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OWA

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  1. Welcome to 2009 comrades! I have a feeling that this year will be really productive. Basically, this blog is late due to new years and all of that kind of stuff. I didn't have much to show but now I have a few things to update you guys on. <h3>Camoflage Changes</h3> TheBeerinator has been working on the Allied Barracks, but has also been working on getting the camoflage for each faction's vehicles to look unique in their own way. He has a made a pallet for the camos which will be posted up on wednesday when it has been finalised. Basically we are going to be making the soviets less blue and more grey in terms of urban camo, but then maybe using the RA3 soviet greens for the forest camo and darkening the desert and snow camos. More on this on wednesday. <h3>Q&A Podcast & Moddb Awards</h3> Lord_Kane and I have decided that the podcast will be recorded next week, so all your burning questions will be answered! Bearing in mind that I may not be able to answer some of the questions, since I don't fully know some of the answers myself yet dtrngd may also be joining me, so you'll get two AR devs, in the firing line, for the price of one. Also, the moddb awards have started, so make sure you pop over to our moddb page and help us move towards the top! I'm just gonna recycle the campaign image that I've been using since ever Whilst you are there, don't forget to vote for our mighty sister project, Red Alert: A Path Beyond. <h3>New Model</h3> I've begun to model something new for Apocalypse Rising, but I'll leave it up to you guys to guess what it is <h3>End</h3> You'll get a proper sized blog on wednesday with all of the relevant sections, but here's something to keep you going until then.
  2. He will be and we haven't looked into it much yet.
  3. Hey guys. Since it's christmas time there isn't that much happening, but I'll still bring you what news I have from the front. <h3>Trucks</h3> Guy with a wrench has been modelling up some more vehicles. This time he's got the covered truck and propaganda truck for you to see. The propaganda truck needs it's load editing slightly to correspond to it's RA2 counterpart, but other than that, these trucks are ready to serve their duty. Here are a couple of images. <h3>Podcast</h3> Lord_Kane has announced that a new Apocalypse Rising podcast will be recorded in the new year. If you have any burning questions about all aspects of Apocalypse Rising, it's developers or anything else you can think of, then come and ask in this thread. <h3>Attention</h3> Just a quick note to say that some time in the near future we will be recruiting some more testers. Keep checking the blogs and news for an announcement on when the window will be open. <h3>Team Messages</h3> Merry Christmas from the Bluehell Productions team! <h3>OWA's Random Christmas Corner</h3> Remember you're a womble. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=3JaXSDXiGy4&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Merry Christmas to all...</h3> ...and to all a good night.
  4. Winter camo is reserved for commandos.
  5. I've made a thread for the cards now here.
  6. I'll start a thread on it later then
  7. This makes me want to go and make a proper set of BHP cards.
  8. Yup, however we'll get one of our guys to texture it, so watch out for that one. It's a deal, but only if you trade Venompawz the Image Collector with KILLERMINELAYER. For massive damage! It's the featuring spacecraft from the television show, Firefly. (Which undoubtedly should of had more seasons).
  9. Ladies and gentlemen of Bluehell Productions. I am home from my first semester at university. It's been tough, but nothing that I couldn't handle. But now down to the real news. a blog from me and the team to you. <h3>Something Special</h3> The beginning of the christmas holidays sees a lot of our staff memers free of work. One of those members is the infanous BogdanV, proprietor of such wonders as the fake worldbox, wild birds as ambience, green radiation wither giger effects and many more things. Now, you may remember his attempt at fake dynamic lighting a while back to create spotlights. Well, he has gone and created not only a spotlight, but a whole sun using fake dynamic lighting. This gives us the grand opportunity of doing day and night cycles. Obviously a map will take no longer than 30 mins to complete and pass through, but during that time, the time of day can change. Using this we can have maps where the sun is rising or when the sun has set. This creates the opportunity for some very interesting levels. Anyway, without further a do, here is the feature in action, thusfar. <center><embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i91.photobucket.com/flash/player.swf?file=http://s317.photobucket.com/albums/mm376/Moonlight-Embrace/SunTest.flv"></embed></center> We can use this effect for other things such as: Pretty cool huh? <h3>Soviet Barracks</h3> dtrngd has been working on the soviet barracks, finishing off the interior ready for texturisation. This structure is suprisingly easy to find your way around in once you know the way around. So don;t worry about getting lost. I'll let the pictures do the talking. <h3>More Props!</h3> Poggel has been working on some more props for maps. Mostly lamp posts and sign posts. Here are the images for you peoples. I have also recieved a donation lamp post from forum member, Dangerous. The team and I thank him for his effort and time that was put into creating this. Here is an image of the model and a link to the progress thread. These objects will be added to our "prop pool" so you may see them crop up in APB if they decide to borrow a few assets. <h3>Team Messages</h3> This is the first blog to be written upon my new computer. Here are some specs for you techjunkies out there. OS: Windows XP Professional Service Pack 2 CPU: AMD Phenom 9950 Quad-Core , 2.61 GHz Video: 19" Hanns.G Flatscreen Monitor on 2x ASUS ATI Radeon HD 4850 (1440x900x32bpp 60Hz) in Crossfire Memory: 4gb Black Dragon DDR2 800mhz Hard Drives: [H:Supernova] 500 GB (WD Caviar) [Z:APOCALYPSE] 500 GB (WD My Book) I really happy with it so far so you can expect some proper work out of me, when I get everything reinstalled again. cfehunter was really happy with what he had handed in for this term. Nice one dude. dtrngd is annoyed that he has to do the dishes. rm5248 achieved a very cool post count! Eggman891 has a new wireless internet connection. BogdanV is back along with a few other staffers! <h3>OWA's Random Corner</h3> Make yourself or any random picture into a trading card! Example: Go have a try for yourself at http://www.yugiohcardmaker.net <h3>Noddy Holder says...</h3> IT'S (nearly) CHRIIIIIIIISTMAAAAAAAASSSS!
  10. I forgot a lot of things in this blog, lampost included.
  11. 1. I don't know. 2. Perhaps. 3. Seeing as both have quite a short reload time, it may not be that significant. 4. The school bus is the "APC" type vehicle. We may make it drivable. The weakpoints have not been decided yet. The interior will be getting a little bigger to accomodate more features. The siren will return as well as the dying siren. Think of the idea as renegade with ironsights as an option to switch to at a keypress. We don't know if it will even work yet.
  12. Hey guys, sorry about the late blog. I'm up to my neck in deadlines at the moment so thanks for being so patient. This week we have a blast form the past. <h3>Old Forums are back!</h3> MightyBOB, from over at C&C Source, has been busy behind the scenes there digging up old relics. Amongst those relics are the old Apocalypse Rising forums. Which I have had a lot of laughs from already, remembering the good times back in the day. So, check it out if you want to see how Apocalypse Rising was back when we weren't as big. There is also quite a lot of nice information over there that you may not have seen before, so make sure to check it out! Here are a few screenies from some of my favourite topics. And a nice pic of the Allied Power Plant that I dug up Go check out the archive here! <h3>Police Car</h3> Guy with a wrench has been modeling up some civilian vehicles. So far he has done the police car. He did have the propaganda truck basically done too, but it needed a few tweaks so it didn't make it this week. Civilian vehicles will be placed on urban levels, whether they will be driveable is still to be decided. Expect to see some more stuff like this soon. Look! Pictures! <h3>Minutes from the 11th Conflab</h3> dtrngd is back to his conferencing antics again. Here he is with the update from saturday's discussion. -We haven't decided the PPSH's secondary fire, but if possible, you will switch to ironsights with right click. Animations will be redone with new hands. -Flak Trooper's cannon will be edited or completely remade. Primary fire: arced shot, strong vs infantry. Secondary fire (cluster shot): will have a long range and will do damage to aircraft, but little damage to infantry, since the shrapnel has broken up. (Remotely like the UT3 Flak Cannon) -Tesla Trooper: -Rocketeer's primary fire will be dual shot, secondary fire will be faster single shots -GI: -Seal: same as GI's undeployed mode gun -We also considered adding in an ironsight mode for most conventional weapons to increase accuracy and functionality. -The Allied Barracks' major weakpoint is going to have a neat explosion animation. A big boom will kill everyone inside the room, ammo crates will fly away, etc. TankMaster also participated! \o/ Topics for next meeting: -Infantry speeds/movement. -Buildings (War Factories is my priority). -New Test Build. -Texture artist recruitment <h3>Team Messages</h3> Coursework. Deadlines. Aaaaargh! <h3>OWA's Random Corner</h3> David Hayter at the anime expo. In one of the videos he's introduced to Egoraptor, creator of Metal Gear Awesome. Also a cool article on what Dave thought of the ending to MGS4. (SPOILERWARNING) Link to videos. <h3>Back to work.</h3> Hope you enjoyed this, I'm back to work on my university projects now. Seeya!
  13. Unless you have an keen eye, the rank is hard to spot. It shouldn't mess with camoflage any more than the target box does anyway. The rank does not appear on the mirage tank because the tree does not have the chevron bone. Empty slots as in spaces, maybe. But we may have the grand cannon replace one of the other defences.
  14. 1. Hopefully, yes. 2. The promotion system is the same as RA2 in terms of levels of promotion. But promotion is done by how much damage you do, not who gets the kill. 3. The animations aren't final yet, although it could do with some scaling down in the 3rd person perspective.
  15. 1. Tech structures will have basic interiors. When you capture a building you will probably have to re-buy your engineer or equipment somehow. We've still got to think about that one. 2. I'm not going to divulge anything more about Yuri, since we've got to have some secrets, eh? He probably won't be limited though. 3. We are using the Renegade keycard system to garrison buildings at the moment. It's not working too badly. 4. We'll cross that bridge when we get there, although at this stage I'd probably say less damage dealt to structures, implying that you need more trucks for a successful rush. 5. We haven't decided yet. However, we are making spawn friendly areas, so you'll never spawn too deep into a building. 6. There's not much point in having infantry camoflage, but for certain units such as Tanya and the SEAL, there will be changable camoflage. The Spy won;t have changeable camoflage on the menu, he will spawn in his tuxedo. 7. So far we are aiming for continuing background. Unless it's an infantry only or basic basic tech map.
  16. Welcome to this week's blog. A little late, I know. But I have my reasons. <h3>Soviet Barracks</h3> dtrngd has been modelling up the office in the soviet barracks. What's that on the desk? Also he has produced a new hammer and sickle logo to put on the soviet sctrutures which have them. Check out the images below! <h3>More Props</h3> Poggel has been working on producing more and more props for use ingame. Check out these familiar objects below. We have a post box, some pipes an fountain and a merry-go-round. There's also a video of the fountain as well <center><embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i124.photobucket.com/player.swf?file=http://vid124.photobucket.com/albums/p34/Ultimako/Apocalypse%20Rising/Blog/Fountain.flv"></center> (Our water obviously won't be this pretty, but it's still nice to see the fountain in action). <h3>Team Messages</h3> I am up to my neck in university work right now. My first semester is nearing a close and the hand-in date is looming. It's time to work like crazy. I'm glad that I picked the course that I'm doing now dtrngd is working with me to get that soviet feel in the barracks. It's going well TheBeerinator has a treat in the pipeline for the budding modders out there. Conflab on saturday when we will all catch up and discuss things. Apparently some people don't like my blogs. If you feel the same, please, feel free to lodge a complaint for me to not care about <h3>OWA's Random Corner</h3> What would happen if Battlefield crossed over with Nintendo? <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Rawr</h3> *Goes back to coursework*
  17. Only ingame referances and that drawing.
  18. That texture is a placeholder until somebody gets and textures it for real.
  19. That's where they are located....
  20. The mesh cages are gun lockers. The wire mesh texture will be alpha mapped soon. Yes, the tower will be enterable. Hence the ladder. Perhaps. Also:
  21. 1. Don't know. 2. Interiors have not been fully designed/completed. 3. When they appear, yes. 4. Yes and go read the mod overview blog that I wrote a while back. It has that stuff in there. This info will eventually appear on the website. 5. We don't know yet.
  22. You've guessed it, more barracks renders. But that's not all we have, oh no. Check below to see what you have and stop reading this........... now. <h3>Barracks Completion Imminent</h3> As you probably know well by now, TheBeerinator has been texturising the Allied Barracks. It has gotten to the stage where there is only a few objects left inside that actually need texturing, which is really exciting. We really can't wait to get this building into game to run around inside, because it is looking to be very nicely done out as well as layed out too. This should hopefully let us show you an awesome representation of what the barracks really looks like on the inside. Anyway, enough chit chat. Here are the latest renders hot off the max. <h3>Urban Props</h3> Poggel has been working on some civilian props for urban maps. so far, he has a fire hydrant, a bench and a bus shelter. These will be featured on urban maps to create an immersive gameplay experience. Check out these renders below! <h3>Cargo Plane</h3> Guy with a wrench has modelled up a cargo plane for use in paradrops and other such ventures. Check out this beast that'll be flying around an airspace near you soon! <h3>Team Messages</h3> Work continues on my HL2 level for my design coursework. It's looking pretty good now, which is satisfying. Also I shall be getting my new computer up together when I finish university for the year. This means I'll have an unholy amount of power from christmas time onwards. I'll post the exact specs up when I get the beast up and running, as it is currently still in bits. cfehunter is alive! Poggel and Guy with a wrench continue to churn out the 3d assets whilst dtrngd works on the soviet barracks and TheBeerinator textures the buildings as they come from dtrngd. In response to all of the people who have come to ask me for a pr job "no, we are not replacing Coolrock". <h3>OWA's Ranomd Corner</h3> All I can say is "Screw the rules, I have green hair!" In America! <h3>*Looney Tunes Ending Melody*</h3> That's all folks!
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