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Everything posted by OWA
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Could have sworn that the Prism Tank and the Robot Tank had less armour.
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No worries man. And yay for viceroids!
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Set their object type to infantry
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They were only buildable in TD and RA1 but they have featured in almost every C&C game.
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Welcome to Blog 58, watch your step on the way in, it's caught me out many a time. <h3>Russian Tesla Tank</h3> The Russian Tesla tank is a large ground vehicle that fires a powerful Tesla charge, which is effective against vehicles and infantry alike. The Tesla tank is also capable of firing over enemy walls, as the electricity arcs to reach its target. However they are not very powerful and are lightly armoured. This one is a mishmash of models put together by me. The original models were by TheKGBspy, Svensmokavich and me. I must say, I think that this one has come out very nicely indeed. Here's the old Tesla tank so that you can compare the two. <h3>New features</h3> After a little debate, we have decided that sandbags should be buyable and you should be able to place them around the map (not in front of doors though). These are likely to be purchased from the barracks for a small fee. So, you are running along with your sandbag in hand and then you find a nice spot for a picnic, the trouble is that the soviets/allies have a squad of infantry in the area and you don't want to break your best china teaware. So what do you do? Well, I'll tell you this for free! Believe you me you'll be happy as Larry. Just pop into the barracks and purchase the sandbag from somewhere (details not finalised) then take it out onto the field. Equip your sandbag and deploy it (just like a beacon) and a conveniant wall section of sandbags will be placed. This will make sure that your afternoon picnic is undisturbed by light infantry. Of course, explosive weapons can blow them to pieces and vehicles will be able to roll right through them. So they aren't indestructable. Another similar idea is that of vehicle obstructing hedgehog barriers, but that is kind of iffy as the spamming of such defences would be a pain in the backside for tankers such as myself. We'd like to hear your input on both of these ideas. We also have a couple of secret projects in action that I'll discuss briefly now. Firstly we are trying to suss out vehicle tread decals. Renegade did come with the textures and stuff, but the code was unfinished engineside or something of the sort. That doesn't mean we can't get around it though. We have our ways Our second secret project is the fake worldbox. Remember when you jump on the top of vehicles and sometimes get stuck jumping in midair? It happens with helicopters a lot. Well the fake worldbox is designed to allow the player to jump all over the tankwithout getting stuck in the worldbox. "That's boring" I hear you say, but that's not the tip of the iceberg. Oh no! The fake worldbox allows us to do proper amphibious transports. Open the hatch, drive on in and close the hatch before driving off. Yes, this is totally possible and will be a big feature in AR naval maps. The main worry we have at the moment is the dreaded bluehell bug. As if bumping other units wasn't bad enough already, just think about how putting units inside other units is going to be But yeah we'll crack it. The secret stuff is found to be possible thanks to our engine investigator extraordinaire, BogdanV. Top man! <h3>Moddb awards 2007</h3> As drunkill and Chronojam have already pointed out, the first phase for the moddb mod of the year awards has begun. Get everyone to vote that you know so that we stand a chance of being some of the best indie games around. This new split off for indie games has come at the right time, since a lot of people are tied down to legal rights with their engines this allows us to spring into a category that is significantly smaller than the mod category that we were a part of last year. To help drum up the masses, drunkill has provided some nice images to use in your signature (these have already been posted but now a userbar has been added to the fray). I couldn't of put it better myself <h3>Team Messages</h3> I've handed in my Computing coursework for the year, just graphic design to go. I need some new PC hardware next year. I have a new avatar, it's my cat in one of his many funny sleeping places. cfehunter is anxious to see what Kanes's Wrath will be like and he hopes the Mammoth Mk.II will make a return in some shape or form. He has also started playing World of Warcraft again. danpaul88 has been helping oxi with his perl coding recently. That's all I know since I didn't ask anymore questions BogdanV has been sneakily developing things in between his school work. Check out the Half Life 2 level that he ported to the w3d engine. <h3>OWA's Community Support Shed</h3> {Insert picture of shed here} Vote for our comrades in phase one of the moddb awards! I'll let you pick and choose from the links below. C&C Reborn: An indie game based on Tiberian Sun.Renegade 2007: A C&C Renegade based mod for Unreal Tournament 3. Command and Crysis: The Dead Six: A C&C based mod for Crysis. Tiberian Eclipse: A stylised Tiberian Sun based mod for Crysis. Tiberian Dawn: A C&C95 based mod for C&C3. Tiberian Sun Rising: A Tiberian Sun based mod for C&C3. JeepRubi Mod: JeepRubi's conversion of C&C Renegade, with extra features, to C&C3. Renegade 2 Mod: You've guessed it, a C&C Renegade 2 mod for C&C Renegade. C&C Roleplay 2: One of the greatest map-mods ever made for C&C Renegade. Rise Of Apocalypse: The Dawn Of Nod: A C&C95 based mod for C&C Renegade. Renegade: Battle For Dune: An Emperor Battle for Dune mod for C&C Renegade. Scud Storm: A C&C Generals based mod for C&C Renegade. And of course: <h3>The End..... or is it? </h3> NINJAEDIT RAWR <object width="425" height="355"><param name="movie" value=" name="wmode" value="transparent"></param><embed src=" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> Now it's definitely the end. Seeya!
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If you read again I hav stated that this is a bug in the current test. For spotting the planes before you take aim. But they'll be for show in the game. ORLY? (texture will get a higher res map and will be normal mapped soon)
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The War Miner currently has a pretty good aim. It is also not likely to be alone in the early game because of the soviets coming out to defend. This may turn the balance in favour of the soviets because, when moving, the allied GI's have an inferior weapon and deplying leaves them as stationary targets for the war miner to chew up. Who says we can't use multiple bunkers as well as the RA2 ones
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Allies got 500 for ech ore dump and soviets got 1000. This will be carried over to AR. The soviets have the advantage of being able to have the firepower to destroy the chronominer early game if they are quick.
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Probably, it's just a case of exporting a bigger unwrap.
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Welcome to blog 57. Here is some stuff for you to look at. <h3>Testing</h3> We have been playing about in the AR test and one day we decided it would be cool to make forts out of sandbags. The results were funny. We barricaded ourselves in next to the allied barracks with a tank and some infantry. Cool glitch huh? <h3>Flak Trooper</h3> I whipped up some concept art for the Flak Trooper today. The way I see it is that to target enemy aircraft, the flak trooper is going to need something to magnify his sight, so he has a pair of military grade binoculars strapped to his helm. Because of the flak his gun fire's he must be protected with a respiratory mask so he can breath through the clouds of dust his flak cannon whips up. Also, since his gun is so loud, his helm must incorperate ear defenders so that his hearing stays intact. Who said that the soviets don't look after their troops eh? <h3>Bunker</h3> Here is a bunker for you all to hide in courtesy of dtrngd and drunkill! These will be found around the various levels so that you can fire from them. There may well be a snow version coming soon as well. Looks like concrete. <h3>Team Messages</h3> I'll be glad when this coursework is handed in. I also recently completed 'Metal Gear Solid: The Twin Snakes' again which was nostalgic cfehunter went to the Black Crusade to see Dragonforce, Machinehead, Trivium, Shadows Fall and others. It was awesome apparently. dtrngd went ranger racing in the official APB server. Not much else happening really as exams are drawing near, as well as christmas. <h3>OWA's Community Support Shed</h3> Nothing for me to talk about this week, so you all get March of the RA2 Penguins. <h3>Grand Finale</h3> Ok, time to close this up for the night, seeya next week Teh Edn
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What video?
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Welcome to this week's blog. sadly, I don't have many new things to show you, but I'll see what I can find. (scraping the barrel again kids ) <h3>Harrier Improvements</h3> DannyCon has finished up the Harrier now to RA2 spec. Now all that is left to do is model the cockpit, get it textured, rigged and animated. Exciting stuff! Although the soviets may crap themselves if they see the full requisition of four harriers coming for their war factory. <h3>Air Force Command HQ</h3> The team has been deciding on the interior for the Airforce Command HQ. We have come to a decision that there will beaccess to the top control tower and access to the basement. The basement will be accessed via a nice big cargo elevator and possibly a ladder as well for all you elevator-haters out there. The basement will contain missile racks and fuel for the aircraft. One of these will probably be a weakpoint for the building. Up top we have the command tower which is accessed using the stairs in the front of the structure. These will provide access to the gantries and the uppper comm tower. In the comm tower there will be another weakpoint (probably a flight control computer). The gantries will be the allies lifeline if the soviets get up into the upper comm centre as they can be used to land rocketeers on before running up to engage in combat. Updates on the internals will follow in the coming weeks. <h3>Tankmaster's Suprise</h3> Tankmaster has been cooking something extra special up for the installer. As we are going for a really immersive atmosphere, we are going to try as much as possible to make you feel as if you are actually playing RA2 but from a differant perspective. But it's not just going to be the game that gets the glory. Oh no. Tankmaster has gone as far as to recreate the RA2 installer in all it's glory. The installer will be a fullscreen fixture eventually and it's going to rock your world. (RA2 logo will be switched in for the AR logo) <h3>Flak Track</h3> Well, the flak track needs re-unwrapping.... so it's a good opportunity to do some model updates! I basically cleaned up the whole mesh and made the back section a little taller. I also made the gun mountings bigger so the gun can actually point vertically without clipping the rest of the model. Check it out with a new render background that I'm testing out. (Check the next few weeks for a few background variations.) <h3>Testing Screenshots</h3> dtrngd and [FW]Wolf have been playing around in our infantry-only map, RA2_Rocky_Pass.mix! Take a look at the cool screenies that they have taken. Duel under the Tom Bridgedtrngd: "Hey Wolf, I'm behind you!" [FW]Wolf:" Ahhh!" Stoneslab walkway Watching for Seagulls whilst skimming stones A bridge too far (it was bound to appear somewhere) <h3>Team Notices</h3> I'm a Mechanical Man cfehunter is a college linux man with XP. Merovingian is a bi-sexual furry. You heard me right. danpaul88 is a coder and a leet one at that. Ric is a model making machine dtrngd is a map making machine rm5248 is a Blender crash course expert nameme99 is an aerial ace BogdanV is a professor with a degree in kick ass level edit arm twisting Poggel is an infernal designer that designs inferiors. Tankmaster is a Tankmaster Eggman891 is the Eggman with a master plan. Soviet_Deso is a texturiser who just got nuclear Coolrock is a PR man with a flashy car and a license the thrill.... allegedly Chronojam is unofficially a California man And drunkill is a leetcake baker, any questions? <h3>OWA's Community Support Shed</h3> It's that time again. I actually got a notice from someone this time! Great huh? [FW]Wolf and cnc95fan have started the Battle For Dune mod from where it left off. A few maps have been made and vehicles are being tested. Check out their moddb page over here with older screenshots from eons ago located here. I have also heard that a website and forums are coming soon. RenEvo have a voice acting competition! You could be a mechanical an and win prozes! Details are here. The deadline for this competition is on the first of December so break out the microphones! (You can hear a sample of my entry above in the "team notices" section of the blog). <h3>FINISH</h3> Ok, I guess we had more than I said we did Seeya next week for more Apocalypse Rising News! Remember to close the door on your way out and try not to bang it too hard please.
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Old Scud Storm is clever, but very flawwed.
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They just will.
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Not in RA2. We may open up this feature though. It all depends. The tech airport pads may be used for Cargo Planes.
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serves them right for: A) Not reading the manual. B)Trying to land a Harrier with it's landing gear up. This is true.
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I don't see any textures or unwraps on them yet, so don't expect to see them ingame until they are unwrapped.
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Yes They probably will for balance. Say no to Tanya chariots!
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1. Undecided but probably 2-4 2. Devastating 3. Probably
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Welcome to this week's AR blog. Bringing you fun and delights with the smell of burning tanks with a hint of minty freshness. <h3>Soviet Apocalypse Assault Tank</h3> The Apocalypse Tank is back with an updated model whihc is miles better than it's current iteration. This tank is the heaviest tank in the soviet arsenal and it boasts a set of massive twin cannons, that deal with the ground targets, with some AA missile launchers (tusk missiles) that rip through air targets. The tank is heavily armoured and can take a lot of punishment before it is destroyed. Here it is! Model by One Winged Angel, Svensmokavich and Skulking Ferrit. <h3>Allied Harrier</h3> Our new model maestro, DannyCon, has been working on the allied harrier. This aircraft is very fast and packs a punch with it's maverick missiles. Subsequently, the armour of this craft is quite light and can be ripped apart by flak quite easily. To stop this happening the allies have employed a new train regime which allows their pilots to barrel roll and loop the loop to evade enemy AA fire. This should give pilots a chance now that the war has changed. The harrier can only be landed at the Air Force Command HQ and possibly the Tech Airport. This means that if you try and land elsewhere, you will crash and burn. If you try getting out midair, you will crash and burn. When you land at a safe zone, the landing gear will deploy and the harrier will be re-armed with maverick missiles. Model by DannyCon <h3>Moddb</h3> As you may know, Moddb have completely changed their layout and format of how everything is presented. This is good in some ways, but bad in others. At the moment, Bluehell Productions is one of the most popular groups on Moddb. How about that? Both projects are also listed as indie (independent) games. With the moddb awards beginning this month, make sure to vote for us in full force so we can hopefully win some awards for our trouble. <h3>Team Notices</h3> I'm good, thanks for asking. cfehunter has windows back after he relaised that he can't do his coursework on linux/ubuntu. danpaul88 is doing a great job helping out oxi and getting the stats up and running again. Fear not, players of APB! chevy787 is unwrapping the welder ready for drunkill to texture it. Flak Track need re-unwrapping. A lot of secret stuff is floating around. So secret that your brain would explode if I told you. <h3>OWA's Community Support Shed</h3> No one has approached me again for stuff to put here so I'll fill it with stuff I feel is relevant. Go and check out Tiberian Eclipse! It is a mod for Cysis that converts it into the world of Tiberian Sun but with a radical design change (even more so that Reborn). This mod is leader by ex-Reborn staff member Three9 (known as SpartnII back in the day). This mod will be awesome as the graphical quality of the assets being produced at the moment is phenomenal. Check it out at http://www.solar-fissure.com/te-mod/nod.php With the upcoming release of Unreal Tournament 3 imminent, we must all cast our eyes upon Renegade 2007 as they begin to get things ingame and rigged. They already have a number of graphical assets completed so it is only a matter of time before they get some cool videos for us to drool over. Go and see [NE]Fobby[GEN]'s brainchild over at http://www.renegade2007.com Also we must not forget Crysis and Dante's team over at RenEvo. Development of the Command and Crysis mod is going to be fun to watch as the C&C mode of gameplay is reproduced in Crysis for many people to enjoy. This is definitely on my watch list. Head over to http://www.renevo.com for the latest news and updates regarding their hosted projects. <h3>End/Finish/Stop/etc....</h3> Same time next week? What? Oh ok, just because it's you
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Please use the FAQ for questions that are not related to the blog. Welcome to the forums
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A screwup on my part, try now. The Apoc tank has got a totally new turret and back section. I'm also aiming to redo the wheels and tracks and most of the object faces.
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Welcome to this week's blog. I'm really rather shattered at the moment from all the intense coursework deadlines. (I redid my entire graphics coursework within the space of 24 hours, 11 A3 pages so far). So yeah. But we have some cool stuff for you to see nonetheless. <h3>Model Updates</h3> Thought our Apocalypse Tank was good? Think again. I'm currently upgrading the model so that it will truly be the icon that it is meant to be. Click for a nice image of the current Apocalypse Tank. So here is a work in progress shot of the re-equipped Apocalypse Tank so far. I have also been preparing some new resources to harvest. That's right! New Ore! This will be used in both AR and APB with textures to come from Venompawz They are just like cheesy peas at the moment though. Finally, to go with the ore we have the Ore Extractor. This model has been endited and finished off by me. Chevy787 is currently unwrapping it. Check it out. <h3>Animations</h3> You may know that we are planning landing zones for harrieres so that they will automatically deploy the landing gear when they get close to an Air Force Command HQ. This will trigger an animation (there is a video of the legendary boxplane around somewhere). dtrngd was taking a look at how these kinda of animations can be triggered for almost anything and has produced two nice experimental videos which hint at some of the future possibilities. <embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src=" http://i153.photobucket.com/player.swf?file=http://vid153.photobucket.com/albums/s206/dtrngd/RandomAnims.flv"></embed> <embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i153.photobucket.com/player.swf?file=http://vid153.photobucket.com/albums/s206/dtrngd/Elevators.flv"></embed> <h3>Team Notices</h3> Breaking News! The Soviets are back��‚��€�this time on American soil. And their mysterious mind-control technology is turning Americans into mindless automatons faster than a season of back-to-back Jerry Springer. Take up arms for the Red, White and Blue........ or just the Red. Whatever your allegiance, Command & Conquer: Red Alert 2: Apocalypse Rising pushes the frontier of FPS/TPS/RTS hybrid gaming. In other news...... Coursework is handed in, for now...... cfehunter is back on XP, so he'll be getting back to work as his compatibility issues have gone. We have a new staff member! Give a big warm welcome to DannyCon, who has joined Bluehell Productions to make models and textures. His help will be greatly appretiated and will help to propell both projects forward and an ever increasing rate. Also, to top it off, he is british! Another one of use on the team can't be bad! He has begun by making a start on the Allied Harrier, expect some news on that soon BogdanV returned to us briefly with a staggeringly awesome new feature that he had managed to accomplish in the game. We aren't going to show you just yet though. It is really quite special. Dutch Sunshine, an avid AR & APB fan, has translated APB into Dutch for us. This means that dutch fans will expect a version in their native language. In the fufutre, AR will also be translated into dutch, so watch this space. <h3>OWA's Community Support Shed</h3> No one approached me about mods this week. So I can put what ever I want here. Red Alert: A Path Beyond is curently showcased on the official EA C&C site (proof). Check it out at commandandconquer.com Next up is a cool, real life RA2 Tesla Coil..... but stylised Check it out at tesladownunder.com Finally, assassin over at C&C Source put up an awesome, official storyboard depicting two tesla troopers playing poker. Check it out here. <h3>Closure</h3> We are closed, sorry. Please return next week for more stuff. -The Management-
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I've already shown off the Battle Fortress. If you want to apply, drop me a pm or email