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OWA

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  1. Thankyou Dan That was an epic day, I'm not sure that it was relevant to the mod's history though Maybe. Thankyou all for your lovely comments. This kind of support is what keeps us all working on this so enthusiastically.
  2. Welcome (finally) to this special one year anniversary blog. I doubt we will be dying soon doubters. I'd like to to take this opportunity to thank everyone who has helped and contributed so far in a little list Special Thanks To: Westwood Studios, "TheKGBspy", James "Chronojam" Brodeur and everyone at Red Alert: A Path Beyond, "Assassin" and C&C Source, Joseph "Exdeath7/Spice/DeathAX" Strateger, "DarkAngel", "[NE]Fobby[Gen]", "Tankmaster", The Renegade Modding Community Special Coding Thanks To: Jonathan "jonwil" Wilson, Mark "Saberhawk" Sararu, Joshua "Neosaber" Kraft, "TheKGBspy" the Renegade Mod Scripts Team Renegade Revived: "[NE]Fobby[Gen]", "Sloth", Renegade Revived Team. Red Alert 2: Verge of Armageddon: "Svensmokavich", "Skierarc", "Darkangel", VOA Team Red Alert 2: Vengeance: "TheKGBspy", "Renardin", "AvroAero2", RA2: Vengeance Team Red Alert 2: Hell March: "Skulking Ferrit", HM Team Past Members "Retrocide", "Blkhnd112", "TTadvancer", "Mythdragon", "Guywithawrench", "Mathk1ll", "Assassin", Alexander "AxelSnog" Song, "Ionkill43", "TheCrow" And finally, thanks to all the fans who have believed in us so far. We couldn't have gotten this far without your support Now for a history lesson! <h3> The History of Apocalypse Rising </h3> Apocalypse Rising started out as a Renegade 2-based modification called 'C&C Untold'. We were shunned by the community wherever we went. My lacking knowledge of the internet apparent since I used texting language and abbreviations a lot. Our grasp of the story wasn't too briliant either, so we closed it down due to the lack of support, rest assured though, I still have some of the assets for it somewhere.... I was in High School, thinking about how awesome 'A Path Beyond' and 'Reborn' were looking, only to feel that something was missing. Like an unfinished painting, an ice cream sundae without the cherry or a missing third piece of the triforce. Red Alert had been done, Tiberian Sun had been done. Red Alert 2 had been attempted many times with each attempt failing miserably. Me and cfehunter decided to act on this. Now for the mod name. I had the word 'Apocalypse' firmly stuck in my mind but it sounded quite empty as just one word. Red Alert 2: Apocalypse. I thought long and hard about what word could accompany this. I saw the mod 'Rise of the Reds' and thought "Don't the Reds rise again in RA2?" I tried it out with 'Apocalypse' and put the word 'rise' in the present tense so it was then 'rising'. It worked well. You could say the mod really started then. Me and cfehunter started up a forum and I began to model. Retrocide also joined and taught me how to make models properly, thanks for that man. He left the mod soon after though. One of my first models was a combination of loads of different ones stuck together with a few boxes. I gradually replaced the stolen bits with my own and it finished looking like this. The Scorpion Hunter by One Winged Angel Soon after the first forums were setup we started looking around for dead fps RA2 mods to get a headstart on the mod at hand. I saw the mod 'Renegade Revived', the mod leader none other than Reborn member, [NE]Fobby[GEN]. I obtained assets from that mod and then went on the search again. The main bulk of our assets came from the BFV mod, Verge of Armageddon. Svensmokavich and Skierarc were happy to give us the assets from their dead creation. We stopped chasing assets at that point and focused on development. But later, other assets came from the inactive mod RA2: Hell March for BF2. Big thanks to Skulking Ferrit for that. Finally on assets, we make our way back to the Renegade community. RA2: Vengeance. I got into contact with ThKGBspy earlier this year and he has been a great help inproviding me with assets, useful insight on the mod and lots of other little things. Top man! The stage was set, we had just setup our Moddb page and everything was going well. We needed team members though. Paradox joined us willingly to lend a hand in the early stages and Nameme joined soon after with his knowledge of mapping at hand. Nameme blew us away with his island attack map for Renegade that was really fun to play. We were at Equinox Games, hosted by Xenon Wolf at the time. It was a mess sometimes as hosting was down, but other times were OK. We moved to Blazemods where Xenon Wolf somehow IP banned himself :S Big thanks to Blazedragoon who hosted us all through the summer ^_^. Soon after, we put out some PR recruitement on the various Renegade forums in an attempt to get members. I got emails from Merovingian and another guy called TTAdvancer (who kinda dissapeared). To this day Merovingian has been one of our single most important team members. Thanks for staying with us man, we love you. Soon after, unwrapper Chevy787 joined us and has been a great help with ideas as well as unwrapping. Another guy, Blckhnd12, also joined us and modelled us an AK47, but he left the team soon after because he didn't have enough time for the mod. Then came the driving force of this mod. Ric. His mouse moves at the speed of light and he is one of the nicest guys I have ever worked with. Ric, I take my hat off to you my friend. Danpaul88 came and hung around our forums a lot, we were looking for a coder and when he announced himself as being one, we gave him a place ont he team. He has been creating magical wonders with his scripts ever since. BogdanV also arrived around the same time. He was and still is, making a Renegade2 mod. We merged the two mods and he works alongside us. Some of his engine experiments are pretty radical to say the least. ReneCranes anyone? After Danpaul88 and BogdanV, came Mathk1ll, he did us a few textures but was then lured into the deathtrap that is Runescape. ionkill43 also joined and has done a few textures for us. He is a nice guy as well. A few more names that were relevant are Mythdragon and Guywithawrench, both were on the team at differant times but were then dropped from the hiring procedure for differant reasons. And we can't forget the testers! Phoenixx has been here since the beginning of AR time and has been a valuable friend as well as a valuable tester. Also, Spetznaz, one of our testers, now a tester/military advisor, has been here for a considerable amount of time too. Nameme introduced us to him and he has been here ever since. And we can't forget Mighty BOB! He has supported us for as long as I can remember. Pies, I mean, Kudos to you BOB. In the latter half of our times on blazemods, I recruited Tankmaster as a beta tester because of his work on an Unreal Tournament mod, RA2: Armageddon. He will be the guy to eventually do our installer when we get the mod released and he is currently working on the website. Expect a nice suprise. We moved to C&C Source in october. Thats where we got serious about making this mod. Soviet_Deso and Assassin joined us and Soviet_Deso has done wonders with our Apocalypse Tank as you have all seen in previous updates. I saw AxelSnog on deviantart and offered him a job. He accepted an our Colt 45 was textured. Thanks to him for helping us out. We also started doing blogs in october as well which, I find, gets us working towards great things much faster than we usually do. I also love writing them so that is fortunate for all of you After a few months at C&C Source, with various developments and dramas going on, Reborn broke away from A Path Beyond and we were in a bit of trouble over ftp space and forum downtime at C&C Source. In late March Me and Chronojam decided that Apocalypse Rising was a new "superpower" in the Renegade modding community and that we should join forces. In all respects to C&C Source, this was a good move to make. Since the Renegade community is a small place so there were not many good reasons for us to stay at a community that was made up of Generals and C&C3 mods. We joined up and everyone greeted us with welcoming arms wide open. This was a good feeling. I see no reason to type any more about this because you can read up on our progress and developments in the previous blogs Now for content! <h3>Guardian GI</h3> rm5248 has been furiously modelling the Guardian GI specially for this blog. Big big kudos to him for this. Let me remind you who the Guardian GI is. The Guardian GIs are Allied troops that are fantastic against vehicles. Unfortunately, they were not made available for deployment until the Psychic Dominator Disaster (Yuri's revenge). Once deployed however, they are shown to be worth being twice as much as a traditional GI, especially in the role of base defense. They can be deployed into fortifications like their GI compatriots, but they use steel plating instead of sandbags, and instead of a machine gun, they use a shoulder mounted missile launcher that could take down Soviet vehicles and planes with ease. In addition, thanks to the fortifications, vehicles cannot crush them, allowing ingenious commanders to use the Guardian GI as a 'Mobile Wall', moving them to different positions as needed and re-deploying them to fill holes in base defenses. Undeployed, they carry an Spectre Sub-Machine Gun that was effective against other infantry. Undeployed, they have light armor. They are easily killed by Conscripts, Tesla Troopers, Terror Drones and other Soviet troops. Their SMG, while effective, only fired in bursts that were a few seconds apart, meaning that even against an Initiate, the Guardian GI would be the slower fighter and probably die. This is why they were so much better in their fortified deployment. Here are some renders. <h3>Nighthawk</h3> Ric has had this done for ages, but we have yet to show it off. The Nighthawk transport is vital to Allied Trooper movement. It can rip infantry apart with it's front mounted machine guns, but it isn't too effective against heavier targets. Watch out for AA defences as this unit is taken down easily when under direct fire. The Nighthawk transport can carry 5 people includig the driver (so one driver and 4 passengers). Here are some images. Also, an extra bonus image of something else has been hidden in the blog, can you find it? <h3>Map Objects</h3> dtrngd, chevy787 and drunkill have been furiously baking cakes for you all. You'll have to check which flavour cake it is by clicking the images! Models: dtrngd Unwraps: Chevy787, dtrngd Textures: drunkill <h3>Map Development</h3> dtrngd has been busy like some sort of machine, working on updates for his new map, Rocky_Pass. This map was explained in a previous blog. Soviets have a coastal convoy road that the Allies must storm up the beach to attack. (Textures not final) <h3>Navy SEAL</h3> As a special treat for you all I have decided to release the Navy SEAL for use as a model replcacement in APB Beta as either the Allied Rifle Soldier or Tanya. Here are the links below. Allied_Rifleguy___SEAL.rar Tanya___SEAL.rar Instructions: Unzip either or both packs into your Red Alert A Path Beyond/Data folder and run the game. A readme is also included. <h3>End</h3> Team updates and Community Watch will return next week. Keep your eyes on Command and Conquer TV: Episode 3. I hope you have enjoyed reading this This is OWA signing off.
  3. If you collide with the ground, you're finished, theoretically. Your character will die in the explosion.
  4. No idea :s He is correct in any case. You won't be able to land the harrier anywhere apart from the Air Force Command though.
  5. I think he was making a statement, the lack of a question mark suggests it.
  6. Check some of the older blogs.
  7. Look at the Cameo.
  8. It was nearly done at one point. It's just a case of porting it.
  9. The Metal Gear mod team is basiclly me at the moment. It a little side project that I am doing to hone my infantry rigging skills.
  10. Three is too many?
  11. Comments on this then......
  12. Please read :\
  13. Nothing is final until we say so.
  14. Welcome to blog 51. This is the penultimate blog before we can say that we have done a years worth of blogs on time each week. Pretty big achievement eh. <h3>New Ingame Screenies</h3> With the internal release of our new standalone test comes a plethora of new images for you to gaze upon. This is getting good guys, seriously. Lets get the ball rolling with GI sandbag skittles! (bugged) <h3>Modelling updates from Ric</h3> Ric recently found an old render of his which he posted up in the staff forums. This goes incredibly well with last week's Soviet Base. Take a peek below. (Note: Buildings are not final) He has also done a bit of work on the Harrier which is shaping together quite nicely. <h3>Team News</h3> College is tough. Chronojam is at Venompawz's place. Everyone give them a big "awww ". Their relationship is incredibly strong and I reckon they were made for each other. dtrngd is working on some maps for next week also he has organised for something cool to be produced. This utilizes the skills of drunkill, chevy787 and himself Next week will mark a year of blogs, I'm off all week so we'll have some celebrations going on in the latter part of the week <h3>Community Support and News</h3> This is may be a regular fixture from now on. Basically this is the place where you can request to get your mod some limelight and it's also a place where I can stick a little bit of external Renegade mod news. So lets get the ball rolling. Staude is working on a Renegade to Tiberian Dawn Conversion, RoA, which can be found at http://roa.MP-Gaming.com He spires to prevail where the others all have failed. If you ever want to see TD brought back into Renegade, take a look. Be sure to check out Merovingian and Mathk1ll over at http://scudstorm.com as they have got the rights to the old mods, Scud Storm and Renegade: A New Hope. C&C Generals and Star Wars based mods for Renegade. Metal Gear Renegade may appear sometime <h3>End</h3> Next week will be epic so we'll see you then
  15. Becuase I didn't flip the base of the structure >_<
  16. Comments like these make me smile. Thanks for reminding us that this is all worthwhile
  17. Deadline before the day turns into thursday. I was two minutes safe.
  18. I've been paintballing today and have come back black and bruised..... But you dont want to hear about that, you want the blog! So here it is! 50 weeks of nonstop blogs deserves a medal, you have to agree. <h3>Fun stuff from danpaul88!</h3> It's the big 50! Apocalypse Rising has delivered a blog to you every week for the last FIFTY weeks, that's almost an entire years worth of blogs! To celebrate this we have not one, but TWO new videos for you to drool over. Video 1: Rockets in the sky! Video 2: Action from the Core. NB: The credits for Rockets in the sky imply that danpaul88 coded the flying infantry script. He would like to point out that the credits are meant to refer to the veterancy scripts only, the flying infantry code was developed by Jonwil. Although we will be modifying it at some point to get rid of the statue effect it seems to have on the infantry unit's body. <h3>Soviets Soviets Soviets!</h3> The Soviet Union focus on pure power and sheer numbers to overwhelm the enemy. The union of Soviet nations in game is explained as a "World Socialist Alliance" that the Soviets built up since the last war, ostensibly for foreign aids to other socialist countries but which was really a front for a new military alliance to attack the Allies. The soviets are currently building rhino tanks which are the backbone of the Soviet army. They is more expensive than the Allied Grizzly Tank, and do not move as fast, but their superior armor and weapons make up for this. <h3>Isle Of War</h3> Ric has an update on everyone's favorite RA2 map. Isle of War! I expect this map to be fast paced and fun as the Allies and Soviets duke it out. This map will eventually incorporate Land, Sea and Air battles for maximum carnage! <h3>Team Updates</h3> I'm off to meet the worlds biggest mammoth tank fan, Mammutpanzer, tomorrow as he grinds into Hereford on his russkie-tour of Britain. dtrngd had modelled a bunker for use on Rocky Pass, this will most likely be included into the mappers object pack. dt: nah, that one is too bad... here's a better one Filming has begun on the new Bluehell Group Intro. After this is complete we shall be looking for you. Nameme is back! Nameme99: my computer died AGAIN! Getting more files off TheKGBspy. Expect me to start showing you guys when I have them all. (Gotta catch 'em all™) The testers will get something to test soon. Happy Birthday to [FW]Wolf who was 18 yesterday! Oh shit! According to Eggman891, the UK got nuked, so 90% of the AR team died...... It's still a spanner though. The legacy never dies! I got this out just before it turned midnight! Late blogs for the lose. <h3>End</h3> That's your lot. Although I may update this later in the week.
  19. My hard drive. It's also not a skin, but a model and texture replacement. No APB infantry has the same mesh that I am using. I'll probably release it when it's ready with a few other replacements too.
  20. There were a few videos before with AR buildings though.
  21. Welcome to the blog! Scroll down for more interesting things than this message. <h3>Refinery Updates</h3> Merovingian has been working on finishing up the refinery internals. The ore flow control valve has now been modelled. This will be one of the three weakpoints of the refinery. Some more pipe detail has also been added <h3>Tactical w3d Espionage Action</h3> <h3>Rocky Pass</h3> dtrngd has been making good progress on his new infantry only map, rocky pass. Allies start on the beach and have to fight their way across a coastal, soviet convoy road and rocky outcrops to the Soviet's base. <h3>Talk to us</h3> I've been mulling over the idea of having an evening or something on teamspeak dedicated to answering all your questions and getting some open debate going for the mod. Maybe even a screenshot/render request added into the program so you can choose what you want screenies of. What do you guys think about this? Good idea or not? <h3>Team Messages</h3> I went bowling and had Pizza Hut today. It was awesome. I also bought a Sephiroth action figure. I'll post some pictures soon Merovingian recently became co-producer of the old Scud Storm Mod. Their progress can now be seen over at http://scudstorm.com It will be interesting to see what develops out of this. Script god, danpaul88, is back at university now so he'll be pretty busy this term with his studies. That doesn't mean that he won't be able to do the odd bit of work on AR though Me, TagDaze, Eggman891, Serpentine and Lord_Kane have started to think about the standard intro film for our first series of our soon-to-be blockbuster machinima series I can garrantee that you guys will lol. Here take this lolcoupon. I said that we may be ready by December for a release. Don't count on this. BogdanV is going to be really really busy with school and such, so don't expect to see much work from him for a while. <h3>End</h3> Seems like the end of the road..... I'll run backwards and get to the beginning again by next week. Seeya then.
  22. No, just tech buildings. Oil derrick, machine shop, hospital etc.
  23. Remember that South Korea was an Allied country. These are just three for the Allied engineer. There will be three differant ones for the Soviets. :\ I looked it up, it was Beretta.
  24. Hehe, I meant WD40. He has a can of it on his tool belt.
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