-
Posts
5,722 -
Joined
-
Last visited
-
Days Won
237 -
Donations
760.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by OWA
-
1. Don't know. 2. Interiors have not been fully designed/completed. 3. When they appear, yes. 4. Yes and go read the mod overview blog that I wrote a while back. It has that stuff in there. This info will eventually appear on the website. 5. We don't know yet.
-
You've guessed it, more barracks renders. But that's not all we have, oh no. Check below to see what you have and stop reading this........... now. <h3>Barracks Completion Imminent</h3> As you probably know well by now, TheBeerinator has been texturising the Allied Barracks. It has gotten to the stage where there is only a few objects left inside that actually need texturing, which is really exciting. We really can't wait to get this building into game to run around inside, because it is looking to be very nicely done out as well as layed out too. This should hopefully let us show you an awesome representation of what the barracks really looks like on the inside. Anyway, enough chit chat. Here are the latest renders hot off the max. <h3>Urban Props</h3> Poggel has been working on some civilian props for urban maps. so far, he has a fire hydrant, a bench and a bus shelter. These will be featured on urban maps to create an immersive gameplay experience. Check out these renders below! <h3>Cargo Plane</h3> Guy with a wrench has modelled up a cargo plane for use in paradrops and other such ventures. Check out this beast that'll be flying around an airspace near you soon! <h3>Team Messages</h3> Work continues on my HL2 level for my design coursework. It's looking pretty good now, which is satisfying. Also I shall be getting my new computer up together when I finish university for the year. This means I'll have an unholy amount of power from christmas time onwards. I'll post the exact specs up when I get the beast up and running, as it is currently still in bits. cfehunter is alive! Poggel and Guy with a wrench continue to churn out the 3d assets whilst dtrngd works on the soviet barracks and TheBeerinator textures the buildings as they come from dtrngd. In response to all of the people who have come to ask me for a pr job "no, we are not replacing Coolrock". <h3>OWA's Ranomd Corner</h3> All I can say is "Screw the rules, I have green hair!" In America! <h3>*Looney Tunes Ending Melody*</h3> That's all folks!
-
1. Yes. 2. They should be able to. 3. This isn't the Source engine. 4. We'll be making it as close to the concept art as possible. The War Factories have roof based entrances. There is no real disadvantage to flying around your own barracks other than it may cause a few camera issues.
-
A Renegadesque crosshair and iron sights.
-
Welcome to this week's blog. Which is below. <h3>Allied Barracks Progress</h3> TheBeerinator has been working on the Allied Barracks, if you didn't know already. Here is some progress made to the exterior and I have reason to believe that it looks awesome. Once we get some textured barracks structures in, the infantry testing can commence! A big milestone in development in my opinion! Here are some nice renders for you all to look at. <h3>Soviet Barracks Progress</h3> dtrngd has been working on the Soviet Barracks ready for TheBeerinator to start on once he has completed the Allied counterpart. Props are being added into each of the rooms to give it that communistic kind of feel. Expect to see a lot of faction logos dotted around each faction's respective structures. After this has been completed, expect to see dtrngd back on mapping, as he fixes up some of the really older maps we have, like Dunes, the first ever AR map. Here are a couple of images of the Soviet Barracks, complete with new bunk beds! <h3>Team Messages</h3> Not much else has been happening this week on the mod because we've simply been really busy. I've got myself a Half Life 2 level that won't produce itself, as well as a few other various bits and pieces. More content will be rolling out from me and the other guys once we get on top of our work though. My motherboard for my new pc should be here this week or next week, so you can stop complaining about my lagging in RA3 >=( We don't know where cfehunter has gone too. PM me if you find him. danpaul88 has been working on getting the sound scripts up together ready for APB's newest build. AR will hopefully feature a slightly differant script that achieves a slightly differant effect. Once Chevy becomes unbusy he shall be working on finishing up the unwrap on the Harrier! Due to some unforseen circumstances Coolrock has resigned from his PR postion on the team. We at the AR section of Bluehell Productions would like to wish him well for the future. <h3>OWA's Random Corner</h3> This week it's really random. That's right! You've guessed it! http://www.weebls-stuff.com/ <h3>Zee End</h3> Indeed. Feel free to come back next week.
-
We are waiting on some new first person arms before we rig the dynamite.
-
Attack dogs are the only real exception because they require a barnd new skeleton and a buttload of animation, which we don't have.
-
The conscript will be pretty chunky. The Navy SEAL will swim and change into his scuba diving stuff. However, this won't be in the first release. The Rhino will have a 360 degree turret rotation. Super weapons are slated for the third major release. They won't be beacon/flare based. Some other form of delivery will be used.
-
APB is awesome. Also, I don't cheat. I just played it nonstop for 2 days.
-
In the ini the weapon name is "Para", so we went with that. Fixed. I think it'll be noticed when it starts mowing down unsuspecting soviet infantry.
-
These statements are both correct. Although the beacon may be used for a differant purpose.
-
Welcome to this week's blog folks! I hope I can whet your appetite with these new developments. Here we go. <h3>Allied Barracks Texture Progress</h3> TheBeerinator has been working on texturing the Allied Barracks. I am really pleased with how it's turned out, as is TheBeerinator himself. See the progress for yourself below! <h3>FN Minimi Para</h3> Here's one for theta123. Yes that's right! The FN Minimi Para, modelled by Guywithawrench. You will need to deploy your GI to use this weapon. It will have more range than the Conscript's gun but will offer restricted manouverability for the operator. The model shall undergo some final tweaks before it is unwrapped, so feel free to leave constructive critisism. <h3>The Chrono Miner Strikes Back</h3> So, those soviets thought they had the upper hand in the mining stakes huh? They'll all learn their mistakes when we bring forth our newest weapon built using bits of their technology. Mwahahahahaha! Here is an image. And three more here. <h3>Team Messages</h3> Well, I've finished RA3 but my new PC has been delayed again, so I have to wait to experience it in it's full glory. I saw cfehunter at the weekend when I went home and he was suprised to hear that I was on BCPT. He's doing well and is cleaning up his coursework ready for the christmas holidays. dtrngd has been dancing and informing hungarian girls that I am an avid drinker of tea, much to their joy. Score! TheBeerinator has been trying to evade a certain individual that has been pm spamming him. It's not right that our poor artist be subjected to such torture D: Lord_Kane, however, enjoys watching the torture, for he has no heart. <h3>OWA's Random Section</h3> If Homer simpson and Barney the Dinosaur took on Peter Griffin and Fred Flintstone, who would win? Lets' find out! <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=51aPwzksAjs&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=51aPwzksAjs&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=51aPwzksAjs&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Envoy of the End</h3> That card is banned
-
Oh right. No I didn't play RA3 at all because I was busy meeting people and handing out flyers
-
Awww <3 I've completed all the campaigns. I agree. Kari was hawt but deadly I did have a think about making the comrade statue into a sniping point, but then came across two fundamental flaws. 1. Soviets don't have snipers. 2. The only way to the top is through the crotch, as the legs aren't thick enough. We decided not to o with elevators in the soviet barracks because none of the rooms are particularly below any of the others (apart from the major weakpoint room). I guess we could make a lift that goes to the connection corridor though.
-
Romanov's Suprise, really you don't want to know We have not planned for collapsible buildings, mainly because we don't have many animators and it'd take too much time. We can make the exterior topple and crumble easily, but I think that's about it.
-
It didn't, however my name was on a list of some kind which turned out to be pointless in the end.
-
Welcome to this week's blog. Sorry it's late but my sleeping pattern has been royally screwed this past week. Anyway, here's what we have this week. <h3>Soviet Barracks</h3> dtrngd has completed the basic room layout for the Soviet Barracks. It is a little bigger than the allied barracks, so he has made an extra route within the building to connect more rooms and allow for more ways to get to a certain area. The Soviet Barracks sees the return of the kitchen, but this time in a cafeteria/soviet bread line theme to account for the harsher conditions that the soviets endure. I could give you pictures but they would be too confusing, so I have a video prepared. It will be going up on youtube later along with some older videos. But here's the direct link for now. >>>Click Here for Video<<< <h3>Allied Barracks</h3> TheBeerinator has started on optimising and texturing the Allied Barracks. He managed to shave nearly 10,000 polygons off of the model through deleting hidden faces and vertices that aren't shown. This means that it looks nearly the same inside and it's less stress on your computer. Good eh? There are still a few things he took out that he needs to put back though. Anyway, he will start texturing fairly soon and I bet you guys are anxious to see how it turns out. I know I am. Screenshots coming soon! <h3>Red Alert 3 UK Launch</h3> I got onto the train to london and sat down, eager to get there. I texted [FW]Wolf about various things like where we were meeting and stuff. My train pulled into Euston so I got off and instantly became lost. I grabbed my google map that I had printed out previously and tried to find a landmark, which I did. I then headed off down Gower Street, making a beeline for Trafalgar Square. There were a lot of people selling the big issue. I got a call from Wolf, he was in the area next to me, so I arranged to meet up at the National Gallery, overlooking the square. I met up with him and his mate and we travelled down to the EA Battledome, talking about C&C and his w3d mod, Battle For Dune. We got to the entrance and some guy asked us if we were with EA. I was so tempted to say yes, but didn't. Although we did hand him a BHP flyer. This is what the battledome looked like. We then went into the dome itself. We were asked outside if we were press, so we held up our leaflets proudly and convinced them we were. The battledome was epic. They had a lot of Dell XPS computers with the game running as well as Xbox 360s. Wolf and I handed out dozens of flyers which was cool. We found some guys with Nod T-shirts and said "Peace Through Power Brothers" proudly. We felt accepted as C&C fans. I usually get funny looks when I recite the "In the name of Kane" speech at university, but that's another story. We then found Greg Black and had a chat to him about the game and such. We congratulated him on such a successful beta and talked to him about our projects. He was suprised that we were still modding Renegade after all this time. All I can say is what's to be suprised about? Amrite Renegaders? We gave him some flyers and got a picture with him! We made our way to the front and Battlecast Primetime started! It was so awesome actually watching it live. It was one of the best things that I have done in a while. Me and Wolf kept yelling "Foundries!" at Raj Joshi when the crowd was cued to cheer. Here are some of the images from the big screen. I found this one funny. Gemma Atkinson was then called up onto the stage and was interviewed. She is rather hawt. We then moved to the back of the room to try and get on camera. The producer, Neel, came round and started asking people if they wanted to commentate on the match, so I volounteered. I went round to where Raj was and was standing by these guys who didn't even know the game at all. It was laughable. The focus was put on us and I held up one of the flyers with Wolf waving one behind me. I was then asked to commentate on what was happening in the match going on between Shaun "Apollo" Clark and some russian dude, so I thought up something on the spot based on what I had done in the RA3 beta. It was really epic being on the show and I still can't believe I was there. I got a quick photo with Raj after before he ran back up to the stage. The match was cut due to a technical glitch, but the show still rocked. It was awesome being there live. We then caught up with Raj and David after the show and got some pictures. They couldn't believe how cold it was over here since they are used to California. Dave and Raj are both really nice down-to-earth guys and it was great to see them out of their on-camera personas. Wolf even got the front page of the script signed by Dave and a flyer signed by Raj with the word "Foundries" on it. Here are the pictures. After the event, we walked back to Euston station all excited about the event that had just unfolded. It was amazing. We grabbed a drink at the bar (not cheap) and chatted away about the event, more C&C and the state of w3d modding in this day and age. We got a picture just before I went to catch my train. All in all, an epic night out! Check out the full video here. I appear at around the 1.04 mark. <h3>Team Messages</h3> I'm off back home tommorrow. Hopefully my new motherboard will be there! I haven't seen cfehunter in ages, so I don't know what's going on with him. dtrngd and TheBeerinator have been battling it out over the barracks optimisation and stuff. Chevy787 is busy with school. Guywithawrench is modelling weapons. <h3>OWA's Random Corner</h3> STROYENT MAN! <h3>Cha-Ching</h3> Kari Wuhrer was a much better Tanya
-
Boris uses an AKM. He was fairly lethal against tanks but since he isn't going to be in AR for a while, we haven't begun to plan for him. He does need to be pretty powerful if there is only one of him on the field at once.
-
It has four side that are exactly the same, but unless you want to use elevators, then we are only using two of them as doors.
-
Hehe, you'll see. The AR soviet barracks will have 2 doors for gameplay reasons. I'll reveal why soon enough.
-
YES IT WAS 1. Yes it will be the GI 2. No the final shot won't look like that. We'll change it to fit RA2.
-
I think you need to wait til you get a release to play with before you make these judgements Kalle Bowo is German and likes Tiberium series games. So I doubt he'll be there.
-
Welcome to this week's blog! I've really been busy with my course assignments and stuff, but I'll never let you guys go without. So read below for the goodies! <h3>Allied Barracks Video</h3> dtrngd has made up an allied barracks walkthrough video now that it has been completed! This video contains a runaround and some combat inside and outside of the structure whilst being set to some very outlandish music. Cover your ears (or mute your sound) if it's not your cup of tea. >>Video Here<< There is also a bonus video hidden somewhere in the blog. Try to find it! <h3>Test Build Advances</h3> danpaul88 has been playing around with the latest AR test build to add some stuff for a new test release. Mainly, this consists of minor base defences and hopefully the new Allied Barracks. In his quest to bring AR closer to release, he has encountered a few problems (which have been fixed now) that were rather funny. Here's an example. The Allies would never get past the might of the Soviet's Super Sentry Gun! To take a ride back to the more serious side, the sentry gun is now operational and available at a Soviet test base near you! <h3>AR Logo</h3> I have begun to refine the AR logo into something that more closely resembles the Red Alert 2 logo, rather than a mish mash of the RA2 and Yuri's Revenge logos. I have begun by playing with the colours of the text, but will probably end up adding some new material textures to the main shield plate. This is what I have so far... ...but it will probabably end up looking a lot like this. <h3>Team Messages</h3> I'm heading off to London, Trafalgar Square, to join in on the festivities for the Red Alert 3 Launch Party! That's right, I'll be handing out APB/AR flyers to the general public and generally plugging the mod. So watch out for any BHP logos that may appear during Battlecast Primetime as it is filmed live. Also look out for a guy with lots of hair and a Nod t-shirt (that'll be me ). cfehunter is not up to much at the moment since he is on half term (I think). Apologies to danpaul88 for calling script failure on the IFV in the last blog when it was just be being a tit and not updating Congratulations to dtrngd for completing the barracks modelwise! TheBeerinator will be texturing the barracks shortly, after he is finished with the flak cannon. Happy birthday to tester Allie29! Have a nice cake. <h3>OWA's Random Section</h3> You just got Barackroll'd <center><object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Dude Where's My Blog?</h3> Above you numbnuts, duhhh!
-
What? Tech structures aren't slated as definitely in for the first release but we are going to try and get a couple in. I'll be updating the website with unit and structure information when I get time. I've said this time and time again, the first release only goes as far as radar tech, so you won't be seeing Kirovs for a while. However check out the RA2 Vengeance videos from the previous blogs for some cool Kirov stuff. Bah, I guess I missed that one >_< You did! Just wait until I play with my HUD on!!!
-
Video is coming today. Just let me get back from uni first. Didn't get chance to edit it yesterday :x Edit: Video is up!