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AlexCrow

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  1. \maps\fx\BFME2 "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\Simple.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\WaterShader.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\DefaultW3D.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\NormalMapped.fx" How to make these materials work? You don’t have materials adapted for this version of 3D Max, other versions simply don’t work on the new hardware, what should you do? I want to apply W3D textures W3D export plugin Everything works for you except these materials, and I don’t know what to do, I already have import and export standards from you, as developers of adapted plugins, now help me understand the most important thing - creating materials for export models.
    \maps\fx\BFME2 "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\Simple.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\WaterShader.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\DefaultW3D.fx" "C:\Program Files\Autodesk 2023\3ds Max 2023\maps\fx\BFME2\NormalMapped.fx" How to make these materials work? You don’t have materials adapted for this version of 3D Max, other versions simply don’t work on the new hardware, what should you do? I want to apply W3D textures W3D export plugin Everything works for you except these materials, and I don’t know what to do, I already have import and export standards from you, as developers of adapted plugins, now help me understand the most important thing - creating materials for export models.
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