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OWA

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Everything posted by OWA

  1. Well, firstly I hope you all had a good christmas Lets look forward to next year and hopefully a release. I have some late presents for you all. The team that work on the Renegade Scripts package recently released Scripts.dll 3.1. What does this mean? Saberhawk, from A Path Beyond, has been working flat out for the benefit of the community on the Shaders.dll library file for Renegade and its mods. It means, with the generous release of the file, that can use fancy bloom effects and sharper shadows for Apocalypse Rising! Let me show you what I mean... See the moon glowing on this picture and also the sharp shadow. KABOOM! Look at that smooth explosion Finally, I have been quietly working on the Patriot Missile System. there are still a few things to fix, but it isn't far off completion. Special thanks to Saberhawk and the team that work on the Scripts package for these new enhancements that litter this blog. Thats all for now. See you next year!
  2. Well guys, this is our last blog before Christmas. Everything is starting to wind up for the year but, rest assured, you will see a blog on boxing day (the 26th). Lets hit on into the renders! I recently finished refurbishing an old IFV model which I had lying around my Hard Drive. This one is from VOA so credit to the guy who started it. I fixed it up and made it renegade worthy. Next up is the Allied Warfactory. This was originally started by Sloth from Reborn and it was complete, but I didn't like it because it was inaccurate to the RA2 version. Here it is fixed up in all its glory, ready to be finished off. Currently we are working towards a playtest featuring all of our finished stuff fairly soon. I have a lot of free time over christmas so I can get stuck in on the action. We'll get a video produced for you when the test is finished and we are happy with it Vote for Apocalypse Rising on Moddb!!! We need your votes as bad as cfehunter needs a new PC! >>Vote Here<< Finally, cfehunter seems to have dissapeared off the map since Saturday. In his absence it leave me in temporary charge until he gets back don't worry, I won't break anything.... See you next time for more renders and maybe a suprise or two.
  3. I'm back off my holidays and ready to work. Now I don't want to drone on about how things are going on with the mod when I may as well show you. Here we go then. First up is the Flak Track Model WIP by AxelSnog Next up is a double dose of Soviet defence, the Soviet Tesla Coil, which I have been fixing up recently and the Soviet sentry gun. And finally here are some ingame images for you to feast your eyes on. Big thanks to Renardin for allowing us to use the V3 Rocket Launcher in our mod. Hope you liked everything that was on show this week. Stay tuned for next weeks installment
  4. Tuesday comes round so quickly..... Anyway, I have some visual delights for you! Here is the Battle Bunker, modelled by Ric Also, danpaul88 has been working really hard on the scripts that make the chrono miner work. Here is a demo video of this along with some other various aspects of the mod thrown in. >>Video Here<< The mod is going really well at the moment and we all hope to show you some more stuff next week. I won't be doing the blog next week because I am on holiday So expect someone new to step up.
  5. Well, it looks like I am here again to do the blog We have some nice pictures for you to look at today. First up is the Allied Pillbox. Worked on, in total, by Svensmokavich, Ric, One Winged Angel, cfehunter and Soviet_Deso. Next we have the finished Warminer. Model by myself with asset contribution by Skulking_Ferrit and cfehunter for the tracks Finally the Colt 45 modelled by Ric and textured by Ex APB Dev Team member AxelSnog. Lets give a him a warm welcome to our cause There are some interesting scripts being developed by resident script god danpaul88. The veterancy script is just about finished. There is a working Chrono Infantry script and Chrono Miner script in the works. The first of the two looking really good. Thats it for this week. Stay tuned for next week's update. True to the two Ronnies "Its goodbye from me. And its goodbye from him."
  6. Hey guys, todays blog is brought to be none other than me! We have a lot of things that we are working on at the moment but the biggest thing has to be the veterancy system, which we showed you all the log of last week. This week we have a video to show you how this system is going to work. I will say no more on this, as the video illustrates all. >>Video<< As you may have known, I have been busy remodelling some of my earlier work. The War Miner isn't ready to show yet but here is something that is. Ric is currently working on re-unwrapping the Tesla Trooper to get it perfected since it is one of the most memorable units in RA2 and we wouldn't want to make it sub standard. Danpaul88 is still masterly crafting the veterancy system so that it will look and feel exactly like RA2 promotions did. The team are also in brainstorming about how the GI deploy should work and what advantages and disadvantages each method would have. On a final note, Viva La Revolution!!! BogdanV's continued fight against the oppression of the mighty worldbox is coming to a close. The era of the bounding worldbox may be over.... More on this next week, hopefully. Until then, keep sourcing it up with Apocalypse Rising! Cfehunter: Also like to add that Assassin is still working on the Soviet Conscript and the final piece of the model, the head, is nearing completion. It's being done by spline modeling so it takes time, but we will get better results for it.
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