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Whoah, 40 blogs. Thats a lot. It is also my girlfriend's birthday today. Happy birthday Shannon, I love you so much <3 To commemorate these momentus events I have prepared some cool stuff for you to see and watch ^^ <h3>Grizzly Tank</h3> cfehunter has valiantly been unwrapping and texturing the Grizzly Tank. Here are the results of two days of almost solid work. He stayed up all last night to get the texture finished so big big props to him. I think it has turned out really well and it is cfehunter's best texture so far Of course with APB doing camo variants we may as well follow suit so we have included four camo variants <h3>Ore Extractor Drill</h3> dtrngd has been busy at work animating the ore extractor drill that will feature on most maps. The animation has been tweaked to a fine art and the sound fits perfectly (although more sound will be added later and timing for the drilling interval will probably be shortened). Take a look below. When I first saw this video I really couldn't believe how atmospheric the sounds made it. Check it out. >>>Click for Video<<< <h3>GI (Subject to Change) and Sandbags</h3> Here is something that I have been keeping back for a while. From the Verge of Armageddon Assets, we have the GI. The GI is the basic infantry for the Allied Faction, he starts off with a Machine Pistol/SMG weapon which is not as good as the Soviet Conscript's PPSH. However, at the push of a button the GI deploys into some sandbags. He is immobile at this point but he is able to use a much more powerful weapon that has a greater range and pwer than the PPSH. This makes the GI deadly as they can fortify positions particularly well. Although the GI deploys, we are unsure whether we should allow a little bit of movement so that the GI is never totally stationary. Here is the model of the GI ( by the VoA team) and the sandbags (by our very own rm5248). <h3>Bluehell Group</h3> There are only five more days to audition for Operation L.E.G.O! Audition here now or else you will miss out on this great opportunity! <h3>Team Notices</h3> I'm off to get my haircut today D: Also I completed rigging the Soviet Starshina for APB. Only the medic to finish off now I also joined the Taco Empire Clan cfehunter has decided that overnight texturing may not be a good thing healthwise. Ric suffered a PC meltdown but it has now been stabilised. danpaul88 is helping APB by getting the tech scanner ready for use. Eggman891 is rigging up rocket launchers like nobody's buisness. dtrngd is away til Friday. NeptuneUK hs joined us to compose som songs for use in AR. Expect some awesome tracks being played on our maps from the mastermind behind Hell March 3 and Act On Instinct 2. Nameme99 is juggling APB rigging as well as managing the Scud Storm mod. drunkill is going to try out some texturing for us, starting with the Ore Extractor Drilll. Poggel is working on the Tesla Trooper's gun. It's looking great so far. Chevy787 is unwrapping the IFV ready for texturing. Soviet_Deso is texturing up the Chrono Miner for us. We should have a lot of stuff textured by the end of the holidays ready for testing. We need infantry though, I may have to resort to mishmashing what we have to make new infantry or even borrowing some of the APB infantry for placeholders. D: <h3>We are done</h3> Same time next week
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This sounds so awesome. This stuff must be in one of the next tests we do! Pure awesome!
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That is basically what we were thinking there
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Having people deploy in midair is silly unless we force them to land before deploying.
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Damage is all linked to a main health value.
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Welcome to this week's AR blog (Take fucking three) <h3>RA2 Vengeance Video</h3> Here is a video illustrating some cool stuff from RA2 Vengeance. A mod that has been kindly donated to us by THeKGBSpy. Most of this content is over three years old and does not represent the final quality of Apocalypse Rising. There is a fly through the base that I was hiding last week as well as the battle fortress in action with the kirov airship also making another appearance. >>>Video Link Here<<< <h3>New Map</h3> dtrngd, our new mapper has been cooking up something cool for Apocalypse Rising over the past few weeks. Namely a conversion of the 1v1 map, Little Big Lake from Red Alert 2. Below are some WIP shots of the map. <h3>Complimentary Renders</h3> Here are a few renders for you. Firstly is a render of the Harrier by Ric. This will hopefully be in the first release. Lastly we have some IFV Forms by me with assets taken from various donated models including RA2 Vengeance. IFV Gun IFV Repair IFV Sniper (In no particular ordering) <h3>Vehicle Promotions</h3> To simplify things, I'll let the master mind behind the veterancy script, danpaul88, talk you through this. I feel this is a sensible way to stop people abusing the veterancy system. What are your thoughts on this? <h3>New Staff</h3> Congratulations to our three new Bluehell Productions Staff Mambers! Eggman891 who has joined us to solve our rigging crisis after the unexpected leaing of Spice and the AWOLness of Urimas. Expect some good things coming from the father of the Lol Tank. dtrngd has joined us to create some maps and help us on that side of things. As you can see above, he is keen to make maps for AR. Also, be sure to check out some of his Renegade maps. Blazea58 has also joined us to do some mapping. His years of experience are welcomed with open arms. To see some of his work, go and check out the C&C Roleplay 2 map for Renegade. <h3>Staff Announcements</h3> I got new shoes today! Pics later. (I may forget though) cfehunter quit Final Fantasy XI and is now openly challenging anyone and everyone to a game of Warhammer: Dark Crusade Auditions for Operation L.E.G.O are open! Go audition now! Go enter Chronojam's paint contest! (Although Eggman has probably won with his LOL Tank/Fishgirl combo :flashfap: ) Nameme99 recently announced the rebirth of the Scud Storm mod for Renegade...... Ric is busy texturing the Soviet War Factory, at the speed of light. (The man's mouse is a blur) The Tiberian Dawn Podcast may be out this week. Edited by me The bloopers are really funny. Lord_Kane likes saying his own name <h3>End</h3>
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You haven't seen the other animation so.....
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Go play Yuri's Revenge. The choper lands then deploys.
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Siege Chopper can't deploy in midair on Yuri's Revenge.
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We aren't generally working on the Battle Lab right now because it isn't going in the first release. The exterior was done a while back, I just forgot to post it :\ That is only a fraction of what is on that map
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On the other Kirov it is already in place
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Help with that problem would be much appretiated
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None of this applies since this is a 3 year old test from RA2 Vengeance, a mod that is being donating to us. None of the content in that video was made by the AR team.
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Well well well. Today we have some treats for you Look below for the awesomeness. <h3>Video full of goodies</h3> This video is a taster of the type of things that will feature in Apocalypse Rising's future releases. This content has kindly been donated by TheKGBSpy, all of this is his work from RA2: Vengeance. These new additions will be put into the newer tests of AR to play around with This video also has something special for Chemwarss at the end of it <3 >>Video Is Here<< Remember, none of the unit setup, projectiles etc. applies to AR since this is a 3 year old test from RA2 Vengeance, a mod that is donating to us. None of the content in that video was made by the AR team. <h3>Soundtrack</h3> Thanks to NeptuneUK and Soviet_Deso, we now have an entire soundtrack of RA2-style songs to use in AR. Remember in the podcast I talked about having a "Hell March 3" song for the mod? Well, it is the background music for the video that is posted above along with another track called "Human Error". Expect to hear more of this wonderful soundtrack over the coming weeks. <h3>Sidebar & Water</h3> danpaul88 recently got the sidebar working ingame, with the help of jonwil. We have commandeered APB's textures until we get our own new shiny set from drunkill ^^ Now, thanks to all this great new stuff from TheKGBSpy, we have acquired a brand new water texture that literally screams RA2. Remember RA2 was not realistic at all and the game looked quite cartoony at times. To keep with this theme, I present to you all. RA2 water! <h3>Jobs</h3> Bluehell Productions are in need of Character and Weapon riggers right now. If you can do either, drop me a pm and we'll see if you have the talent we need to get our stuff ingame <h3>Team Notes</h3> I have a beautiful new girlfriend, so I am a very happy guy right now I have already lent her my APB disc cfehunter quit World Of Warcraft but has now joined the ranks of Final Fantasy XI........ danpaul88 got his university results back and........ Well done and good luck for the future my friend! Merovingian is still out of action due to hardware failure nameme99 was 16 yesterday. Happy Birthday! Coolrock is still on vacation but should be back soon. Ric is busy getting the Harrier ready to show to you guys. Soviet_Deso has been busy working on the Chrono Miner texture, more on that later. I did a podcast yesterday with Lord_Kane, Kushan and Duuude007 from "Tiberian Dawn" for C&C3. I'd just like to take this opportunity to say what a pleasure it is to be able to co-host these podcasts and plug AR at the same time. Any of you who are looking for an awesome mod for C&C3, go check it out as this mod is definitely going to be something special. Check it out here. I'd also like to thank Tocsin for his kind words from their seventh blog, it is really awesome to be where I am right now and I wouldn;t want to be leading any other project right now <h3>End</h3> See you next week for more awesome stuff
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1. Yes. 2. Possibly. 3. Keep your questions to the FAQ thread please.
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GI Heavy Gun (immobile to an extent) > Conscript gun > GI Gun
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Our Kirov will either. 1. Land 2. Have a deployable Rope Ladder or something.
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1. Yes, out the top. 2. Hopefully we can have firery deaths. 3. Please ask these questions in the FAQ thread.
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It is spelt "especially", specially with an "e" at the beginning and yes, to get Snipers you need to be Britain.
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It should be ready for next week.
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Hmm, i agree. Looking at it now, posting "Lol." on these recent blogs is pretty pointless.
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I said they would be smaller. I should have said "smaller in circumferance."
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This is what we are going with. Update: The IFV we are using has been reposted to show the differance.