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OWA

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  1. Welcome to the blog! Not much has happened this week but I'll try and dig some stuff up to show you. <h3>Digger</h3> I have been working away on some civilian map objects, one of which is this digger. You will be able to find this around some of the more urban maps. Whether the bucket will move or not is still to be decided. Model by Me <h3>Core</h3> Good news for all of you. The core for the public release is shaping up nicely, here is just a quick snippet from the presets list. All of the units here, apart from the Apocalypse Tank, the Mirage Tank and the Demo Truck, will hopefully be in the first release. <h3>Happenings around the place</h3> I've been gearing up for my final exams which are set to take place in two weeks time, after that I should have a lot of time for the mod. My first job is to fix up the IFV. I also recently bought a new modem and a router which is being a bit of a pig to setup. I'll have it setup eventually My good mate Pete (or cfehunter as you know him) sold me a router for £5 which was a nice bargain. He has also got into C&C3 and has only just recently finished the campaign. Back to mod work, amirite Pete? Merovingian is back on the 9th and will be posing an important question to the team. Nameme should be back soon after his holiday with some new models to show. Expect to see them appear soon. danpaul88 has a lot of university work to knuckle down to, however he will be applying the final touches to his mod scripts and his map during summer, ready for the first release. Ric and Soviet_Deso have been folllowing each other lately and both of them have joined up with Aprime at http://www.tiberiandawn.info . Watch out for this mod. Trust me, it will be good. A big Happy Birthday to rm5248 for a few days ago! He is now 18! He is currently working on the Rocketeer, expect to see some shots soon. Staude has been doing various pieces of 3d work as well as working on the RoA:DoN mod. Best of luck to that team. Coolrock has been keeping our moddb gallery up to date and keeping the fans over there in the know about what is happening. Coolrock has also been learning how to restore cars so he can take and restore his own 1971/1972 Chevelle SS. Good luck to him. Bluesummers, one of our testers and the leader of the Renegade mod, 'Sunart' was lacking 3d artists for her mod. I offered to help so now I am doing various little bits and pieces of work for them. I will also be doing some voice overs for the mod, so if you find the voices annoying, you'll know who to blame! This should also be a great mod when it is done. Westy543 in his new tester role has taken the liberty to test the Grizzly Tanks's jumping ability. It flys of the ramps quite nicely at the moment. He even got it to leapfrog another grizzly tank! And so the Apocalypse Rising Tank Olympics were born...... Mammutpanzer is absent from testing for a while due to personal issues. *Gameplay is Pending* Thats just what a few members of the team have been doing. <h3>Thats it...</h3> That concludes this week's blog, see you next week when I shall, hopefully, have more pictures and maybe a video to show you. Ciao!
  2. The driver gets promoted, whatever vehicle he is currently in gets promoted to the same level. (Doesn't apply to passengers in transports)
  3. No worries. As I said, there will probably be a menu that is more true to RA2 when we start polishing things. Right now it is about getting the base material down. The Apoc Tank is not final as of yet. There are a few balancing issues to address but other than that, at the moment it is gg Allies. Also, if you want to apply to be a tester, do so when we announce the internal beta. Then we shall be accepting applications 994 style. This will be close to release.
  4. Welcome to this week's blog. We have some new content to show you! <h3>Chrono Miner</h3> Ric has been working for several weeks now on the Chrono Miner. It has now reached a stage where we consider it perfectly finished. Ric has also unwrapped it. Make sure to keep an eye out for it textured in future blogs. Here it is below. Unwrapped and also checker mapped. <h3>It will soon be a wasteland.</h3> Thats right, a video that you all have been anticipating. The Apocalypse Tank taking on several Prism Towers, Pillboxes and enemy bots. >>>Video<<< Feel free to critisize my corny Russian accent. I could have done it better if I had rehearsed a bit more. I will next time. Promise The Music is Grinder from RA2 by Frank Klepacki. The credits music is from a local band called Mars Bonfire. Note: We know about the visual bugs on the barrel recoil and the tracks, we just haven't fixed them yet. <h3>Maps and stuff</h3> We have three map updates for you to check out. The first map is the one that featured in the video above, RA2_Setons_Clutch.mix by danpaul88. This is a map inspired and influenced from Supreme Commander. There is still a lot of editing to be done but the very basic terrain model is down, as you can see. Next up we have RA2_Hail_Mary.mix from BogdanV. This map takes place in a giant stadium, however it is filled with craters, a downed blimp and other stuff so no sports are being played here. Unless you consider fictional war to be a sport. Finally we have THE AMAZING UN-NAMED MAP by Staude. This map is early in it's development so it is hard to tell what sort of climate it will be set in and how battles will unfold on it. <h3>Ending Notes</h3> Just some final things to say before I wrap this one up. Westy543 has been recruited to test the mod. Congrats to him There is a menu shaped easter egg from relatively-new team member endepende, see if you can find it without cheating Big congratulations to our APB bretheren who have made the big announcement about the newest version of A Path Beyond. Check Chronojam's post over here. That about wraps this week's blog up, see you next week when I will have killed off a few more of my coursework dealines. Salutations Comrades!
  5. We'll try Herr General. Welcome to the forum
  6. Save the rest for IRC. You'll have to wait a while to see the SEAL's frog outfit since swimming wont be until some of the later releases.
  7. Westy543 wins the prize. Am Ken :sideways:
  8. Blog updated with a hat version of the SEAL.
  9. Wrong, the Navy SEAL and Tanya weren't the same. The Seal was balls against tanks and generally not as well armoured as Tanya. Why not just buy Tanya then? Simple, only one Tanya will be allowed at any one time. There will be an anti n00b device to stop the players that are generally not good at the game, from using Tanya. Plus, in AR, SEALs won't be able to level a building with a single C4 charge. It makes them too powerful for the asking price of 1000. Although your advice is valid, it is generally easier to slap images down on a post instead of making it look nice. Especially after a long, tedious day at college. I'll update it on thursday, perhaps.
  10. Welcome to this week's Apocalypse Rising Dev Blog. I went back to college on monday from a two week holiday and, I must say, it is very tedious. Especially in this hot weather. No matter, the mod has been moving along at a steady pace, ever closer to release. Allow me to show you a few things. <h3>Navy SEALS</h3> TheCrow has been working hard since he joined AR last week. His first work is of the Allied Navy SEAL. These tough troops are the best of the best when it comes to gunning down infantry and reducing buildings to little piles of rubble. (Except when Special Agent Tanya is on the field of course ) All work by TheCrow Ric made the MP5 a while back and we have been discussing its setup. Should it have a scope and silencer or not? etc. If you remember, in all the nice pictures we showed you before, the MP5 had both a silencer and a scope. In a recent internal poll we have decided to do away with the silencer and keep the scope. The gun will now look a lot like this. <h3>What the team is doing right now.</h3> I'm currently messing about with various models and setups. Merovingian is taking a month's break from AR to contemplate various things. Nameme is working on the Level Edit Core. danpaul88 and BogdanV are both working on two interesting maps, BogdanV's being very RA2 based whilst danpaul88's is more based on Supreme Commander. Ric is reworking the Chrono Miner Model whilst doing various unwraps and more. Chevy787 is working on unwrapping rm5248's Eletric Drill that featured a few blogs back. rm5248 is putting the finishing touches to the GI's Heavy Machine Gun. TheCrow is working on a little C4, knocking at your door. AxelSnog is working on the Flak Track, getting it all textured up nicely. Staude is working on a new map. It looks a bit like RA_Bunkers.mix, but looks can be decieving. Spice is finishing up rigging the Apocalypse Tank with all of its wheels (It has loads). Paradox is working on the Rhino Tank treads, getting it ready to rig before I give the unwrap to someone. Urimas is on holiday. Svensmokavich has put his Battlefield modding on hold for a while to come and make some new maps for Renegade! The release of C&C3 inspired him to return and mod Renegade some more. Expect some nice maps and maybe a few models from him in the coming weeks cfehunter has just edited this post: I've been at my fathers since i last posted on the forum and so i havnt been able to get on, atm i'm working on the warminer still and i need to talk to ric about the unwrap. ionkill43 is making some textures for building internals so we can start getting those sorted out. <h3>Ingame Shots Anyone?</h3> Here we have some ingame shots of the SEAL and the Grizzly Tank in action. Some fun will he had in the coming weeks and months Screen Shots Anyone? Nameme99 edit: Thanks to Nameme99 for rigging the Grizzly tank. <h3>Closing Thoughts and Announcements</h3> Just a few announcements to make before I wrap this one up. Next weeks blog and all following blogs shall be on a Wednesday. This is because of two things. For one, I get home early from college on wednesday so I have more time to write the blog and make sure that I have enough time left over for things that I need to do. In other words, it is just more conveniant for me. Also since APB changed their blog day to Sunday, changing ours to Wednesday would give you an even amount of updates spread across the week, instead of being bunched up. That about wraps things up for this week See you next week for more Apocalypse Rising.
  11. Blog updated with a new Render of the Flak Track (As requested by AxelSnog)
  12. Whoah that stuff is awesome. I like the Dreadnaught Warhammer owns.
  13. Not really if you consider balancing. You'll see
  14. Where I come from, we write the date like that. The GI's heavy machine gun.
  15. Nope. I got it from your AR models zip :s Title is fixed.
  16. Welcome to this week's blog! We have a few things to say and a few things for you to see. <h3>New Staff</h3> Please welcome Staude and TheCrow to the Apocalypse Rising Staff roster. Staude will be joining us as a model artist and mapper. He is also the leader of the Rise of Apocalypse mod for Renegade. In turn we have agreed to give him support in return for his support. TheCrow was a member of the late Chronowar mod for Renegade. For those of you that don't know, Chronowar was another RA2 based Renegade mod, but alas it died. However, TheCrow has offered to do some modelling and texture work for us so expect some work from him in the near future. At the moment he is working on the Navy SEAL. <h3>New Renders!</h3> TheCrow dug up some old Chronowar models for us to use in Apocalypse Rising. As a result of this we now have a Grizzly tank to use in testing The final version will probably have a modelified model and a blue texture. Here it is. All work by TheCrow! AxelSnog has been hard at work on the Flak Track. Now the model is finished and ready to unwrap. Finally we have the Soviet Industrial Plant by Ric. It is pretty cool and will probably be added to later. <h3>Soviet Deso and his Portfolio Work</h3> Soviet Deso has been busy preparing his portfolio. Minutes before I posted the blog he hit me with this awesome piece of work. No prizes for guessing though. It may not be related to the mod but I think it deserves a good mention. <h3>Thats All Folks!</h3> Just as a side note, Bluesummers and Venompawz's Wet T-Shirt Contest ended today! Expect judging to commence soon! That is all for this week. I have also included an easter egg from rm5248 See you all next week for more developments.
  17. We are thinking about using the Yuri's Revenge method here, when infantry heal slowly over time. There will eventully be fuzzy animals. Monkeys, camels, polar bears and the like. It is still up in the air on how the MCV will work. Indeed, nothing can stop us from making this mod. Myeslf, Merovingian cfehunter, Ric, danpaul88, nameme99, Chevy787 and the rest of the team are all dedicated fanatics to the cause We'll probably request some texturing help shortly since Soviet_Deso and AxelSnog are very busy guys. We are sorted for buildings though. Rest assured drunkill, you may be playing the first release publically around December/January time providing everything goes to plan.
  18. Both will be in, both will be capturable by engineers. The oil derrick has already been shown, the hospital needs a model. The oil derrick will give you a credits bonus followed by a constant flow of credits whilst the hostpital will heal infantry somehow. I don't have the details yet.
  19. It will have an interior and and maybe even some Ai monkeys with bananaguns at the counter.
  20. Where is cfehunter anyway. I hope he doesn't force me to consider mutiny again.
  21. Thanks Spice. ^_^ I can't wait to play it either
  22. It's that time of the week again, time for the Apocalypse Rising Dev Blog! Not much has been happening since the release of C&C3, but we have some older stuff which you may or may not have seen. <h3>Repair that Tank!</h3> The Allied Service Depot powerfully augments your armored forces. Due to the many expensive components built into modern vehicles, repairing a damaged vehicle is unquestionably more cost-effective than building a new one. Moving a damaged vehicle onto the Service Depot commences repair operations. Reparing damaged vehicles costs credits, with the cost depending on the severity of the damage to your vehicle. Here is the model by, our friendly neighbourhood model artist, Ric. <h3>Build that Base!</h3> Allied Mobile Construction Vehicles are very important units in a tank division. They provide the building materials and foundations for a Construction Yard, the center of any base. If taken out, it means the Allies cant reconstruct or repair their building until another MCV has been delivered. We are unsure how this unit will funtion as of yet. But you'll see it feature somewhere. Model by Ric. Note: This model will be dieted severely because it is over our polygon threshhold. I just wanted to show you this because it looks damn sweet <h3>Decorate that Map!</h3> Here we have various map decorations for you to see. These will be given out to mappers when we release our map pack and Level Edit build for the mod, included in Level Edit as decorations. The Ore Extractor helps to extract more ore. more ore means more money, so both the Allies and Soviets love these on their ore fields. (Model by Ric) The roadway with street lighting helps units to move directly. Not many Soviets pay attention to the speed limit, weight limit or which side of the road they drive. If you see any of them, be sure to contact the Metropolitan Police Force so they can conviscate their vodka...... and their tank licenses. (Model by Ric) When the Soviets come to town, they mean buisness. They take pride in capturing American Monuments and making them into battle bases by garrisoning them. Just like this place. (Model by Svensmokavich) In fact, it frightens all the monkeys away... Finally we have the docks that at Fort Bradley, where Tanya destroyed the Soviet Base and but a bullet through the gut of the Soviet invasion. (Models by Svensmokavich) <h3>End that Blog!</h3> Well that is the end of this weeks blog. I have shown you things this week that I only stumbled upon recently. Even the team haven't seen some of this stuff. Try and find the Easter Eggs!!! Due to popular demand! First easter egg by me, the rest are by Svensmokavich. There are 3 in total, happy hunting. See you all next week for some more news for the only RA2 -> FPS conversion still standing.
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