Jump to content

OWA

Admins
  • Posts

    5,731
  • Joined

  • Last visited

  • Days Won

    248
  • Donations

    760.00 USD 

Everything posted by OWA

  1. No. However, if you wanted to use WOL, we may as well put the tools in there to install separately.
  2. Hehe, sorry about the name thing, I've fixed that now. Congrats on making the top 5 twice! I think you did enter, but sadly I don't think you made the top 5 It's totally wip, so I'm betting that it was a part of the building that got moved around into the wreong place or something.
  3. Sure, that could be good. There will be backdoors. You assume too much. Both weak points need to be destroyed for the building to be destroyed, in theory. It's just a way of stopping Tanyas and SEALs from camping one location to ensure certain doom to a single building.
  4. So yeah, it's blog day but we don't have much to show for it since this time of the year is pretty crucial what with exams and stuff. Sorry guys, but your just gonna have to bear with us giving a little less for a little while. We'll be back on form during the summer though, don't worry <h3>Soviet War Factory Walkthrough</h3> dtrngd made a little video for you guys today with the help of Gummibear and Killz0ne! It's a nice little walkthrough of the soviet war factory that is currently ingame.Take a look below as dtrngd explores the interior of this magnificent structure for your viewing pleasure! Kudos to Ric and Zion_Fox for what we have so far with this building! >>>Video Here<<< The current building is obviously not finished. There are still a multitude of doors to be added, as well as a lot of nice objects to populate the place. Perhaps a big Romanov banner on the inside wall with a lot more symbolism. If it is possible, we plan to have vehicles raise up through the bottom area (with the railings) up to the top ramp before rolling out of the factory or, in the Kirov's case, floating out of the top. The war factory will compensate more for these larger vehicles, making it pretty epic in scale. We aim to have two weakpoints in the structure. What looks like an MCT in the top "viewing point" area, is the control computer for the consctruction mechanisms, there will then be a supplies cache which contains ammunition and fuel which will be the secondary weakpoint. All I can really say is that Apocalypse Rising is going to be worth the wait comrades. <h3>Competition Over!</h3> The votes are in and counted! It has been a really close call here, but we have a winner! Let's find out who it is! <h4>5th</h4> In 5th place we have M1941 with his first entry into the competition which scored a respectable 9 points. <h4>4th</h4> In 4th place we have K1llz0ne with one of his many entries. K1llz0ne definitely wins the prize for the most entries, with a staggering 16 entries! This particular entry earnt a solid 12 points. <h4>3rd</h4> In 3rd place we have Elearen with this first entry. The one scored just a single point more than K1llz0ne's best icon to leapfrog into 3rd with 13 points. unlucky for some, luck for others maybe? <h4>2nd</h4> In 2nd place we have M1941's second entry. This one was my personal favourite as I love the way it incorperates the splash screen from the installer. This one, suprisingly, scored one more point than Elearen's entry, ending up with a nice total of 14 points all together. <h4>1st</h4> But the entry that beat M1941 to the top stop by a mere 2 points, to finish up with a mighty 16 points, is Xarah's entry. Very nicely done there Xarah, expect to see your icon featured in AR when it is released! <h4>Summary</h4> 1st - Xarah 2nd - M1941 3rd - Elearen 4th - K1llz0ne 5th - M1941 BigOz get's a special shout out from the staff since he did his entry entirely in what appears to be microsoft paint, which really deserves a mention. A shout also goes out to Trevelian who made his icons using the shp sprite graphics from Red Alert 2. Good use of resources there guys! A final shout goes out to rm5248 for entering the competition late and thus being disqualified for late entry. No hard feelings eh mate? Thankyou very much to everyone who participated! I hope you'll come back and enter next time we have a competition! <h3>Team Messages</h3> Exams are bad right, but it gets even worse when your PC crashes out on you too. Just like it did at the weekend. I had to copy my files over to my backup drive (<3 cfehunter) using task manager's run prompt and reformat my C:\ drive, so yeah my pc is a lot faster, but I haven't got much in the way of apps on it right now. I am so glad that I was able to back things up, as I lost nothing mod related! Good eh? cfehunter has been doing various things since he completed GTA IV, he'll be working on getting the allied walls finished up and then hopefully having a bash at the Grizzly Tank again. danpaul88 has some nice screenshots for you here, here and here! TheBeerinator graduates soon. Good luck to you man Chronojam graduated from WPI! Congratulations man! Steppo also graduated recently! Check out BHP's manliest man looking like he could beat even Steven Fry at a game of Qi. Soviet_Deso popped by to say hi! Lord_Kane has had some PC trouble which he should hopefully overcome soon. Best of luck there! TagDaze went on a protest against the church of scientology as the internet hate machine took to the streets in a mass wave of V for Vendetta masks. Power to the people I say! <h3>OWA's Random Corner</h3> To commemorate the newest Indiana Jones film, some guys rolled a Lego boulder, with a styrofoam centre, down a hill in San Francisco, after a guy dressed up as Indie. Pretty crazy. <center><object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center> <h3>Goodbye</h3> Ciao ^_^
  5. Aye, I have CPT4 and CPT5 on the same day D: I had CPT2 yesterday, since I needed to re-take it. Good luck to you too.
  6. Would that be AQA's CPT5? Because if yes, that is what I'm going to be taking.
  7. We probably won't go with the trees that you can run over, but maybe trees of a destroyable nature, like in RA2.
  8. When the trees are randomized each time Pretty evil eh?
  9. I'm not that lucky, since I haven't been attending that school for 2 years now. It was one of my friends that is two years younger than me that linked me to it. I had that teacher though and he was fairly awesome. Spelling isn't grammar. Seplling is getting a word wrong, like you have explained. Grammar is getting a sentence structure wrong, for example "I are cool" is an example of bad grammar. But yeah, those words have always been the ones I tend to mis-spell. You don't need to be able to type english to be able to learn it My spelling is the least of your worries. 1. Yes 2. They are linked to the infantry unit, so when the infantry unit dies, the barricade disappears. 3. The Harrier will be in RC1 complete with VTOL harrier physics. We hope to make aerial acrobatics possible. 4. Yeah, they already do that. The only feature of elite units that we aren't carrying over is increased speed.
  10. He already found out. Apparently he wasn't best pleased with the guy who took the video. It's a Worms referance.
  11. Welcome to this week's blog. This week is a busy week! My first exam is on friday, so wish me luck! <h3>Alpha 5</h3> The testers have had their hands on AR Alpha 5 this week and they are really enjoying it. The main aim of this build is to get the speed and damage of the vehicles right. Currently the Grizzly Tank is faster than the IFV and the Flak Track, the Rhino Tank crawls at a snails pace and there are a few things wrong concerning how each vehicle feels weightwise. But don't worry, the final release is going to be done up really nicely for you to all enjoy. The testers are already saying that, once balanced, this game is going to be awesome fun. So I'd be happy to make a bet saying that the first release is going to be a cracker! Here are some nice pictures of some ingame action! <h3>Conferance</h3> We'll be having a staff conferance on saturday concerning the mod, so if you have any issues of concern that you want us to discuss during that, post those concerns up and you'll recieve some ansers next week. Here is a list of the topics we will be discussing (subject to change). So yeah, let us know what you think! <h3>Icon Judging</h3> The judging has begun! We are using a points system to mark the icons, just like this... Good luck to everyone who entered, the results may be posted up in the next blog, but otherwise it shall be two weeks from now. By the way, do you guys want to see each entry's points displayed, or just the top 3? <h3>Team Messages</h3> I have my first exam on friday. It's computing so it's going to be tricky, but I'll plow through it I've been doing some voice overs for various infantry units which you may get to hear in APB or AR, so stay tuned for those. A shout goes out to my friends; Ross, Dave, Grogsy, Huw, Shannon, Netty, George, Kage, Charley, Berni, Aid, Gill and anyone who I've forgotten! You guys rock! A shout out also goes to cfehunter who has been working on various things for the mod and is going to have a go at the Grizzly Tank again next (since the first model went bad). <h3>OWA's Random Section</h3> My old english teacher sings opera style. How cool is that? <center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en"></param><param'>http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=U-491sUvbEQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center> <h3>RUN AWAY</h3>
  12. If it works correctly then we won't even need it to be disarmable via repair gun.
  13. No it couldn't. There isn't going to be a beacon or flare type weapon.
  14. No, it's unfair. You want to deny your enemies of Radar? Then destroy the radar structure
  15. Well, it's fairly warm here in britain at the moment which makes a nice change. But the weather isn't the thing on my mind currently. Here be the blog. <h3>Random Weather</h3> Thanks to danpaul88, we can now simulate random weather on a per-map basis! So in desert maps you can have sandstorms, in snow maps you can have blizzards with fog and in britain-based maps you can have lots and lots of rain (but not at the moment). Eventually we plan to add an element of time on some maps, so for example; a map could start off in the evening and during the course of the game it could turn into night. Pretty cool huh? But yeah, that's still all to be tested. Here is a video of the weather changing script. >>>Video Here<<< <h3>Recent Aquisition</h3> Soviet_Deso recently handed over some assets from the now defunct ROTD (Rise of the Drones) mod for C&C Generals Zero Hour. These assets include a few animal models and faction logos which are cool, as well as a certain lady of liberty. Take a look below. (The colours on the soviet logo are not accurate because the main logo needs texturing properly. I can get away with the allied one though ) <h3>Allied Wall</h3> Well, cfehunter re-did the texture on the allied walls and I added some better sandbags to the mix to make this model a ton of a lot better than what it was. Walls are the only thing standing between your base and the hoard of Soviet units (apart from the base defences of course) so make sure they don't take too many hits. The Allied Battle Fortress is the only unit in the game which can run over these walls. Here's a pretty picture of the new walls below. <h3>Competition</h3> The votes will be counted up soon. <h3>Team Notices</h3> I'm a little down in the dumps right now because of a few things but it's nothing to worry about. Exams are close. I do have a good feeling that I have a chance of scoring some good grades and getting through. My ultimate target is A for Theatre Studies, B for computing and B for Product Design. Lets' see how that goes eh. I went for a game of football with some mates today and got lightly sunburnt. What have they done with England this week? It's actually warm and sunny. Ah well, I can't complain.... Well I can actually, because I dislike the mayfair which is in town at the moment. cfehunter gave me his old 200GB HDD at the weekend, so I have begun to port things over as well as clone valuable things (i.e. AR work/assets) so that they will be backed up if one HDD fails. Cool huh? cfehunter has also finished GTAIV. Nice one! dtrngd is working on Dune Patrol, but he has been taking photographs of a cool park which he is going to attempt to turn into a map. danpaul88 has been fixing up the level edit build and acquiring some proper bases for the veterancy values for each weapon. Ha Cha Cha! <h3>OWA's Random Section</h3> People were complaining last week because of the lack of funnys in the blog, so I have dreamt up this new section that I can put whatever I want into. So this week, lets look at MS Paint artwork! Sephiroth in paint - MeMower Man Plays APB - Eggman891 Metal Gear Paint - Me and my friend, Dave LOLTank + Fishgirl by Eggman891 Epic Fail Guy Dance - Unknown And Finally How to paint the Mona Lisa in MS Paint Come back next week for a new random topic! <h3>Tada</h3> The Microsoft "tada" sound is great
  16. Our Rhino is based from the installer concept art and ingame cameo, not the ingame voxel. (In the installer, Westwood have screwed up by listing the Rhino as an allied vehicle >_>)
  17. Hehe, no worries. I was tired and cranky.
  18. Welcome to the latest AR blog. I've been off ill today, so no college for me Ah well. With coursework finally done and exams looming things are getting tense. But the blog will always prevail! <h3>Ingame Stuff</h3> danpaul88 and dtrngd have both been playing around with a few things ingame. These things include the setup of pillboxes, various map objects, a spectator character especially for taking screenshots. TheBeerinator has also been adapting the Flak Track texture for maximum leetness. Here are some images! danpaul88 has also prepared this nice video of the pillbox (obviously incomplete) for your viewing pleasure. >>Video Here<< <h3>Yuri MK1</h3> Yes, it's Yuri! This is the first attempt at duplicating Udo Kier's somewhat tyrannical mug into beautiful 3d. The results are incomplete, but as a first attempt I think it can be considered a success. Notable changes to be made include the goatee, 'stache and iconic "Y" symbol that is usually present in the middle of Yuri's bald forehead. The lack of facial hair is due to the shadow not rendering in properly from the source image. Fear not! This shall be added at a later date. Yuri shall not be included in the first release of AR, but it is something I thought would be nice and nostalgic to all of you RA2 fanatics out there! Images below! <h3>Competition</h3> The icon competition has officially ended. Thanks for everyone who entered the competition! I believe it was a great success! The team and I were really impressed by some of the entries as some forum members came out of their shells and really showed us what they could do! Results will come soon. <h3>Team Notices</h3> I've finished my coursework, but exams are incoming. Wish me luck! I grabbed some photographs from my girlfriend yesterday, in the selection was an image of me in some civilian body armour. The story behind this one is that my girlfriend's dad works for a contracting company that manages the facilities of one of the british army bases out in Iraq. So I got to try on his armour and helmet. Pretty cool stuff. cfehunter got GTA IV like a lot of people did. We shan't be seeing him for a while (j/k ) He also has a hard drive going spare that he has offered to me, since he now has a terrabyte drive. I could use some more space, since I'm down to 2gb/200gb dtrngd has gone on a trip with his school. He'll be back on sunday. Have fun mate! BogdanV and Eggman891 have been tinkering with the fake worldboxes. More news on this when we get some more definite, positive results. The website should be uploaded within the hour. Coming online soon! <h3>Crush</h3> The community support section and the project of the week section have been killed off due to lack of interest. Thus ends the blog. Shoo!
  19. The bigger the res, the better the result.
  20. Ryo Hazuki must hve gone away for the week without telling us D:
  21. Yeah, the project was scrapped because it looked wierd ingame. PM please.
×
×
  • Create New...