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1000MammothTanks

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Posts posted by 1000MammothTanks

  1. 23 hours ago, ChopBam said:

    Gunboats and Destroyers reveal enemy Submarines inside their radar ranges with objective markers.

    I'm interested to know why this change was made. The sub's major advantage is to be able to go underwater and hide from ships or sneak past them but that's been taken away. Should subs be buffed in some way to compensate for this?

  2. Reviving this thread to say MAD tanks costs too much for what they do. They cost as much as a demo truck but it is almost never worth it to buy a MAD tank over a demo truck. They both fall into the same niche and have the same downside (defenseless) but MAD tanks are so much slower and you need at least 3 of them to be any significant threat, which is just too much manpower and credits to ask given the low player base.

  3. 6 hours ago, moonsense715 said:

    Back in 9935, everyone hated it because it Iron Curtained any vehicle sitting on it for free. History is going to repeat itself if it goes back in like that with no restrictions when under fire.

    Refills are disabled if damaged recently, maybe the same could apply to repairs? Or maybe reduce the rate of repairs while under attack. Or set the tank's ammo to 0 while being repaired so there's incentive to get off the repair pad.

    btw I hope repairing ships will also be free.

  4. 21 hours ago, Bluesummers said:

    I can not tell if this is sarcastic, however for the sake of clarity for someone who has never played before having repairs start with a button press similar to the selling mechanic might make sense 

    Oh I'm serious. Do you know how much it costs to repair 1000 Mammoth Tanks?!

  5. The problem is that there's no infantry counter to Tanya so it is extremely hard to kill her within 30 seconds and disarm the C4. In Renegade, Hotwire can also solo destroy buildings but she only has a dinky pistol to defend herself. It is much harder for Hotwire to protect her C4. Hotwire also has multiple c4s which potentially lets defenders save the building between detonations. I liked that. Especially if you could force her to detonate her remote charges early and repair the building before the timed charges detonated.

    1. Make Flamethrower Great Again.
    2. Increase the price of Rocket Soldiers. I think they are too cheap for how effective they are at destroying tanks.
    3. Increase the turn rate of cruisers. They are so frustrating to maneuver right now.
    4. Killing a main battle tank should kill or do massive damage to the infantry inside.
    5. Reduce the price of demolition trucks so more people buy them. :v
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