effect. The Soviet War Factory will have that industrial look about it, whilst the allied counterpart will be more futuristic in it's design. Robotic arms in the Allied War Factory will probably be what we will go with. It is also possible to do per-unit construction animations. However, since the unit is built instantly, the conveyer belt would probably serve as a transport, for unit parts to replace, the one that was just built, in a giant underground warehouse.
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I'm back early from Wales to bring you this blog. I was planning to come back later but shit hit the fan. Nevermind though, so I have some goodies. <h3>Soviet War Factory Teaser</h3> dtrngd has been working away on the Soviet War Factory as you all know. I mentioned a blog or two ago that there was going to be something very innovative happening with this structure, so this week we have a teaser video for what we have in store. No doubt those of you watching dtrngd on VNC will probably have guessed by now, but still take a look at what we have in mind, as it is rather epic in my opinion. Take a look at the video in the link below. >>Click for Video<< <h3>Statue Update</h3> TheBeerinator is texturing the Soviet Barracks currently, so getting the statue finished is top priority for me at the moment. As you can see, he is nearly done! The AK47 needs some work before it is done and the Statue's face needs changing, because in all fairness we decided that my face doesn't suit the beefy, square jawed image of soviet troops on propaganda posters. Here is an image of what I have currently. <h3>Team Messages</h3> I am back early from Wales and will not be going to Cardiff on friday anymore. Next week is Download Festival though :rockon: cfehunter was gonna come with me, but we aren't going anymore. dtrngd is working hard on the Soviet War Factory and has written a neat description of the Terror Drone. TheBeerinator is working hard on the Soviet Barracks. danpaul88 and the rest of the team had a discussion on the Soviet War Factory the other day, since it uses a strange concept which could get you stuck. rm5248 is working on a new bridge for mappers to use in their maps. <h3>OWA's Random Corner</h3> Here we have a Farmer; hear him roar! <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>I guess it's time to bring this to a close...</h3> ...so I bid thee farewell until next time.
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Like the Battlefortress and IFV you mean?
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Yeah, one hero class at a time. Nobody has really tried it, but I guess it could be possible with scripting. Transformers are possible, since it's the same type of logic as deployable vehicles (see Reborn's TickTank and Scud Storm's Nuke Cannon). We'll figure out Chronotech sooner or later. We know for sure that the chronosphere will require you to drive into it. Also, I merged your posts
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Where would be the fun in that? :x
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It is mentioned now. Sorry man, I wasn't aware of it
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Welcome to here, below is coolstuff. Coolstuff is not here. Stop reading me..... <h3>Soviet Logo</h3> To compliment the Allied Logo from last week, Soviet_Deso has gone and made the soviet logo <h3>Soviet War Factory Exterior</h3> dtrngd has been working on fixing up the soviet war factory, that was previously worked on by Zion. This includes incorperating our weakpoint system into it amongst other things. The exterior was a little inaccurate so he has fixed that up. We aim to unveil our pretty revolutionary new interior for this structure sometime in the near future. It'll be enough to make you think we are stark raving mad, I assure you. Here at AR we like to do things crazy, like Rufrky. Anyway, here is a nice image of the new exterior. <h3>Pikle Upgrade</h3> Due to all of Deadpikle's hard work as lead tester for both mods, we have decided to up his postion from a tester to staff. This means that Deadpikle will be able to relay balance ideas and other various information directly to the staff. This should give the playerbase a bigger voice as to what balance changes are undertaken and other cool things like this. Anyway, welcome Deadpikle to the staff guys, since he's earnt his position to sit at our table. <h3>Team Messages</h3> I'm off to Aberystwyth next monday, so the blog will either be late or done by someone else. I'm also off to Cardiff next friday. Full on week ahead. cfehunter is hopefully coming with me to Cardiff next friday. dtrngd is working on the Soviet War factory, you will like it! We are going to have a conflab soon to discuss who is doing what for summer. Organisation = more work done Also a big happy birthday to Kane00 who is now 17! <h3>OWA's Random Corner</h3> cnc_rules sent me this funny video of Al Bundy throwing some insults at some overweight women. Some of the responses are pretty funny. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=L-qRJM5750A&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=L-qRJM5750A&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=L-qRJM5750A&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Bednao</h3> Yes... Sleep!
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The Mammoth Tank isn't a unit in AR and as far as I can remember, the Apocalypse Tank could be crushed by the Battle Fort. Only silly kirov pilots land and get out of their kirovs on the battlefield.
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If we do it this way, then the Price will have to be heightened to account for the extra manpower inside. A simple button could be used to populate the turret to begin with (randomised from the GI and GGI) and when players enter and leave, the turret could default back to the ai again, providing that there was ai there before. This puts the fully ai loaded battle fort's price at about 3000-4000 credits. Steep eh?
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With all these points taken into consideration. It may be an idea to provide a second option which allows the driver to "buy" ai units to sit in the seats. It's less effective skillwise, as the ai is really dumb, but it helps to fill the battle fortress up. This idea will probably take the form of a battle fortress loadout menu, which costs the driver extra to buy units for the turrets. Units should be able to be bought anywhere on the battlefield for ease of use. You just need the credits. What do you guys think to this option as a secondary to the human player option?
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It's really a double edged sword isn't it? ;p
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That'd be too hard to code.
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I used the Battle Fortress as an AA vehicle in RA2, since that was it's best use imo. Some of the models in the image are far from finished so things will be done to make them look nice and sexy. If you look closely you may notice that the tank destroyer has tracks, but no wheels.
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It's like a big, scottish IFV. I think the allies wanted to build something that made the soviets look tiny to intimidate them. Hard as nails.
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The scaling isn't accurate. Maybe I should have mentioned this. Oh it'll be possible to pack them in.
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Teamwolf/[FW]Wolf and Deadpikle. This implies that there is still work to be done. As for the HM Remix, I'm gonna put some odd RA sounds in it like the spy's lines or something Fix'd. See you in the mosh pit >
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Welcome to this week's blog. we have some suprises this week, so look below and be suprised! <h3>Allied Logo</h3> Our good friend Soviet_Deso approached me on msn the other day and offered to model and texture some new logos for us. By logos I mean Allied and Soviet faction logos. I agreed and the rest, as they say, is history. Check out this sweet piece of artwork below, courtesy of Deso. <h3>New Stuff</h3> Last week I showed you the old stuff, so this week I'm here to show you the new stuff! Some of the higher tech units are likely to change, but the IFV and Grizzly Tank are nearly ready for unwrapping. Some polygon pushing here and there should do the trick. Anyway, without further a do, here is the new stuff. <h3>New Staff Member</h3> After an overwhelming response for the PR job, Lord_Kane and I settled on three candidates. from those three candidates we decided further until we had a definite choice. So, the new Apocalypse Rising PR guy is... ChAoS! ChAoS was chosen because he has been supporting the mod since we were back at Blazemods, which makes him one of our longest supporting fans! Congratulations ChAoS, here's to the good times ahead on the mod and working with the team! <h3>Team Messages</h3> I've been working and celebrating this week. Also, I've been trying to mix Hell March up with Time Is Running Out by Muse. Once I get the marching right, it'll be epic. I've also bought tickets for Download Festival at Donington Park; anyone going? cfehunter is coming with me to cardiff next month hopefully. dtrngd is fixing the Soviet War Factory exterior, after receiving plans and orders from me. This building is going to be really really epic, so stay tuned. We'll be organising a conflab soon to sort out the team and what everyone else is doing. <h3>OWA's Random Corner</h3> Have some Edd's World. <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> Just a bit crazy. <h3>Done...</h3> ...and dusted
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It's a spanner.
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Yeah, if people send in their mugshots, I can put them in the game as their preferred infantry unit.
