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OWA

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  1. The spy will work a bit like the APB spy in terms of covertly switching teams, however, he will be equipped with a make-up box or coathanger weapon, with a mighty range, so that he can target enemies and disguise himself. Another possiblility is that he could use this weapon to switch through all of his possible disguises. There will be a node in each building which the spy must access to reap the benefits. You'll be able to obtain the hidden units, however Yuri Prime may have to be added as a Secret Lab unit instead of a spy-obtainable unit. We may have to limit the range of the desolator's radiation deployment, to make it feasible for other units to attack him.To prevent team hampering, we might have to make it so that the deo gets a special type of radiation that doesn't hurt friendlies. We can;t really answer these questions confidently until it has been tested out properly for balance. The paratroopers taking rad damage whilst still in the air was an engine bug. Tanya was never supposed to be able to be killed by a single rifle soldier, but you see it happening in APB. Since the element of player skill now plays a part in aiming, these two characters classes should balance each other out. The Conscript's main weapon is better in range and damage than the GI's primary weapon, but the GI's secondary weapon is superior to both of them, the disadvantage being that the GI has to be stationary to use it (although we are allowing limited movement in the sandbags).
  2. It's not true cel shading, but more of a TF2-style lighting shader as stated. It's not similar to the refraction effects at all, apart from the creator. I'll answer the questions, you can go back to moderating since that is your job.
  3. Hehe, I'll tell you when I see you online
  4. Yeah I've seen those in RA2, (especially the one that says "Front"). But yeah, I don't see the point in even stating what needs improving on the placeholder. It kind of makes me wish that dt never even made the placeholder up now >_< It can block enemy units.
  5. It's a placeholder, meaning that it is there to mark a location rather than to look like what it's supposed to. Would you rather have seen a giant box with the text "Tech Outpost" on it?
  6. Welcome to the AR blog! Crammed with commie goodness! <h3>Freezing Straits Update</h3> dtrngd has been working hard on texturing freezing straits. These awesome results can be seen below, as well as the not so awesome tech outpost placeholder. Rest Assured, a new model will be made for this facility. <h3>Drill Texture Progress</h3> TheBeerinator has started to texture the Allied Impact Drill (modelled by rm5248 a few months back). The base coat has been layed down and the detailing has begun. This weapon will ensure that allied technicians will be able to perform maintenance on Allied structures efficiently.... unless the batteries run out (which wont happen since the techy's carry spare batteries!). Here is a screenie! <h3>War Miner in Cel Shading</h3> I was playing around in 3d Studio Max today and decided to cel shade the War Mine for your viewing pleasure. I think it came out pretty good <h3>New Staff: Guy with a wrench</h3> You may have seen this thread in which Guy with a wrench made a load of RA2 civilian buildings. He pm'd me and now he has rejoined the team! I say rejoined because Guy with a wrench was once on the AR dev team back in the days of Blazemods. He was with us a short while, but then left due to some real life troubles. So lets give him a warm welcome back everyone <h3>Soviet Guard Shack and Gate</h3> Today I re-made the Soviet guard shack checkpoint type-thing. The prevideo model wasn't as nice and I got a bit of inspiration from watching my brother play Timeshift, so I remodelled it and added in the new sandbags (generously provided by [NE]Fobby[GEN] ). I also got Guy with a wrench on to remaking that aweful gate of mine. Here is the new gate which is now motorised Expect to see this enter the unwrapping phase soon. More map objects are being worked on as well, which will fill up out maps quite nicely. <h3>Team Messages</h3> I have been away for the past three days, but I am now back for a while. I enrolled onto my university course yesterday, so I'm well on my way to getting myself sorted and into uni! cfehunter is selling me some computer parts and has made a photobucket album for our Shindig 5 pictures! Legend! dtrngd has been messing around with some tank physics today and it seems to be working out nicely Lord_Kane is getting his pc up and running again next month! Expect more podcasts then! <h3>OWA's Random Section</h3> <center>Achmed, the dead terrorist. (My brother linked me to this and it was funny enough to be put here). <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/watch?v=1uwOL4rB-go&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object> Silence! I kill you!</center> <h3>Until Next Time</h3> When stuff happens on wednesdays.
  7. It's not possible using current worldboxes.
  8. You'd run out of Anti-Structure C4.
  9. That picked the texture from random, but I guess it may be able to pick it up in order.
  10. I don't like how that number looks right now, so it may dissapear.
  11. Fake worldboxes need to be performance tested before they are even considered to be used on normal vehicles.
  12. The Desolator can't damage buildings so he is only useful at killing other units. We haven't worked out the deploy function yet but we do have the ability to make radiation, just like in RA2. We'll see how that one plays out. Everything will be balanced out in some sense, so nothing can be unbalanced. The Black Eagle is essentially a better Harrier, the downside being that the soviets will know that they allies will try to use the Black Eagles more than they would use normal Harriers and, thus construct more flak cannons. If a map doesn't have a war factory, you won't get given countries that have ground-based vehicle special units.
  13. Probabaly not, since we aren't including naval transports and moving structures in the first release. (We are counting the dreadnaught and Aircraft Carrier as moving structures). Probably through a weapon that instantly spawns an Ai bot in place of where the player was standing. It's still all up in the air. Yup. If we get holes in the balance, then these units will be implemented as full featuring units. Otherwise we may make them up as little extras along with President IFV's and secret service people. As for countries, Kakashi has it correctly. Check through some of the very early blogs for a screenshot of this in action. (Although countries are officially coming in to action in the first RC's patch.
  14. Haha. I'm around 6ft2, Chronojam is still taller than me though.
  15. I've had such a busy week, that I haven't done anything mod related so all I really have is news of what other people have been doing as well as my own epic journey through the V Festival on sunday. <h3>Grizzly Tank Texture Update</h3> cfehunter has been laying down the base coat and bit of the detailing for the desert variant of the Allied Grizzly Tank. So far the results are looking hot. You may also notice that the Grizzly is using a differant desert camo to the of the Rhino, this is because we are doing faction specific camoflage for the coolness factor. Also, it's not as if the Allied and Soviet tanks were painted in the same country or even by the same company anyway, so it adds a bit of depth to the game. Check out the first few WIP shots below. <h3>Freezing Straits</h3> dtrngd has been working furiously on his newest map, Freezing Straits. He has been trying a new type of cliff, which is looking very nice indeed. Once we get ourselves sorted with buildings, infantry and weapons, we can start to get the maps up together and think about release dates By the time AR reaches you guys, we shouldn't have many (if any) APB terrain textures left in the maps, since dtrngd and TheBeerinator are working to improve the textures for the current maps. Next on the todo list is new snow textures. Here is an image of the new cliffs. <h3>Team Messages: V Festival Report Special</h3> I attended the V Festival at stafford on the sunday and I must say, it was pretty damn impressive. We waited in line for about 30-40 mins before they let us into the main park. We were interviewed by a TV crew which was pretty cool. My friends went to buy festival items before heading down to the mainstage, to which people had properly sprinted to get to (everyone from clowns to biohazard technicians). We got to the stage and split up. The Futureheads opened up the event and were fairly good, but seemsed fairly bitchy about the whole occasion, since the front man said something along the lines of "Thanks for a great time at V guys" before muttering "I was being sarcastic" unaware that people could hear him. I went to grab a couple of pints and came back to Alanis Morrisette who really played an awesome set. she had the crowd behind her loads, which rocked. I got dragged into the mud and ended up looking rather muddy. I was also on the two big screens at the front for a brief period. Which was totally awesome! Also, on top of that, these two photo's were put onto the Virgin Media website. (I'm the guy with the gloves in both pictures). Here and here. Then the Lostprophets came on, but I was kinda sad since the crowd didn't respond much. Must have been the fact that the Prophets were a late entry into the program, so their followers were few in numbers. But we still had a laugh and when they played "Last Train Home" the crowd erupted and we all bounced and moshed along in the mud. Awesome. The Scripts came on for couple of songs after. I kinda liked them, but some people weren't impressed at all. Afterwards, Maximo Park hit the stage and it all got a little cold. They played a great set and were enthusiastic about it all which was great. A friend of mine also met tv's Craig David at this point in time The Kooks followed them up and I just wondered off to find people whilst they played their set. I met up with these random girls who were from the same region of the UK as me! I chatted with them for a while and they gave me a poncho to keep me warm as well as biscuits! I then tried to head back to the campsite to use the shower, but they didn't buy my story of losing my camping wristband in the mud. I returned to the main stage and made my way through the crowd where around four big shirtless guys went "AAAHHHHHHHGGGHHHHH!" right in my face, so I returned the gesture. I went on to shout "GET TO DA CHOPPA!" which got some laughs, especially as I was caked in mud. They replied by randomly going "1, 2, 3, YOU ARE A CATFISH!", so I kind of edged away from them. I went further though the crowd to meet up with a friend of mine just before the the Stereophonics started. They played brilliantly as we jumped around in the squash near the front. After the Phonics had finished, the Muse guys came and setup followed up by the lights being cut and the satellites in the back moving. Smoke poured from the stage. It was just like something from Guitar Hero or Rock Band, truly epic. Then Muse appeared and played a great set, during which I fought my way to the front to meet up with a few of my other friends through the sqeeze. The mosh pit must have been further back since it was just a massive squash at the front. Most of the mud dried and peeled off me. I felt like a reptile of some sorts. By the end of the night I was looking like this. Great Festival. 10/10 would go again. I can't report on what everyone else has been up to, since I haven't been around much this week to ask <h3>OWA's Random Section</h3> A speech of epic proportions. <center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1"></param><param'>http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/watch?v=AcGcwsiFFDk&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>Who has the keys?</h3> I don't know, but good luck to people entering the lighting round of our contest! Adios for this week!
  16. I did get into university! Let the drink flow!
  17. Welcome to the 94th edition of the AR blog. Damn, we've been doing these for nearly two years! Anyway, content is below! <h3>Engineer</h3> I had a go at an engineer model today. As you may know, we already have an allied engineer model, but no soviet engineer. This model may be used for the soviet engineer depending on what the team think is the best design direction. We may end up with two differant engineer models instead of simple re-skins, which would be fun. Anyway, check this engineer (based on ingame references) out below. <h3>Combat Knife</h3> TheBeerinator has been texturing Ivan's combat knife, which Ric had previously modelled. cfehunter got onto this one quickly and prepped it for texturing so that TheBeerinator could apply the magic onto it. Check out this stabber below! <h3>Freezing Straits</h3> dtrngd has beeen busy mapping up our newest map, Freezing Straits. as you saw last blog, the terrain was nearly finished. Now the anti-flat operations have begun and the map has had a base texture applied to it. Check it out! <h3>Team Messages</h3> I am getting my A level results tommorrow/today (depending on where you are in the world) I hope I get the results I need to go to university! Rest assured, there will be a lot of alcohol flowing if I get my grades I am also off to the V festival on saturday so, if any of you are going, pm me and we can meet up cfehunter brough his PC here on sunday and we played LAN Yuri's Revenge (once I could get it to install -Safemode ftw-) We are starting to get our building assets together so that we can begin having actual games of AR, instead of the random unit fights that occur right now. This will mark another major development milestone! <h3>OWA's Random Section</h3> A special shout out to my good friend Elaine who recommended these videos to me. These cats are so cute and funny <center>Two cats talk. <object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><embed src=" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object> And the translation. <object width="425" height="344"><param name="movie" value=" name="allowFullScreen" value="true"></param><embed src=" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center> <h3>This is the End</h3> Or is it...?
  18. This is wrong. The Harrier ammunition is the weakpoint in the basement.
  19. The Flak Track is as fast as, if not faster than the Rocketeer, so it's a fairly deadly piece of kit. The Engineer's repair crane will also be able to repair buildings. Instead of the classic Demo bomb for Ivan, we could give him a bomb throwing IFV, making him especially deadly. In RA2, the rocketeer couldn't enter IFV's, but we'll see what we can do. The Conscript will probably ge this own flavour of machine gun, yeah. Whether we make new turret graphics for each infantry is a decision to be made in the future. The Tesla Trooper IFV will have a dome, hinting at the tesla tank from Red Alert. The techy won't have any transformation form since he is effectively the weakest infantry unit in the game. Secondary firing modes will feature on most of the weapons. The Seal's secondary fire will be pretty nice to use when we get it setup, since it's a semi auto shot that will be fired as fast as you can click. Yeah, that's staying. But you won;t see him hitting the MCT, because we don;t have MCT's in AR.
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