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  1. No such thing in Apocalypse Rising
  2. That's why we have normal maps.
  3. Thanks Deadpickle. Here's the concepts we used for the Flak Track. Not yet Yes! with this we may let you play pirates with the ships. So if you draw the dreadnaut alongside the aircraftcarrier you could form a boarding party and attempt to capture their vessel. We may implement this based on how practical it is. To answer your question, yeah we can have ships with player controlled turrets on them, it's kinda like the battle fortress.
  4. Come get some! Blog 60! The one before christmas! But also slightly late Have no fear though, I'll still bring you guys a blog on Boxing day. (I think we had a boxing gday blog last year). Anyway, lets hit into the updates. <h3>Conference #1 Overview</h3> Our first AR team conference was held on the Friday of last week and I can safely say that it was a roaring success. Here's some juicy info on what we talked about. dtrngd organised all this so props goes to him for the info. More about this later when danpaul explains how can it work with 1337 scripts added. -Rebuildable base defenses may have the scud storm superweapon system logic. You could just fly around and place the pillbox around your base. Number of buildable pillboxes, and the range where you can place them are limited. (You'll need a Conyard up and running to rebuild minor base defenses, and you'll have to place them yourself) -Some building weakpoints could actually be barrels, or ammo cache for Allied Barracks. Also several V3 warheads resting on the building's mainframe could go for a weakpoint for Soviets, etc.. These meetings have been setup to not only provide you with more ideas to mull over but also to bring our team closer together as a unit as well as boost production and team morale. Pretty good stuff. <h3>New Flak Track</h3> Since the unwrap for our current Flak Track was horrible, we needed to redo it. We got Ric on the job, but he went one better and remade the entire model. This is considered to be our final model and will be unwrapped shortly. <h3>Allied Walls</h3> Since the allied walls were unwrapped, cfehunter has been busy texturising them. Here we can see that the allies like painting their walls but are extremely annoyed when the soviets shoot them and ruin the nice paint job. Check out some images below, because it's what you really want isn't it <h3>Old Fun Revisited</h3> Here's a video from ages ago. It's basically us ripping round in Demo Trucks and V3 Launchers in one of the very early alpha tests (from when we were at blazemods. I uploaded the video to youtube a while back but forgot to announce it, so here it is now. By the way, I'm the guy that gets killed by danpaul88 both times (He's too good D:) <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> <h3>Team Notices</h3> I am a very happy guy right now. My coursework is basically finished up for the year, the mod is running smoothly and a I have a wonderful girlfriend (<3 Shannon). What more could a student game developer ask for? (Except moneys). Aslo, I got an airmail letter in the post and was perplexed as to where it came from. So, I opened it and lo and behold, it was from everyone's favourite aussie janitor, drunkill! I honestly could not believe it. totop it off he sent me a portal companion cube card which was leet. Pictures here and here. cfehunter is in the mood to texturise stuff so work will be coming from him pretty fast. He also bought me and Shannon some minature heroes chocolates. Ain't he just a legend Mero/Zion Fox will hopefully have the ACFHQ internals ready for the next blog. Chevy787 will be unwrapping the Rhino Tank after he finishes with the welder. Tankmaster has the website in testing, expect it to go live shortly. Chronojam is at Venompawz's house currently. Aren't they just an inspiring pair for long distance relationships? Christmas is coming so a lot of people are busy. <h3>OWA's Community Support Grotto</h3> I got a message from [FW]Wolf this week. The mod he works on, Battle For Dune is coming along quite nicely. As long as the progress keeps rolling, this old project should be one to watch in the months to come. Moddb voting is over on the 20th. Phase 2 will begin once the moddb guys grab their calculators and manage to write the word 6006135 using it. Since the newly announced Tiberium FPS is apparently lacking a C&C multiplayer mode, your going to have to look at the newly formed Order of Omega network (the OoO for short) to get the evolution of everyone's favourite multiplayer game mode. This collective is basically a multiude of C&C mods which have banded together to form a network where news can be displayed for all of them (so you can go to one site for all your news instead of several). The current mods signed up to the network are as follows: Red Alert 2: Apocalypse Rising C&C Reborn Renegade 2007 Command & Crysis: The Dead Six C&C Farcry C&C Tiberian Eclipse Roleplay2 JeepRubi Mod This benefits us a lot because it allows us to temporarily trade staffers skills. So if Ren07 needs a vehicle and AR needs a character, they can make us a character whilst we make them a vehicle. So it works on a tit for tat basica level of swappage. Which is pretty awesome news for us to say the least because now we can get on and trade for a hell of a load of texture work for some modelwork or something similar, which will rock. <h3>This is the end...</h3> Merry Christmas from the Apocalypse Rising team to our dedicated fans, followers and supporters! With you by our side in the months to come, we'll produce something mindblowing for you to play. See you on Boxing day (get your gloves and hooded dressing gowns ready).
  5. That's the only image that has the conscript armed with an AK47. The ingame conscript carries a PPSH as well as in the final Yuri's revenge cutscene.
  6. Look closely at these two pictures. There is also concept art including the PPSH 41 as the conscript's main weapon.
  7. Don't mention it It's good to see new faces around here.
  8. It's the 12th of the 12th and time for a blog! This is totally epic because loads of people did stuff in a massive blur of activity! Enjoy. <h3>Box O' Pills</h3> Here we go! It's the new allied pillbox by Poggel with bits taken from Ric's old model. This is the allies anti-infantry defence structure so don't get too close soviets or your going to feel it in the respawn. This is essentially an auto machinegun bunker which automatically targets enemy units but prioritizes on infantry so if you exit your vehicle whilst sieging on of these, expect to get shot at personally. <h3>Rhino Tank</h3> The Rhino Heavy Tank is the main battle tank of the Soviet Union. Rhino tanks are designed to be heavily armored and mount a large 120mm gun, but sacrifice speed for this privilege. Like the Heavy Tank before it, the Rhino tank is more heavily armored and more heavily armed than its counterpart, the Grizzly Tank, but is also slower. Being very effective against vehicles, it forms the bulk of the frontline vehicles fielded in combat. And, like most other tanks, it is capable of grinding infantry under its treads and is good at shelling buildings in groups. Soviet high command deemed the Rhino tank worthy of mass production, and it is deployed throughout the Soviet Union, and to all major battlefields currently. Here it is The model was operated on by myself. <h3>Wireframe Mode</h3> Hey guys we have no textures, we can't release! Wait a sec!? I have a great idea! Lets release this in wireframe mode! Kudos to danpaul88 for this awesomeness. Click for wireframe. <h3>March of the Unwrappers</h3> dtrngd, Ric and Chevy787 have all been working their socks off to bring unwraps for the texture artists so that we don't have to release everything in wireframe mode. We have sevaral things that are being worked on right now. Chevy787 has the soviet technician's gas bottled backpack for his welder. dtrngd has been working on the Allied Wall. Last but by no means least, Ric has been re-unwrapping the Flak Track! Racing texture especially for C&C_Pwnr69. <h3>PPSH 41</h3> danpaul88 has been rigging this beast of a weapon, which the soviet conscript shall wield. I personally can;t wait to use this gun in combat because it reminds me of some legendary gangster movies. We should really rig it to fire balls of cream like in Bugsy Malone Here's another video courtesy of the good man himself. Two videos in one blog!? Blasphemy! <h3>Team Messages</h3> I'm a very happy chappy, but coursework is still around and about. Pete needs to read the forums. Merovingian is the coolest Liverpudlian that I know. Ric, Chevy787 and dtrngd are all legends for unwrapping things. danpaul88 is just a legend. No questions asked. Chronojam has lots of suprises for everyone, in fact, he is always full of suprises! Nameme is back after a stint away. Poggel and rm5248 are working hard on some models for you people. rm5248 is also the owner of the BANHAMMER according to Mammutpanzer. Soviet_Deso will hopefully have a suprise for you next week! LeAlex will get to work on some textures soon. Mjfabian has kindly accepted to texture the IFV. Turret switching minigame's for everyone. Bash those buttons! (Not really, but it would be rather fun, the part about the texturing is the trues though). drunkill will be texturing some stuff for us so expect updates on his work in the coming weeks. <h3>OWA's Community Support Shed</h3> Shed Head I know that everyone does this but I had this down last year so here it is again. Purely and simply.... Click here to vote. <h3>End Transmission</h3> That be the end. Phew, that was a lot. I hope you're satisfied. Alright, seeya next time!
  9. The first idea is probably impossible. We can't single out a warhead that will go through walls. The Flamethrowers on renegade do, but they don't cause any damage on the other side of the wall. The prism towers don't bounce, they just fire into each other.
  10. It could work, but it wouldn;t really look like a tesla bolt anymore. If the Prism tnak could burn hole in the wall that would rock, but the engine limits us on what we can do right now. Thanks for the suggestions though.
  11. The answer to this question is: We'll cross that bridge when we come to it.
  12. Now there's a question that hasn't been asked before. Thinking about it now the secondary fire will probably arc over walls which will look really cool.
  13. Could have sworn that the Prism Tank and the Robot Tank had less armour.
  14. No worries man. And yay for viceroids!
  15. Set their object type to infantry
  16. They were only buildable in TD and RA1 but they have featured in almost every C&C game.
  17. Welcome to Blog 58, watch your step on the way in, it's caught me out many a time. <h3>Russian Tesla Tank</h3> The Russian Tesla tank is a large ground vehicle that fires a powerful Tesla charge, which is effective against vehicles and infantry alike. The Tesla tank is also capable of firing over enemy walls, as the electricity arcs to reach its target. However they are not very powerful and are lightly armoured. This one is a mishmash of models put together by me. The original models were by TheKGBspy, Svensmokavich and me. I must say, I think that this one has come out very nicely indeed. Here's the old Tesla tank so that you can compare the two. <h3>New features</h3> After a little debate, we have decided that sandbags should be buyable and you should be able to place them around the map (not in front of doors though). These are likely to be purchased from the barracks for a small fee. So, you are running along with your sandbag in hand and then you find a nice spot for a picnic, the trouble is that the soviets/allies have a squad of infantry in the area and you don't want to break your best china teaware. So what do you do? Well, I'll tell you this for free! Believe you me you'll be happy as Larry. Just pop into the barracks and purchase the sandbag from somewhere (details not finalised) then take it out onto the field. Equip your sandbag and deploy it (just like a beacon) and a conveniant wall section of sandbags will be placed. This will make sure that your afternoon picnic is undisturbed by light infantry. Of course, explosive weapons can blow them to pieces and vehicles will be able to roll right through them. So they aren't indestructable. Another similar idea is that of vehicle obstructing hedgehog barriers, but that is kind of iffy as the spamming of such defences would be a pain in the backside for tankers such as myself. We'd like to hear your input on both of these ideas. We also have a couple of secret projects in action that I'll discuss briefly now. Firstly we are trying to suss out vehicle tread decals. Renegade did come with the textures and stuff, but the code was unfinished engineside or something of the sort. That doesn't mean we can't get around it though. We have our ways Our second secret project is the fake worldbox. Remember when you jump on the top of vehicles and sometimes get stuck jumping in midair? It happens with helicopters a lot. Well the fake worldbox is designed to allow the player to jump all over the tankwithout getting stuck in the worldbox. "That's boring" I hear you say, but that's not the tip of the iceberg. Oh no! The fake worldbox allows us to do proper amphibious transports. Open the hatch, drive on in and close the hatch before driving off. Yes, this is totally possible and will be a big feature in AR naval maps. The main worry we have at the moment is the dreaded bluehell bug. As if bumping other units wasn't bad enough already, just think about how putting units inside other units is going to be But yeah we'll crack it. The secret stuff is found to be possible thanks to our engine investigator extraordinaire, BogdanV. Top man! <h3>Moddb awards 2007</h3> As drunkill and Chronojam have already pointed out, the first phase for the moddb mod of the year awards has begun. Get everyone to vote that you know so that we stand a chance of being some of the best indie games around. This new split off for indie games has come at the right time, since a lot of people are tied down to legal rights with their engines this allows us to spring into a category that is significantly smaller than the mod category that we were a part of last year. To help drum up the masses, drunkill has provided some nice images to use in your signature (these have already been posted but now a userbar has been added to the fray). I couldn't of put it better myself <h3>Team Messages</h3> I've handed in my Computing coursework for the year, just graphic design to go. I need some new PC hardware next year. I have a new avatar, it's my cat in one of his many funny sleeping places. cfehunter is anxious to see what Kanes's Wrath will be like and he hopes the Mammoth Mk.II will make a return in some shape or form. He has also started playing World of Warcraft again. danpaul88 has been helping oxi with his perl coding recently. That's all I know since I didn't ask anymore questions BogdanV has been sneakily developing things in between his school work. Check out the Half Life 2 level that he ported to the w3d engine. <h3>OWA's Community Support Shed</h3> {Insert picture of shed here} Vote for our comrades in phase one of the moddb awards! I'll let you pick and choose from the links below. C&C Reborn: An indie game based on Tiberian Sun.Renegade 2007: A C&C Renegade based mod for Unreal Tournament 3. Command and Crysis: The Dead Six: A C&C based mod for Crysis. Tiberian Eclipse: A stylised Tiberian Sun based mod for Crysis. Tiberian Dawn: A C&C95 based mod for C&C3. Tiberian Sun Rising: A Tiberian Sun based mod for C&C3. JeepRubi Mod: JeepRubi's conversion of C&C Renegade, with extra features, to C&C3. Renegade 2 Mod: You've guessed it, a C&C Renegade 2 mod for C&C Renegade. C&C Roleplay 2: One of the greatest map-mods ever made for C&C Renegade. Rise Of Apocalypse: The Dawn Of Nod: A C&C95 based mod for C&C Renegade. Renegade: Battle For Dune: An Emperor Battle for Dune mod for C&C Renegade. Scud Storm: A C&C Generals based mod for C&C Renegade. And of course: <h3>The End..... or is it? </h3> NINJAEDIT RAWR <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> Now it's definitely the end. Seeya!
  18. If you read again I hav stated that this is a bug in the current test. For spotting the planes before you take aim. But they'll be for show in the game. ORLY? (texture will get a higher res map and will be normal mapped soon)
  19. The War Miner currently has a pretty good aim. It is also not likely to be alone in the early game because of the soviets coming out to defend. This may turn the balance in favour of the soviets because, when moving, the allied GI's have an inferior weapon and deplying leaves them as stationary targets for the war miner to chew up. Who says we can't use multiple bunkers as well as the RA2 ones
  20. Allies got 500 for ech ore dump and soviets got 1000. This will be carried over to AR. The soviets have the advantage of being able to have the firepower to destroy the chronominer early game if they are quick.
  21. Probably, it's just a case of exporting a bigger unwrap.
  22. Welcome to blog 57. Here is some stuff for you to look at. <h3>Testing</h3> We have been playing about in the AR test and one day we decided it would be cool to make forts out of sandbags. The results were funny. We barricaded ourselves in next to the allied barracks with a tank and some infantry. Cool glitch huh? <h3>Flak Trooper</h3> I whipped up some concept art for the Flak Trooper today. The way I see it is that to target enemy aircraft, the flak trooper is going to need something to magnify his sight, so he has a pair of military grade binoculars strapped to his helm. Because of the flak his gun fire's he must be protected with a respiratory mask so he can breath through the clouds of dust his flak cannon whips up. Also, since his gun is so loud, his helm must incorperate ear defenders so that his hearing stays intact. Who said that the soviets don't look after their troops eh? <h3>Bunker</h3> Here is a bunker for you all to hide in courtesy of dtrngd and drunkill! These will be found around the various levels so that you can fire from them. There may well be a snow version coming soon as well. Looks like concrete. <h3>Team Messages</h3> I'll be glad when this coursework is handed in. I also recently completed 'Metal Gear Solid: The Twin Snakes' again which was nostalgic cfehunter went to the Black Crusade to see Dragonforce, Machinehead, Trivium, Shadows Fall and others. It was awesome apparently. dtrngd went ranger racing in the official APB server. Not much else happening really as exams are drawing near, as well as christmas. <h3>OWA's Community Support Shed</h3> Nothing for me to talk about this week, so you all get March of the RA2 Penguins. <h3>Grand Finale</h3> Ok, time to close this up for the night, seeya next week Teh Edn
  23. Welcome to this week's blog. sadly, I don't have many new things to show you, but I'll see what I can find. (scraping the barrel again kids ) <h3>Harrier Improvements</h3> DannyCon has finished up the Harrier now to RA2 spec. Now all that is left to do is model the cockpit, get it textured, rigged and animated. Exciting stuff! Although the soviets may crap themselves if they see the full requisition of four harriers coming for their war factory. <h3>Air Force Command HQ</h3> The team has been deciding on the interior for the Airforce Command HQ. We have come to a decision that there will beaccess to the top control tower and access to the basement. The basement will be accessed via a nice big cargo elevator and possibly a ladder as well for all you elevator-haters out there. The basement will contain missile racks and fuel for the aircraft. One of these will probably be a weakpoint for the building. Up top we have the command tower which is accessed using the stairs in the front of the structure. These will provide access to the gantries and the uppper comm tower. In the comm tower there will be another weakpoint (probably a flight control computer). The gantries will be the allies lifeline if the soviets get up into the upper comm centre as they can be used to land rocketeers on before running up to engage in combat. Updates on the internals will follow in the coming weeks. <h3>Tankmaster's Suprise</h3> Tankmaster has been cooking something extra special up for the installer. As we are going for a really immersive atmosphere, we are going to try as much as possible to make you feel as if you are actually playing RA2 but from a differant perspective. But it's not just going to be the game that gets the glory. Oh no. Tankmaster has gone as far as to recreate the RA2 installer in all it's glory. The installer will be a fullscreen fixture eventually and it's going to rock your world. (RA2 logo will be switched in for the AR logo) <h3>Flak Track</h3> Well, the flak track needs re-unwrapping.... so it's a good opportunity to do some model updates! I basically cleaned up the whole mesh and made the back section a little taller. I also made the gun mountings bigger so the gun can actually point vertically without clipping the rest of the model. Check it out with a new render background that I'm testing out. (Check the next few weeks for a few background variations.) <h3>Testing Screenshots</h3> dtrngd and [FW]Wolf have been playing around in our infantry-only map, RA2_Rocky_Pass.mix! Take a look at the cool screenies that they have taken. Duel under the Tom Bridgedtrngd: "Hey Wolf, I'm behind you!" [FW]Wolf:" Ahhh!" Stoneslab walkway Watching for Seagulls whilst skimming stones A bridge too far (it was bound to appear somewhere) <h3>Team Notices</h3> I'm a Mechanical Man cfehunter is a college linux man with XP. Merovingian is a bi-sexual furry. You heard me right. danpaul88 is a coder and a leet one at that. Ric is a model making machine dtrngd is a map making machine rm5248 is a Blender crash course expert nameme99 is an aerial ace BogdanV is a professor with a degree in kick ass level edit arm twisting Poggel is an infernal designer that designs inferiors. Tankmaster is a Tankmaster Eggman891 is the Eggman with a master plan. Soviet_Deso is a texturiser who just got nuclear Coolrock is a PR man with a flashy car and a license the thrill.... allegedly Chronojam is unofficially a California man And drunkill is a leetcake baker, any questions? <h3>OWA's Community Support Shed</h3> It's that time again. I actually got a notice from someone this time! Great huh? [FW]Wolf and cnc95fan have started the Battle For Dune mod from where it left off. A few maps have been made and vehicles are being tested. Check out their moddb page over here with older screenshots from eons ago located here. I have also heard that a website and forums are coming soon. RenEvo have a voice acting competition! You could be a mechanical an and win prozes! Details are here. The deadline for this competition is on the first of December so break out the microphones! (You can hear a sample of my entry above in the "team notices" section of the blog). <h3>FINISH</h3> Ok, I guess we had more than I said we did Seeya next week for more Apocalypse Rising News! Remember to close the door on your way out and try not to bang it too hard please.
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