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Welcome to this special blog. Why is it special? Well, I'll tell you. We have the first AR official preview trailer to showoff to you, which is cool. I'll start off by giving you guys something cool. Here's an alpha channelled png pf the AR logo for you all to enjoy/use/photoshop/do stuff with. Cool huh? <h3>Trailer Park</h3> Well, we were asked to make a trailer so danpaul88 made us a new test build and that's what we got. This was all taken and compiled yesterday by myself. Participants were me, danpaul88, Raapnaap, dtrngd, Zion Fox, Eggman891, TagDaze, The_Aces_Of_Razgriz and TruYuri. (sorry if I missed anyone). So here is the result of a little bit of polished work and madness. Click for Trailer <h3>Test Screenshots</h3> Ronseal, it does exactl what it says on the tin. Just like these screenies. Soviet Attack Force: Front ViewSoviet Attack Force: Back View Soviet Attack Force: Apocalypse Tanks Allied Attack Force: Front View Allied Attack Force: Back View Allied Attack Force: Grizzly Tank Close Up Allied Attack Force: From Behind The Grizzly Tank RA2_Iceland: Desolate Landscape <h3>Conference #6 Overview</h3> Here is the sixth conferance overview as presented by dtrngd, now rendered with VIS! -As tech buildings are often quite far from the bases, in Tech Oil Derricks there could be a terminal which is only accessable if a team has a Construction Yard and captured the Oil Derrick. It would spawn ONE pillbox/sentry gun next to it, providing a little defence against solo engineers running around the map. The spawner would be placed by the mapper, so it wouldn't require the minor base defense building system that we gonna use in the normal bases. This is not gonna happen for now, we dropped the idea. <h3>Nightcrawler's Tank Destroyer</h3> Nightcrawler from the Reborn team posted up an old model that he had been saving from RA2 Vengeance. We will probably use it as it is a damn nice looking model. Big thanks to Nightcrawler for that one More hereHere And Here <h3>Now Hiring: PR Guy</h3> Well, Coolrock resigned yesterday because he is now simply too busy to carry out his duties. So in that case, we are looking for a new PR officer to manage site news and the moddb page. You need to be active as well as have a good grasp of the english language. Making your own banners and graphics is also a plus, but it's really the way you write that will interest us. Think you are up to the task? Then PM me with an example of what you can do using an AR image from one of the past blogs and making up a mock news post. The new PR guy will be announced in a blog to come! We hope that you submit an application <h3>Team Messages</h3> I had an exam today, it wasn't on ice cream this time though But at least it is over now eh? I also made the decision that Apocalypse Rising is to be a w3d only game in it's true form. there will be no moving on once it is finished, just balance and perfection. Pete made a makeshift fishing rod and has started fishing inside the whale that ate him a few blogs back. danpaul88 released the new AR test to the testers so if you are a tester reading this who hasn't got it yet, you should go get it right now. Moddb winners are announced on the 29th! I have a good feeling that both AR and APB did well! <h3>OWA's Rebarn</h3> "The brotherhood will rise in february." Lets pray to Kane that they actually do this time. But all jokes aside, Reborn is going to be great. I mean I'd play it just for the buildings, Sloth has really done a number with them. Spice is also a very awesome chap. v1410nl has started to work on a fanmap for AR, entitled "Blizzard". Take a look here. Now lets travel back to a land where time forgot in the C&C Renegade modding timeline. Back to danpaul88's total annihilation mod that sadly never made it out of the door. The test build for this mod was really fun and there were no textures but you knew what things were. Here is the only remaining screenshot that I have. The Defender Rocket Tower Tune in next week for another blast from the past! <h3>Happy Ending</h3> We have a lot of very big suprises to come. These suprises are on an epic proportion so brace yourselves for the awesomeness hitting you sometime in the future.
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Yeah, bit of a misprint there chaps.
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Well, exam season has just hit into session and I've got revision on my plate. But the blog must go on, no matter what. I respect it that you people come here each week so I must keep doing my bit to keep my half of the bargain. Now how about those updates eh? <h3>Conference #5 Overview</h3> Here is the fifth conferance overview as presented by the international man of mystery, dtrngd! -Amphibious transports will have internals, because we have fake worldboxes, vehicles can be transported on them. Transporting limit will be decided later. -Spy plane logic: There is a terminal in the Soviet Radar. One person can enter it every X minutes, then he gets put up in a camera mounted on the spyplane, which flies over the map, when it has flown over, he will be put back at the terminal. The spyplane temporarily disables gap with the sacrifice of having one person out of action to use the terminal. -What goes into Release 1: Shall we say, lets see how well we are doing in 6 months time and judge by then. But for sure we will need power plants, refineries, barracks and war factories with the basic units. Minor base defenses are in as well. Radars and service depots might be cut, time will tell. Sooner or later, time will tell... -Chrono miner logic and background music disabling script zone for elevator waiting music needs further discussion and testing. -Garrisoning buildings is still a question. A door that only GIs / Conscripts can open still allows other units to follow them in. We had ideas about giving them extra armor and a stronger weapon, but we haven't decided yet. That's the talking, now the pretty pictures. <h3>Air Force Command HQ: Tower Internals</h3> Zion_Fox has started on the top communication tower. This sparked up a debate on how to get up there effectively. There is no room for stairs, a ladder would be annoying and chronoshifting kills people so we had to go with the dreaded elevator. BUT HAVE NO FEAR. We are looking out for you people here as we all know how bad Aircrafkiller's dreaded Ore Refinery lift is in APB. So have no fear because we will work it all out. And here's my awesome concept art!!!!! <h3>Allied War Factory Update</h3> Ric has just about completed the allied war factory externals aside from a few little issues which Zion_Fox brought up. Both war factories are going to be pretty massive due to the huge units (kirovs, battle fortresses) that need to be created from them. This is going to be awesome though since it gives us a chance to create something really epic and it gives us a massive canvas to work with. <h3>Infantry Update</h3> I've been refining my infantry model's proportions to make him look more human and less starman. All that is really left to perfect are the shoulders and the arms as well as a few adjustments across the board. Then hands and feet can be made After that, expect a lot of characters to be made from this base. Not bad for my first character eh? <h3>South Pacific</h3> dtrngd has really been attacking this sucker with all of his renx based artillery. What he calls "anti-flat operations" have now commenced and the results are very nice. Take a peek below. <h3>Team Messages</h3> Exam season. two down, five to go! My first exam was on soap drama television and the other was about ice cream (yes I am not shitting you). cfehunter is still inside the whale. Apparently he believes that he is the Jonas of the 21st century. (Come back Pete! D: ) danpaul88 is apparently not feeling too well, get better soon man <h3>OWA And His Community Support Shed On Wheels</h3> Not much to report this week other than the fact that the Taco Empire are now the undisputed champions of APB as of saturday when they beat SF in an epic clanwar. Well played to both sides. Coverage is here (pending). If Team RAPE ever gets back together, you know who to challenge eh? Reborn looks like it might release soon! People say "Well it's about bloody time." Critics merely state "31st December 2006" <h3>KA-CHA!</h3> This is the end. Next week more brings. Like it you will. Bye Good.
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Don't worry, the boring organisation work is happening at the moment. Taking sounds and renaming them from things like aoste to v_alllied_grizzly_fire
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Well, I got back early today to do the blog because I'm feeling pretty ill. More details of what I'm afflicted with is down in the team updates section of the blog. <h3>Conference #4 Overview</h3> Here is the overview from our fourth conference as reported by dtrngd. King of reports. <h3>Allied War Factory</h3> I was looking at the old model the other week whilst comparing it to the ingame model. I saw so many innaccuracies that I called Ric, the building maestro, to whip up a new one. I must say that he is doing us proud with this WIP so far. We can't wait to see the finished model as it's going to be great! Zion Fox has his eye on the interior for this so expect a nice treat when him and Le'Alex come to have a go at crafting the interior. WIP image below. <h3>Driller Thriller</h3> We decided that our old drill was too basic for the allied technician. So we got rm5248 to make us a new one and hell, it is a beast. This monster is modelled off a real life cordless impact drill that really packs a punch. This drill will be issued to all allied technicians as standard for heavy duty structural repair of the buildings. Here is the model in it's WIP state below. <h3>South Pacific</h3> Remember the RA2 map south pacific? We certainly do. Included in TheKGBspy's assets was an unfinished terrain of this map. So I passed it along to dtrngd and got him to get working on it. This will probably be a map with either multiple bases or just two bases with the other start points being full of lovely tech buildings to capture. Here is the shape of the map as accurate to RA2 as it can be. dtrngd is currently fixing up the cliffs so that they look how they did in RA2, as well as the ramps down from the cliffs. This is sure to be an exiting map as it has the potential for land sea and air combat combined with fast and fluid gameplay. Score! <h3>Team Notices</h3> It looks as if I'm out of action at college for the rest of the week since I have manged to get afflicted with a nasty virus. I was going to college on the bus this morning, felt really ill and basically threw up in the bus. (It wasn't pleasant). Apparently I must wait till the symptoms clear, then wait another 48 hours after that before I can go back to college. Time to get working on the mod then cfehunter got eaten by a giant whale. Don't worry though, he'll drift back to us soon. Ric's mouse is once again a blur as he models things. dtrngd has been very helpful around the staff forum. Chronojam's back from california. The Taco Empire beat Team NX 2-1 in a clanwar. We are playing SF on saturday so expect news on that to follow afterwards. <h3>OWA's Community Support Wendy House</h3> According to [FW]Wolf, it looks as if Battle For Dune has some updates, so head over to www.battlefordune.co.uk to check it out. It also seems that Scud Storm have come back to life (again) and have begun recruiting. If you want to make a start in modelling things, go check them out since they could use some help over at www.scudstorm.com Reborn are getting ever closer to that release. It will be awesome to see this excellent project finally bear fruit. You shan't be dissapointed this time. <h3>Fin-</h3> That is the end. Come back next week for more monocle popping sillyness.
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Shirts were hypothetical. 100 Taco's for the winners.
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Zonekill9 wins the brownie points!
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Welcome to the first Apocalypse Rising Blog of 2008! We have stuff for you to watch, see and mull over below. So stop reading this <h3>2007 Leaves Us</h3> To remind you of what we had down in 2007, here is a farewell video to the year from dtrngd. I'll let you see for yourself what it contains. <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <h3>The New</h3> BogDanV returned to his studies, but before he went he dave us a teaser of what was to come upon his return after his exams. Brownie points to whoever guesses what it is. <h3>Infantry</h3> I recently took up character modelling and after some intense mesh extruding I came up with this. He's still in the WIP stage but he'll soon become a fighting machine. Crazy Ivan will be made from this guy when he is done for example. Check it out below. <h3>Conference #3 Overview</h3> Here is the overview from our third conference as reported by dtrngd. The man of the hour. ^ Good news -Security cameras should be found in the upper ACHQ tower, next to the Structural mainframe. You could enter it like the terror drone console, and monitor the underground part of the ACHQ. Soviets could use it too, this might make it more interesting. That's it. Not much, but we discussed a few things. <h3>Team Notices</h3> Happy New Year! I threw a small new years bash (which was organised the night before ) which was fun. BogdanV is going back to studying after his short break. Most of the team had a good new year as it seems. AR release this year perhaps? Lets see how it plays out. <h3>OWA's Community Support Shed</h3> Neo Games, the chaps who work on Scud Storm, Star Wars mod and Renegade 40k, are in need of modellers. if you think you can help, head over to http://scudstorm.com and offer your services. They are a decent bunch so I recommend these guys as a start if you want to get into modding Renegade on a nice big project. MOTY voting ends tommorrow so if you haven't voted, what are you waiting for!? You can find Apocalypse Rising under Best Upcoming Mods & Indie Games of 2007 and A Path Beyond under Best Released Mods & Indie Games of 2007, just press the '+' icon next to the Indie Games category and then the 'click to vote' button. Simple eh? <h3>BattleClan Primetime</h3> Things have been heating up as the Taco Empire are set to take on Team NX for the honour of being better than the other. This match will take place on the 4th of January if everything goes to plan. Popcorn will be sold in the stands on the day and the weather has been said to be unpredictable so we'll see what happens. Two devs picked at random will be on hand to make pointless bets on who will win as well as analysing the match afterwards by looking at the game stats. This match is brought to you by: Chemwarss vs NX01Class Taco Empire vs Team NX Taco vs Pizza (lol) The winners of this match will win a set of wonderful chibi Aircraftkiller T-shirts with the caption "Mod Is Dead". They are also very comfy and did I mention they were wonderful? The losers get a weeks holiday to the incest villages. Fight on! <h3>Hello 2008</h3> Tis the end of the blog. Til next week my friends, til next week.
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Yep, that's right.
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The answer is just the Terror Drone if you are going by our final models. Otherwise we have the V3, Demo Truck, Grizzly Tank, Apocalypse Tank and Mirage Tank.
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But realism isn't our game :\
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But but.... it was christmas...
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Hey guys! Welcome to the boxing day blog from the Apocalypse Rising team! we all hope you had a happy christmas and, as you all know, the show must go on and the updates must keep flowing so today is no exception. This will be our last blog of the year, but never fear! We will be returning in the new year with more content than you can stuff into a V3 rocket. Here come the updates! <h3>Airforce Command HQ</h3> Merovingian, now known as Zion_Fox, has been busy working on the interior to the Air Force Command HQ. Here is a WIP shot of what the basement and exterior look like currently. When you purchase a harrier it will spawn on one of the four lift platforms and the lift will rise up out of the basement to the surface. Check out the images below. And a video walkthrough for you lucky people <embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src=" http://i91.photobucket.com/player.swf?file=http://vid91.photobucket.com/albums/k301/Zion250/ACHQWalkthrough.flv"></embed> And another!? We must be raving mad! <object width="425" height="355"><param name="movie" value=" http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1"></param><param'>http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/watch?v=D-fkSP81DhE&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> drunkill broke the doors. Point the accusing fingers at him! <h3>Conferance #2 Overview</h3> Here is the overview from our second conferance as reported by dtrngd, our conferance managment dude. -cfehunter's message: -About building internals: The Allied War Factory will be remodelled. -We'll have generic doors for each team, then special doors, like the warfactory fronts and stuff. -Next test stuff: -Alex, we need some generic interior wall and floor textures please. Also -Buildings will not be unwrapped, but UV mapped (some base defenses might be an exception) -Leave the blogging to OWA as he writes epic blogs. <h3>Flak Track</h3> Ric has just about finished unwrapping the Soviet Flak Track! This means we can get on and texture this beast. I honestly can't wait to bomb along in this and spew clouds of death from the main gun at everything I see. This unit was one of my favourites in Red Alert 2 because of it's AA capabilities, so AR will be no exception. Here's the Flak Track and also a little extra from Ric. The pimpin' Flak Track. Ric has got some new webspace, so some of the older image links may not work, but help is on hand as dtrngd is working with Ric to relink all the pictures. Great huh? <h3>Team Messages</h3> Merry Christmas and a Happy New Year from the AR Team! To celebrate, danpaul88 hijacked a warminer. <h3>OWA's Community Support Shed</h3> Support Apocalypse rising in Moddb MOTY Phase Two Voting! This is the big one, if we can get enough votes we may just be able to walk away with best upcoming indie game of the year! So, get everyone you can to vote for us, I cannot stress how important winning this would be for a major boost in our mod's popularity. We may be able to attract more help to get those textures rolling out incredibly fast but only if we can get a good result in this competition! Click here and vote! <h3>End of the year</h3> Well that's it for another hearty year of weekly AR blogness. See you next year for more fun and frolics! Ta ta! *Puts on top hat and monocle then walks off into the distance to get a cup of Twinings Breakfast Tea*
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No such thing in Apocalypse Rising
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That's why we have normal maps.
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Thanks Deadpickle. Here's the concepts we used for the Flak Track. Not yet Yes! with this we may let you play pirates with the ships. So if you draw the dreadnaut alongside the aircraftcarrier you could form a boarding party and attempt to capture their vessel. We may implement this based on how practical it is. To answer your question, yeah we can have ships with player controlled turrets on them, it's kinda like the battle fortress.
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Come get some! Blog 60! The one before christmas! But also slightly late Have no fear though, I'll still bring you guys a blog on Boxing day. (I think we had a boxing gday blog last year). Anyway, lets hit into the updates. <h3>Conference #1 Overview</h3> Our first AR team conference was held on the Friday of last week and I can safely say that it was a roaring success. Here's some juicy info on what we talked about. dtrngd organised all this so props goes to him for the info. More about this later when danpaul explains how can it work with 1337 scripts added. -Rebuildable base defenses may have the scud storm superweapon system logic. You could just fly around and place the pillbox around your base. Number of buildable pillboxes, and the range where you can place them are limited. (You'll need a Conyard up and running to rebuild minor base defenses, and you'll have to place them yourself) -Some building weakpoints could actually be barrels, or ammo cache for Allied Barracks. Also several V3 warheads resting on the building's mainframe could go for a weakpoint for Soviets, etc.. These meetings have been setup to not only provide you with more ideas to mull over but also to bring our team closer together as a unit as well as boost production and team morale. Pretty good stuff. <h3>New Flak Track</h3> Since the unwrap for our current Flak Track was horrible, we needed to redo it. We got Ric on the job, but he went one better and remade the entire model. This is considered to be our final model and will be unwrapped shortly. <h3>Allied Walls</h3> Since the allied walls were unwrapped, cfehunter has been busy texturising them. Here we can see that the allies like painting their walls but are extremely annoyed when the soviets shoot them and ruin the nice paint job. Check out some images below, because it's what you really want isn't it <h3>Old Fun Revisited</h3> Here's a video from ages ago. It's basically us ripping round in Demo Trucks and V3 Launchers in one of the very early alpha tests (from when we were at blazemods. I uploaded the video to youtube a while back but forgot to announce it, so here it is now. By the way, I'm the guy that gets killed by danpaul88 both times (He's too good D:) <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <h3>Team Notices</h3> I am a very happy guy right now. My coursework is basically finished up for the year, the mod is running smoothly and a I have a wonderful girlfriend (<3 Shannon). What more could a student game developer ask for? (Except moneys). Aslo, I got an airmail letter in the post and was perplexed as to where it came from. So, I opened it and lo and behold, it was from everyone's favourite aussie janitor, drunkill! I honestly could not believe it. totop it off he sent me a portal companion cube card which was leet. Pictures here and here. cfehunter is in the mood to texturise stuff so work will be coming from him pretty fast. He also bought me and Shannon some minature heroes chocolates. Ain't he just a legend Mero/Zion Fox will hopefully have the ACFHQ internals ready for the next blog. Chevy787 will be unwrapping the Rhino Tank after he finishes with the welder. Tankmaster has the website in testing, expect it to go live shortly. Chronojam is at Venompawz's house currently. Aren't they just an inspiring pair for long distance relationships? Christmas is coming so a lot of people are busy. <h3>OWA's Community Support Grotto</h3> I got a message from [FW]Wolf this week. The mod he works on, Battle For Dune is coming along quite nicely. As long as the progress keeps rolling, this old project should be one to watch in the months to come. Moddb voting is over on the 20th. Phase 2 will begin once the moddb guys grab their calculators and manage to write the word 6006135 using it. Since the newly announced Tiberium FPS is apparently lacking a C&C multiplayer mode, your going to have to look at the newly formed Order of Omega network (the OoO for short) to get the evolution of everyone's favourite multiplayer game mode. This collective is basically a multiude of C&C mods which have banded together to form a network where news can be displayed for all of them (so you can go to one site for all your news instead of several). The current mods signed up to the network are as follows: Red Alert 2: Apocalypse Rising C&C Reborn Renegade 2007 Command & Crysis: The Dead Six C&C Farcry C&C Tiberian Eclipse Roleplay2 JeepRubi Mod This benefits us a lot because it allows us to temporarily trade staffers skills. So if Ren07 needs a vehicle and AR needs a character, they can make us a character whilst we make them a vehicle. So it works on a tit for tat basica level of swappage. Which is pretty awesome news for us to say the least because now we can get on and trade for a hell of a load of texture work for some modelwork or something similar, which will rock. <h3>This is the end...</h3> Merry Christmas from the Apocalypse Rising team to our dedicated fans, followers and supporters! With you by our side in the months to come, we'll produce something mindblowing for you to play. See you on Boxing day (get your gloves and hooded dressing gowns ready).
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That's the only image that has the conscript armed with an AK47. The ingame conscript carries a PPSH as well as in the final Yuri's revenge cutscene.
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Look closely at these two pictures. There is also concept art including the PPSH 41 as the conscript's main weapon.
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Don't mention it It's good to see new faces around here.
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It's the 12th of the 12th and time for a blog! This is totally epic because loads of people did stuff in a massive blur of activity! Enjoy. <h3>Box O' Pills</h3> Here we go! It's the new allied pillbox by Poggel with bits taken from Ric's old model. This is the allies anti-infantry defence structure so don't get too close soviets or your going to feel it in the respawn. This is essentially an auto machinegun bunker which automatically targets enemy units but prioritizes on infantry so if you exit your vehicle whilst sieging on of these, expect to get shot at personally. <h3>Rhino Tank</h3> The Rhino Heavy Tank is the main battle tank of the Soviet Union. Rhino tanks are designed to be heavily armored and mount a large 120mm gun, but sacrifice speed for this privilege. Like the Heavy Tank before it, the Rhino tank is more heavily armored and more heavily armed than its counterpart, the Grizzly Tank, but is also slower. Being very effective against vehicles, it forms the bulk of the frontline vehicles fielded in combat. And, like most other tanks, it is capable of grinding infantry under its treads and is good at shelling buildings in groups. Soviet high command deemed the Rhino tank worthy of mass production, and it is deployed throughout the Soviet Union, and to all major battlefields currently. Here it is The model was operated on by myself. <h3>Wireframe Mode</h3> Hey guys we have no textures, we can't release! Wait a sec!? I have a great idea! Lets release this in wireframe mode! Kudos to danpaul88 for this awesomeness. Click for wireframe. <h3>March of the Unwrappers</h3> dtrngd, Ric and Chevy787 have all been working their socks off to bring unwraps for the texture artists so that we don't have to release everything in wireframe mode. We have sevaral things that are being worked on right now. Chevy787 has the soviet technician's gas bottled backpack for his welder. dtrngd has been working on the Allied Wall. Last but by no means least, Ric has been re-unwrapping the Flak Track! Racing texture especially for C&C_Pwnr69. <h3>PPSH 41</h3> danpaul88 has been rigging this beast of a weapon, which the soviet conscript shall wield. I personally can;t wait to use this gun in combat because it reminds me of some legendary gangster movies. We should really rig it to fire balls of cream like in Bugsy Malone Here's another video courtesy of the good man himself. Two videos in one blog!? Blasphemy! <h3>Team Messages</h3> I'm a very happy chappy, but coursework is still around and about. Pete needs to read the forums. Merovingian is the coolest Liverpudlian that I know. Ric, Chevy787 and dtrngd are all legends for unwrapping things. danpaul88 is just a legend. No questions asked. Chronojam has lots of suprises for everyone, in fact, he is always full of suprises! Nameme is back after a stint away. Poggel and rm5248 are working hard on some models for you people. rm5248 is also the owner of the BANHAMMER according to Mammutpanzer. Soviet_Deso will hopefully have a suprise for you next week! LeAlex will get to work on some textures soon. Mjfabian has kindly accepted to texture the IFV. Turret switching minigame's for everyone. Bash those buttons! (Not really, but it would be rather fun, the part about the texturing is the trues though). drunkill will be texturing some stuff for us so expect updates on his work in the coming weeks. <h3>OWA's Community Support Shed</h3> Shed Head I know that everyone does this but I had this down last year so here it is again. Purely and simply.... Click here to vote. <h3>End Transmission</h3> That be the end. Phew, that was a lot. I hope you're satisfied. Alright, seeya next time!
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The first idea is probably impossible. We can't single out a warhead that will go through walls. The Flamethrowers on renegade do, but they don't cause any damage on the other side of the wall. The prism towers don't bounce, they just fire into each other.
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It could work, but it wouldn;t really look like a tesla bolt anymore. If the Prism tnak could burn hole in the wall that would rock, but the engine limits us on what we can do right now. Thanks for the suggestions though.
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The answer to this question is: We'll cross that bridge when we come to it.
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Now there's a question that hasn't been asked before. Thinking about it now the secondary fire will probably arc over walls which will look really cool.