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Everything posted by OWA
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Welcome to this week's AR blog. We have some special/funny/cool stuff to show you this week so take a look below. <h3>Menu and more</h3> Check out the sexy new menu that I recieved recently from TheKGBspy along with some more footage from the RA2 Vengeance test. Video is epic. >>>Click for video<<< <h3>RA2_Iceland</h3> dtrngd has been busy working on another new map in a snow based environment. RA2_Iceland. Here are some WIP shots of the map and a new friend to introduce you to, Sergei the Frostcript "What time is it? A Commie!!!! Oh wait.... it's AR Blog time " "I'm gonna jump!" <h3>Shaders and Cartoons</h3> Although Saberhawk was fired, he has continued to work on a few little things for AR on a freelance basis. This includes our brand new cartoony lighting shader. Check it out below. Regular Light Shadered Light <h3>New feature Possiblility</h3> To add in some personality to the mod we may make three differant heads for each character (excluding hero units and units with covered faces) so when you select a character, one of the three differant heads is used. It stops us having clones running around the battlefield. Here is an example using what is supposed to be a likeness of Coolrock as the Starshina. <h3>Extras Shortlist</h3> Ric unwrapped the Beretta BogdanV and danpaul88 are figuring out how to do rebuildable buildings. These will require the use of a separate cash pool for the team to use. This fund will cover automated base repairs and rebuilding minor defence structures and the buying of extra miners. This will encourage people to always keep the team fund stocked up. CMDBob has made a little mod for APB baesed on Homeworld 2, it is pretty fun for dogfights between the three types of space ship he has put on the map. He requires an unwrapper for a little bit of work though, since some of the textures in the Capital ship's control room are seriously screwed up and the mesh needs unwrapping. Screens here and here. <h3>End</h3> Not much else to show you this week really. Next week we shall have oodles of stuff to show you. Some of which, even I haven't seen before Take care and see you next week.
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Must be able to model and texture characters/people.
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Only effective on the building weak point.
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I thought they had a bomb vest.
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Tech buildings are capturable, enemy base buildings aren't. Also, thanks for adding us to your sitenews
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Welcome to this repiar based blog where I will be taking you through some neat new engineer assets that have recently been made. <h3>The Engineer</h3> rm5248 has been busy on a new engineer model. this is currently WIP so he will not look the same as he is now. He carrys the obligatory roll of duck tape and can of WD40 to show that he means buisness. <h3>His Tools</h3> Poggel modelled the engineer's utility case and then cfehunter textured it. The engineer will carry this case into battle. It will provide repair and capture functions for use on buildings and tech buildings. (Enemy buildings are not going to be capturable). (Look below for images. Click for bigger ones.) <h3>Banner</h3> The_Aces_of_Razgriz has whipped us up a new banner ready for the new website and forum skin to be put into action. Check it out here. <h3>Calling all modders</h3> Apocalypse Rising needs you! At the moment we are in dire need of texture artists and character artists to get the mod rolling faster. Contact me or cfehunter if you think that you are capable of doing this. <h3>Next week</h3> I was aiming to show you lots of stuff this week but I can't because I didn't recieve the neccessary files. Hopefully you should see a lot of things next week. Thats is it for this week though. Stay tuned for nore next week.
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General Discussion
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Here is an answer..... Please go and ask these questions in the FAQ or Open Debate threads.
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Bwahaha I just added a whole load of new stuff. Satisfied?
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Lol, that wasn't AR, that was RA2 Vengeance, which we have been given the assets to merge into AR.
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There is no mention in the Allied Campaign of this, only in the Soviet Campaign which isn't the one that leads to Yuri's Revenge. Romanov gets killed in the Soviet Campaign, but not in the Allied one so the campaigns can't be interlaced either.
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It's all correct in the canon of the universe but we don't need an actual story until we decided to do a singleplayer mode.
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Thats Allies and Soviets, not Yuri's side. we are including the extra units for their relevant sides.
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Of course.
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You won't see Yuri for a while, if at all. But the soviets do have a Yuri unit so you will see him in that sence.
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Hopefully sooner
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Of course. We have been using the shaders for a while now
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The conscript will shout "Mommy!" and the Rocketeer with "There's too much flak!" etc.
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They hang around in the IRC channel.
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Whoah, 40 blogs. Thats a lot. It is also my girlfriend's birthday today. Happy birthday Shannon, I love you so much <3 To commemorate these momentus events I have prepared some cool stuff for you to see and watch ^^ <h3>Grizzly Tank</h3> cfehunter has valiantly been unwrapping and texturing the Grizzly Tank. Here are the results of two days of almost solid work. He stayed up all last night to get the texture finished so big big props to him. I think it has turned out really well and it is cfehunter's best texture so far Of course with APB doing camo variants we may as well follow suit so we have included four camo variants <h3>Ore Extractor Drill</h3> dtrngd has been busy at work animating the ore extractor drill that will feature on most maps. The animation has been tweaked to a fine art and the sound fits perfectly (although more sound will be added later and timing for the drilling interval will probably be shortened). Take a look below. When I first saw this video I really couldn't believe how atmospheric the sounds made it. Check it out. >>>Click for Video<<< <h3>GI (Subject to Change) and Sandbags</h3> Here is something that I have been keeping back for a while. From the Verge of Armageddon Assets, we have the GI. The GI is the basic infantry for the Allied Faction, he starts off with a Machine Pistol/SMG weapon which is not as good as the Soviet Conscript's PPSH. However, at the push of a button the GI deploys into some sandbags. He is immobile at this point but he is able to use a much more powerful weapon that has a greater range and pwer than the PPSH. This makes the GI deadly as they can fortify positions particularly well. Although the GI deploys, we are unsure whether we should allow a little bit of movement so that the GI is never totally stationary. Here is the model of the GI ( by the VoA team) and the sandbags (by our very own rm5248). <h3>Bluehell Group</h3> There are only five more days to audition for Operation L.E.G.O! Audition here now or else you will miss out on this great opportunity! <h3>Team Notices</h3> I'm off to get my haircut today D: Also I completed rigging the Soviet Starshina for APB. Only the medic to finish off now I also joined the Taco Empire Clan cfehunter has decided that overnight texturing may not be a good thing healthwise. Ric suffered a PC meltdown but it has now been stabilised. danpaul88 is helping APB by getting the tech scanner ready for use. Eggman891 is rigging up rocket launchers like nobody's buisness. dtrngd is away til Friday. NeptuneUK hs joined us to compose som songs for use in AR. Expect some awesome tracks being played on our maps from the mastermind behind Hell March 3 and Act On Instinct 2. Nameme99 is juggling APB rigging as well as managing the Scud Storm mod. drunkill is going to try out some texturing for us, starting with the Ore Extractor Drilll. Poggel is working on the Tesla Trooper's gun. It's looking great so far. Chevy787 is unwrapping the IFV ready for texturing. Soviet_Deso is texturing up the Chrono Miner for us. We should have a lot of stuff textured by the end of the holidays ready for testing. We need infantry though, I may have to resort to mishmashing what we have to make new infantry or even borrowing some of the APB infantry for placeholders. D: <h3>We are done</h3> Same time next week
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This sounds so awesome. This stuff must be in one of the next tests we do! Pure awesome!
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That is basically what we were thinking there
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Having people deploy in midair is silly unless we force them to land before deploying.