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OWA

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Everything posted by OWA

  1. You haven't seen the other animation so.....
  2. Go play Yuri's Revenge. The choper lands then deploys.
  3. Siege Chopper can't deploy in midair on Yuri's Revenge.
  4. We aren't generally working on the Battle Lab right now because it isn't going in the first release. The exterior was done a while back, I just forgot to post it :\ That is only a fraction of what is on that map
  5. On the other Kirov it is already in place
  6. Help with that problem would be much appretiated
  7. None of this applies since this is a 3 year old test from RA2 Vengeance, a mod that is being donating to us. None of the content in that video was made by the AR team.
  8. Well well well. Today we have some treats for you Look below for the awesomeness. <h3>Video full of goodies</h3> This video is a taster of the type of things that will feature in Apocalypse Rising's future releases. This content has kindly been donated by TheKGBSpy, all of this is his work from RA2: Vengeance. These new additions will be put into the newer tests of AR to play around with This video also has something special for Chemwarss at the end of it <3 >>Video Is Here<< Remember, none of the unit setup, projectiles etc. applies to AR since this is a 3 year old test from RA2 Vengeance, a mod that is donating to us. None of the content in that video was made by the AR team. <h3>Soundtrack</h3> Thanks to NeptuneUK and Soviet_Deso, we now have an entire soundtrack of RA2-style songs to use in AR. Remember in the podcast I talked about having a "Hell March 3" song for the mod? Well, it is the background music for the video that is posted above along with another track called "Human Error". Expect to hear more of this wonderful soundtrack over the coming weeks. <h3>Sidebar & Water</h3> danpaul88 recently got the sidebar working ingame, with the help of jonwil. We have commandeered APB's textures until we get our own new shiny set from drunkill ^^ Now, thanks to all this great new stuff from TheKGBSpy, we have acquired a brand new water texture that literally screams RA2. Remember RA2 was not realistic at all and the game looked quite cartoony at times. To keep with this theme, I present to you all. RA2 water! <h3>Jobs</h3> Bluehell Productions are in need of Character and Weapon riggers right now. If you can do either, drop me a pm and we'll see if you have the talent we need to get our stuff ingame <h3>Team Notes</h3> I have a beautiful new girlfriend, so I am a very happy guy right now I have already lent her my APB disc cfehunter quit World Of Warcraft but has now joined the ranks of Final Fantasy XI........ danpaul88 got his university results back and........ Well done and good luck for the future my friend! Merovingian is still out of action due to hardware failure nameme99 was 16 yesterday. Happy Birthday! Coolrock is still on vacation but should be back soon. Ric is busy getting the Harrier ready to show to you guys. Soviet_Deso has been busy working on the Chrono Miner texture, more on that later. I did a podcast yesterday with Lord_Kane, Kushan and Duuude007 from "Tiberian Dawn" for C&C3. I'd just like to take this opportunity to say what a pleasure it is to be able to co-host these podcasts and plug AR at the same time. Any of you who are looking for an awesome mod for C&C3, go check it out as this mod is definitely going to be something special. Check it out here. I'd also like to thank Tocsin for his kind words from their seventh blog, it is really awesome to be where I am right now and I wouldn;t want to be leading any other project right now <h3>End</h3> See you next week for more awesome stuff
  9. 1. Yes. 2. Possibly. 3. Keep your questions to the FAQ thread please.
  10. GI Heavy Gun (immobile to an extent) > Conscript gun > GI Gun
  11. Our Kirov will either. 1. Land 2. Have a deployable Rope Ladder or something.
  12. 1. Yes, out the top. 2. Hopefully we can have firery deaths. 3. Please ask these questions in the FAQ thread.
  13. It is spelt "especially", specially with an "e" at the beginning and yes, to get Snipers you need to be Britain.
  14. It should be ready for next week.
  15. Hmm, i agree. Looking at it now, posting "Lol." on these recent blogs is pretty pointless.
  16. I said they would be smaller. I should have said "smaller in circumferance."
  17. This is what we are going with. Update: The IFV we are using has been reposted to show the differance.
  18. Welcome to this week's edition of the AR blog. All the stuff you really want to read is below this sentence. <h3>Renegade??</h3> Thats right, we are now running our tests off a completely new build. Apocalypse Rising Test build 1. This basically means that we have taken out just about everything related to Renegade from the Always.dat archive (big credit to Spice), and rebuilt from the ground up. This makes our current build weigh in at around 80mb with scripts and such. All good stuff. Once I track down the Vengeance files from TheKGBSpy we may be able to start serious testing, this all depends on the volume of assets however. <h3>Guess The Picture</h3> Well, let me tell you straight. We have deployable GIs. As seen in the screen below. Now I remember a while back people were complaining about how the deployed GI would be too easy of a target for the soviets. The answer, spawn sandbags constricting movement but not as much as to let the player go too far. Kinda like the image below. (Although the sandbags will be smaller). Give us some feedback on this idea and how you think it would work better than a fixed position logic as we are quite interested on what you chaps think. This was tested using our super new AR build, hence the lack of infantry textures. <h3>What do you get when.....</h3> What do you get when you cross a Sam Site, with a Light Tank and a Tesla Tank? The answer is an IFV! (for comedy uses only, this will not appear ingame) The IFV below is what we are using. Accept no imitations and no badly cobbled together mismatches. (Combo Mambo's, on the other hand, are win) <h3>End</h3> Thats it for this week. Apart from random announcements. I finish college on friday! Yay! I'm off to a house party on friday and should be back on saturday. If my internet problems don't clear out I'm going to have to attack someone. I have also offered to co-host a podcast with canadian anime lover Lord_Kane, interviewing Kushan about the Tiberian dawn mod. Expect that soon Ric has been working away on the Harrier, hopefully we can show you some shots next week danpaul88 has been working loads on the core design and scripting of AR, without him you probably wouldn't be getting a mod this quickly. You are awesome my friend Casting will start for the Bluehell Group's first major production. Watch out for that one. And finally, Mammutpanzer is working on german localisation for the mod, so expect a german version of AR, release candidate 1! Thats about it, see you next week.
  19. Yeah, the engine handles the MRLS as a gun but it handles the V2 and V3 as a scripted animation assigned to a projectile.
  20. Whoah, thats a pretty big move. To answer your question, yes there will be a new build soon. I'll be announcing something special about that in the next blog, so hang tight
  21. Aye, the thing being that the V2, V3 and MRLS don't have a gun as such, but more of a launch platform or pod.
  22. Turnable gun. the V2, V3 and the MRLS fire rockets and are indirect combat units as opposed to the Mirage which had a main gun which, in AR, will turn. The Tank Destroyer, however, will have to turn to fire upon targets.
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