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Something cool.
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Beacons are annoying. So no.
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Welcome to this week's edition of the AR blog. All the stuff you really want to read is below this sentence. <h3>Renegade??</h3> Thats right, we are now running our tests off a completely new build. Apocalypse Rising Test build 1. This basically means that we have taken out just about everything related to Renegade from the Always.dat archive (big credit to Spice), and rebuilt from the ground up. This makes our current build weigh in at around 80mb with scripts and such. All good stuff. Once I track down the Vengeance files from TheKGBSpy we may be able to start serious testing, this all depends on the volume of assets however. <h3>Guess The Picture</h3> Well, let me tell you straight. We have deployable GIs. As seen in the screen below. Now I remember a while back people were complaining about how the deployed GI would be too easy of a target for the soviets. The answer, spawn sandbags constricting movement but not as much as to let the player go too far. Kinda like the image below. (Although the sandbags will be smaller). Give us some feedback on this idea and how you think it would work better than a fixed position logic as we are quite interested on what you chaps think. This was tested using our super new AR build, hence the lack of infantry textures. <h3>What do you get when.....</h3> What do you get when you cross a Sam Site, with a Light Tank and a Tesla Tank? The answer is an IFV! (for comedy uses only, this will not appear ingame) The IFV below is what we are using. Accept no imitations and no badly cobbled together mismatches. (Combo Mambo's, on the other hand, are win) <h3>End</h3> Thats it for this week. Apart from random announcements. I finish college on friday! Yay! I'm off to a house party on friday and should be back on saturday. If my internet problems don't clear out I'm going to have to attack someone. I have also offered to co-host a podcast with canadian anime lover Lord_Kane, interviewing Kushan about the Tiberian dawn mod. Expect that soon Ric has been working away on the Harrier, hopefully we can show you some shots next week danpaul88 has been working loads on the core design and scripting of AR, without him you probably wouldn't be getting a mod this quickly. You are awesome my friend Casting will start for the Bluehell Group's first major production. Watch out for that one. And finally, Mammutpanzer is working on german localisation for the mod, so expect a german version of AR, release candidate 1! Thats about it, see you next week.
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Yeah, the engine handles the MRLS as a gun but it handles the V2 and V3 as a scripted animation assigned to a projectile.
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Whoah, thats a pretty big move. To answer your question, yes there will be a new build soon. I'll be announcing something special about that in the next blog, so hang tight
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Aye, the thing being that the V2, V3 and MRLS don't have a gun as such, but more of a launch platform or pod.
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Turnable gun. the V2, V3 and the MRLS fire rockets and are indirect combat units as opposed to the Mirage which had a main gun which, in AR, will turn. The Tank Destroyer, however, will have to turn to fire upon targets.
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Lol it is simple, not a labyrinth. Put it this way, I'm thinking that there will be a big set of stairs that go up to the top or you can take the lift if you like. Not complicated at all. I also have something grand planned for the Soviet Battle Lab
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I'll find the other image when I get home.
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There will be a balcony on top of the Allied Airforce Command HQ.but we aren't encouraging heavy sniping in AR. There will only be a 1 in 5 chance each map that you will be able to use the sniper since only Britain get the sniper as their country specific unit.
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Haha, even I fell for that trick. Westwood Studios/EA screwed up that particular install image.
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Huh, I neither confirmed or denied the use of MCTs. The Battlelab would most likely have a mainframe computer as the building weakpoint. Pictures perhaps... I can't see them at the moment because my college internet blocks them.
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Yes. Here is some inside shots of the Shinra Building.
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I would like to build levels into it, perhaps about 5 or six joined by simple staircases and a lift that takes you to one floor below the top. Then the top floor is the executive room, much like the top of the Shinra tower.
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Probably a glass lift and a fire escape style stair case Probably like The Shinra building from Final Fantasy 7.
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Welcome to the blog! Take a look below for what you want to read. <h3>The Stuff of Renegade Legends</h3> For nearly a year now I have been trying to track down various leaders of dead or incomplete mods so that we may use their assets, propelling our progress and also getting the models actually used so that the work did not go to waste. You may remember the Renegade TC Mod that was hosted over at C&C Reborn's forums, Red Alert 2: Vengeance. It can still be found on Moddb. Well, I recently got into contact with community scripting legend, TheKGBSpy, (RA2:Vengeance Mod Leader) who has taken a look at what we have going on here and has agreed to pass us some assets over that will, potentially, boost the backbone of our mod and get it into gear for serious testing. So I would like to take this oppertunity to pay homage to the Red Alert 2: Vengeance Team for all the blood sweat and tears they put into the mod over the course of it's active life. We shan't let you guys down, that's for sure, <h3>Renders</h3> I have some cool renders for you. Firstly there is a combo mambo of the Allied Battle Lab, a collab of Ric's and Sven's models to produce this wild offspring. Secondly we have the Mirage Tank which has been getting updated constantly since last year, the tracks need replacing but other than that it is ready for unwrapping. <h3>AR TV</h3> This is an exciting new scheme that will hopefully be put into place in the near future. This is what Merovingian had to say about it just before his Macbook's screen failed. Obviously we would notify when AR Team was starting in the official IRC channel. Server: irc.n00bstories.com Channel: #apocrising We will probably broadcast model showcases as well as a few other cool things. A small walkthrough of the latest test, perhaps stay tuned to see how this unfolds. <h3>End</h3> Mero's Macbook's screen was faulty. He sent it back so he will be out of action for 2-3 weeks My internet is being a bitch and it keeps disconnecting. I have been assured that this will be fixed by the weekend. Also next week is my last week of college before the summer holidays I met Aidoneus last thursday when I went to London. We went for a pint and posed with a Storm Trooper and a Clone Trooper outside the Star Wars convention. And then posed on the Westminster bridge before bidding each other farewell. According to Aido there are four ways to go in London, starting from the London Eye. There is Theatre Land, Tourist Land (gr8 h8), Parliament Land (yawn) and Buisness Land... London is an adventure, rly. We have come a long way since the days of Conscript vehicle nicking. We will not be stopping anytime soon... For all you doubters out there. See you all next week for more Spar-- I mean RA2:AR
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Look at the cameo for the unit.
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Hopefully.
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Tracks need fixes.
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Grow up >_> Then again..... don't
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Hello and welcome to this week's blog where we have a lot of stuff for you to see and watch. I havn't been too quick this week at making this since I have a cold which I can't seem to shake off. Ah well onto the blog! <h3>New Wheels</h3> I recently made some new wheels which look 100 times better than the old round crap we were using before. Here is a selection of units that have had some sexy wheel treatment. <h3>Competition Results</h3> Here are the results for the competiton. TagDaze has won but since he is being a gentleman, he has let his prize slip to second place, so the winners are as follows. -=Winner=- Jupiter =Runners Up= Iscream4pork Mammutpanzer Tomatoslayer/cmatt42 Congratulations to everyone who entered. It was a great competition <h3>AR Alpha Video</h3> Today, I cobbled up a video for you all to see which mainly shows off our Mirage Tank logic and how awesome it is. Also you get to hear what I sound like with a cold [/sympathyvote] Alright here it is. >>>Video<<< <h3>New Old Website</h3> People have been asking "where is the AR site?"... Some people have even been going on as to accuse APB of hogging all the glory. Well the answer to all your queries (except forum skin ones) is right below this paragraph. Our old friend Assassin made us this website a while ago when we were back at C&C Source. As a testament to the time they put up with us for, we are going to be recoding and reusing it (once I get it). This is not to be confused with the forum skin that drunkill has offered to cook up after APB Beta has been released. AR Website <h3>Miscellaneous Items</h3> Info's for this week are as follows. We are now testing what we have in a series of tests with our new Core. We hope to get this standalone as soon as we can get some more assets completed. I'm off to London tomorrow on a college trip to the science meseum, but also to seek out the ellusive creature known only as Aidoneus! Expect pictures in the member photo's forum soon after my return It was Coolrock's birthday yesterday! Everybody wish him a Happy Late Birthday! Congratulations to Eggman891 who recently became an AR tester (There's your cue Chronojam) We have some secret internal discussions going on at the moment that could potentially propell us forward to that December release date as more of a confirmation than of a vague idea. Expect updates on this to follow. Tune in next week for more RA2:AR!
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Cheers Steppo Very witty as usual
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You couldn't have been more wrong
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1. The Allies will hear a ticking noise if the big TnT is placed on an MCT or bridge control thingy. 2. Yes you are right. The Harrier will crash if not on an airpad. It is still to be debated on whether we add the extra functionality of being able to land at tech airports. The Harrier may also feature a small feature that enables you to check whether the harrier is occupied from a distance. If the the Harrier is empty the top hatch will be open, but if someone is inside it the hatch will be closed. We like attention to detail like that. 3. Around the 3000 poly mark. Cheers Aido